cp_reactor - It's not Steel! This is my entry for the dynamic cp contest! It's a steel-style map with four points. Here's how the points work: Point A: Opens paths to B, closes Red's door to A Point B: Opens path to C, moves Red's spawn back, and opens door to bridge to D Point C: Blocks Red's exit directly into point D room, extends more bridges to D All of the points add more time to the clock when capped. It was named "cp_14bit" until version a4b. As always, don't hesitate to leave feedback, and thanks for taking the time to look at my map!