- May 7, 2015
- 62
- 246
cp_nautilus_a1
Nautilus is a 3 a/d control point map set in a underwater indoor facility. The Nautilus facility is cold, grimy and barely maintained leading to parts of the facility falling apart.
cp_nautilus is a 3 point attack/defend cp map set in an underwater facility.
Alpha 1.0 consists of the map blocked out and working available for playtest. I added some detail to point A and B just to solidify the theme and play around with some lighting. There are a number of rooms that were added to offer the players from both teams a chance to flank the points, but these have had little thought put into them and are likely subject to change as a result of playtesting.
My main concerns at the moment:
* The map is too small
* The lighting is too dark (My PC monitor displays the lighting fine, but on my laptop the screen shots came out very dark)
* The attack/defense position of each control is unbalanced
* It's unfun (i guess this is every mappers concern)
cp_nautilus is a 3 point attack/defend cp map set in an underwater facility.
Alpha 1.0 consists of the map blocked out and working available for playtest. I added some detail to point A and B just to solidify the theme and play around with some lighting. There are a number of rooms that were added to offer the players from both teams a chance to flank the points, but these have had little thought put into them and are likely subject to change as a result of playtesting.
My main concerns at the moment:
* The map is too small
* The lighting is too dark (My PC monitor displays the lighting fine, but on my laptop the screen shots came out very dark)
* The attack/defense position of each control is unbalanced
* It's unfun (i guess this is every mappers concern)
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