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Reactor A12

Now 30% more reactive compaired to the leading brand!

  1. 14bit
    This was my entry for the 2015-16 Dynamic CP Contest! It's a steel-style map with four points. It was called 'cp_notsteel' before a1, and 'cp_14bit' until version a4b. It placed 5th at the end of the contest.

    Here's how the points work:
    • Point A closes Red's door to A, unlocks B
    • Point B opens the path to C, moves Red's spawn back, and opens door to bridge to D
    • Point C locks Red's access to the battlements on point D, extends more bridges to D
    • Point D wins the game and triggers nuclear meltdown
    All of the points add more time to the clock when capped.


    Custom explosion particle effects by @Exactol, here's the download!

    Custom HUD icons and "Locked" door textures made by @Yrr
    HUD icons: http://tf2maps.net/downloads/custom-hud-point-icons.1243/
    Locked door: http://tf2maps.net/downloads/locked-door-texture.1228/

    Forklift model by @Rexy, here's the thread!

    "This door opens after B is captured" texture used in older versions was a modified version of @EArkham's "This door opens after A is captured" texture. It was modified and used with permission.

    Chalkboard textures pulled from cp_steel, additional chalkboard arrows and drawings by 14bit (that's me!)

    A download for the chalkboard assets and B door available here!


    As always, don't hesitate to leave feedback, and thanks for taking the time to look at my map!

    Screenshots are from a12


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    DioJoestar thanked this.

Recent Updates

  1. A12: The Return
  2. B4C: The Re-al entry
  3. B4B: The Reartening-pass

Recent Reviews

  1. Lovres
    Version: a5
    GG no re