Is there a way to make 2 different timers? Like 1 cap is caped and then the timer switches to another one?
Can timer on screen change like first there is one timer then it vanishes and another one comes instead of it. I use it to make a "hold" attack defend map so first the BLU team needs to capture the first point then a timer starts. The RED can capture it back, pausing the timer. BLU can capture it back. After 1 minute of holding, the point locks and BLU can continue.Depending on what you're trying to achieve, you could just use one timer. Unless you're making a koth map, you can't have multiple timers on-screen at once (although you can have as many timers not on-screen as you like).
Oh and how can i change what timer is on screen?Depending on what you're trying to achieve, you could just use one timer. Unless you're making a koth map, you can't have multiple timers on-screen at once (although you can have as many timers not on-screen as you like).
I already thought that but i wasnt sure. thanks now my map will be done soon.In that case you could use the koth timer logic, and treat red's timer as the round timer and blue's round timer as the capture point timer. Might be a bit fiddly to figure out but it should work.
Also please edit your posts if you want to change/add to them, rather than making a new post.
Whait. But wil BLU win when their timer runs out and woudnt the timer be the same for both teams?In that case you could use the koth timer logic, and treat red's timer as the round timer and blue's round timer as the capture point timer. Might be a bit fiddly to figure out but it should work.
Also please edit your posts if you want to change/add to them, rather than making a new post.
Freyja managed to have them different with sulfur, and you could have the timer be 1:01 then change to the next point on 1 secondWhait. But wil BLU win when their timer runs out and woudnt the timer be the same for both teams?
Who is frayja and what is sulfur?Freyja managed to have them different with sulfur, and you could have the timer be 1:01 then change to the next point on 1 second
The tf_koth_logic doesnt have tho option On1secleftFreyja managed to have them different with sulfur, and you could have the timer be 1:01 then change to the next point on 1 second
Why is it sutch a big deal? I mean what does it do if i do this?Please act more mature, Kaidemon. You've recieved several warnings about this now.
A single team_round_timer entity should suffice. You can tell it to pause, resume, hide, show, and you can set its time to an absolute figure using logic, or add to it. Have you played Snowplow? The team_round_timer is shown on screen, and it pauses whilst BLU are standing on a control point.Can timer on screen change like first there is one timer then it vanishes and another one comes instead of it. I use it to make a "hold" attack defend map so first the BLU team needs to capture the first point then a timer starts. The RED can capture it back, pausing the timer. BLU can capture it back. After 1 minute of holding, the point locks and BLU can continue.