I started to texture and minorly detail this version as I feel large scale gameplay changes are finally a thing of the past. There are a few texturing and detail placeholders (namely the medium pillars with a texture scale of 1
) Fleshing the details should also help with player direction in a few areas as well. I also got a really talented friend of mine to make some assets further down the road. The lighting is still shitty temp lighting.
I would like to note there are a few things I still want to fix but am not sure how yet. (I can make a detailed post about this later) Red's first spawn and B's general sloppiness being two main examples.
A
-Reworked left side (as blue facing A) near the point to be a little tighter
-Left side near point now has access to the height immediately above the point via a very thin two-jump jumping "puzzle"
-All rocks converted to displacements from func_details. I hope this fixes a few people getting abysmal fps in the area
B
-Removed some cover red had while standing on the very top house over the point. Blu should now be able to easily snipe any really pesky top house campers
-Added tall fence to front tall flank so red cant camp immediately above the lowest flank into the area
C
-Brightened up side flank to point
-Reworked entire covered sentry area immediately above the point. Its lower, thinner and has more distinct sentry spots.
-Moved main hallway healthpack so both teams have a sort of risk getting to it in the middle of battle.
-Brightened main flank to point
D
-Removed sentry ledge hovering just over the point
-Expanded main right flank to have some pathing options. A lot of gameplay happens in this little hallway so I wanted something a little less insta-deathy.
-Removed red ability to spam out of the hallway flank into the blu holding area flank spot
-Thinned out rock pillar in main flank to make choke jus a lil less intense
EDIT: I could have sworn I put a setmaxtime on C to 16 minutes but apparently it got removed. No big deal though as it only ever gets used if blu completely destroys red on A B and C. Ill get it in for the next version.
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