- Aug 5, 2010
- 295
- 284
Beta time!
Normally I would like to get all my details and lighting in before considering the map beta but I can see the merits of releasing earlier so I can test final gameplay stuff and push the detail based on performance feedback.
Visual stuff to-do list:
-Hero props + other assets
-3d skybox
-Displacement editing
-Additional lighting pass (especially at C)
-Smaller details pass depending on performance
-Red spawn detail
Gameplay changes:
B
-Left side flank (as blu facing B) now has a really strong holding position and removes direct access for red onto the platforms into B
-Red forward spawns have been moved back around 256 units further from the point to counter the red reflooding B problem after a team wipe
C
-Moved the point back 64 units
D
-Shortened cap time from 7 to 6 seconds
-Added a tiny ramp on the back stairs so blu doesnt get trapped easily
Read the rest of this update entry...
Normally I would like to get all my details and lighting in before considering the map beta but I can see the merits of releasing earlier so I can test final gameplay stuff and push the detail based on performance feedback.
Visual stuff to-do list:
-Hero props + other assets
-3d skybox
-Displacement editing
-Additional lighting pass (especially at C)
-Smaller details pass depending on performance
-Red spawn detail
Gameplay changes:
B
-Left side flank (as blu facing B) now has a really strong holding position and removes direct access for red onto the platforms into B
-Red forward spawns have been moved back around 256 units further from the point to counter the red reflooding B problem after a team wipe
C
-Moved the point back 64 units
D
-Shortened cap time from 7 to 6 seconds
-Added a tiny ramp on the back stairs so blu doesnt get trapped easily
Read the rest of this update entry...