- Aug 5, 2010
- 295
- 284
Just after a13's last test Ravage pointed out to me how I didnt funnel players enough from B to C. It was embarassingly obvious now that I look at it. I might have gotten a little carried away with C but I really hope its at least a little fun to begin with.
Changes/additions in a14:
-Both red and blue forward spawns that change upon blue capturing B
-A should be more defendable now
-entirely redesigned C and the final choke leading to C
Things to note about a14:
-The choke from A to B is still a little wonky. I might need to add a wall you can explosive jump over on one side to open it up a little bit (think gorge's first area on the right)
-General timings in the map (capture time, time given upon capture, respawn times) might need to be tweeked.
-None of the stairs surrounding C are clipped. I apologize for this but takes a serious amount of time to clip curved stairs.
Read the rest of this update entry...
Changes/additions in a14:
-Both red and blue forward spawns that change upon blue capturing B
-A should be more defendable now
-entirely redesigned C and the final choke leading to C
Things to note about a14:
-The choke from A to B is still a little wonky. I might need to add a wall you can explosive jump over on one side to open it up a little bit (think gorge's first area on the right)
-General timings in the map (capture time, time given upon capture, respawn times) might need to be tweeked.
-None of the stairs surrounding C are clipped. I apologize for this but takes a serious amount of time to clip curved stairs.
Read the rest of this update entry...
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