Last test was really useful, let's see how this one goes.
Changes to Blu Spawn:
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Changes to Blu Spawn:
- Flipped the direction you spawn in, so you no longer have to do a 180 to leave
- Shortened exit to A
- Rebuilt sections to better direct players to A
- Getting to A is also much, much faster
- Gave the D door windows
- Changed some one-way glass to be regular glass
- Added a blocker so you can't rocket jump over the shortcut as easily
- Blu was reaching the point way too fast with jumping classes, this should slow them down
- Changed Red's spawn area to work with the new spawn layout
- Removed some cover on the point
- Moved the prop jump up onto the point to a different spot not right on the point
- Added more cover for Red
- Brought back the truck from V1
- Replaced the vent nearest Blu's entrances with another turbine
- The remaining vent activates the first time someone walks over it, and stays on forever
- Increased cover
- Increased door speed from 2 to 4
- Changed Red's entrance to the area
- They're much closer to the point, and have a new route to the back/battlements
- Rebuilt the C-->D connector due to changes at D
- Removed the extra door that closes when C is capped that was added in V2 A2
- Gave Red's final spawn highground over the point
- This highground is harder to access once C is capped
- Unblocked access to the final spawn before B is capped
- Completely rebuilt the spawn
- It's faster to get to C, and losing C is more harmful to Red
- Lowered Red's respawn time to 7, from 10
- Fixed some missing patches
- Improved cubemaps
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