This was my entry for the 2015-16 Dynamic CP Contest! It's a steel-style map with four points. It was called 'cp_notsteel' before a1, and 'cp_14bit' until version a4b. It placed 5th at the end of the contest.
Here's how the points work:
All of the points add more time to the clock when capped.
- Point A closes Red's door to A, unlocks B
- Point B opens the path to C, moves Red's spawn back, and opens door to bridge to D
- Point C locks Red's access to the battlements on point D, extends more bridges to D
- Point D wins the game and triggers nuclear meltdown
Custom explosion particle effects by @Exactol, here's the download!
Custom HUD icons and "Locked" door textures made by @Yrr
HUD icons: http://tf2maps.net/downloads/custom-hud-point-icons.1243/
Locked door: http://tf2maps.net/downloads/locked-door-texture.1228/
Forklift model by @Rexy, here's the thread!
"This door opens after B is captured" texture used in older versions was a modified version of @EArkham's "This door opens after A is captured" texture. It was modified and used with permission.
Chalkboard textures pulled from cp_steel, additional chalkboard arrows and drawings by 14bit (that's me!)
A download for the chalkboard assets and B door available here!
As always, don't hesitate to leave feedback, and thanks for taking the time to look at my map!
Screenshots are from a12