Im pretty excited to test this version as I redesigned blus cliffside area in stage 1 B and big chunks of stage 2 A. The new stage 2 stuff is more simple and hopefully removes the spaghetti like pathing options seen previously.
Changes
Stage 1
A
-widened left side exit to B area
B
-redesigned and simplified blus cliff side area
-mellowed out the steepness of main sand dune
-blocked off one of the sand dune entrances into sand dune height flank
-put some railings on the two central control point platforms
-widened whole blu left side choke hallway
-widened right side choke exit
-raised blu left side choke entrance
-widened top of sand dune hallway exit
-added a drop down to sand dune exit
-lowered reds sentry platform above the point
-simplified reds cliff side back area pathing
-removed clipping on cliff side building
-moved the medium health and ammo to back of reds cliff side area
C
-widened entire right side flank area and hallway
-blocked off right flank's side pillar gap so the area is more flank-y
-removed brush inside fence prop covering reds main sentry spot area to let blu see through
-extended the floor of the left side height path to let blu spam the point from platform
Stage 2
A
-added large fence on blus height over the point that opens on A capture
-removed cliff side blu spawn exit
-reworked and simplified the cliff side building
-added sand dune to behind new cliffside building for better pathing
-removed a few doorways to de-swiss cheese-ify the area
-flattened and raised main building interior area
-redesigned and simplified the red side building immediately behind the point
B
-added guiding doors to left red spawn area exits that open on capture of A
-added wooden plank connector to main elevated platform for blu in choke to B
Pics of new stuff