Hello
So I'm currently making my first map, I have little experience and don't know what can cause my map going fullbright (if that's the right term) basically, it thinks my scene has no lighting, so everything is evenly lit..
But when I previously tried my map, everything worked fine. inbetween my compiles and tests I did switch gamemode of the map, I made my skybox bigger and further expanded my map.
As seen on the picture, those are all the entities my map has some basic lighting, fog and shadow (plus lightings from the aaa_lightinglibrary). I never touched that so I don't know if that's the issue?
My skybox is atm also just a big box around my map, because the shape of my mountains are not there yet.
Any ideas what can cause a map to go fullbright? Or do you see anything out of the ordinary on my screenshot?
Thanks in advance.
So I'm currently making my first map, I have little experience and don't know what can cause my map going fullbright (if that's the right term) basically, it thinks my scene has no lighting, so everything is evenly lit..
But when I previously tried my map, everything worked fine. inbetween my compiles and tests I did switch gamemode of the map, I made my skybox bigger and further expanded my map.
As seen on the picture, those are all the entities my map has some basic lighting, fog and shadow (plus lightings from the aaa_lightinglibrary). I never touched that so I don't know if that's the issue?
My skybox is atm also just a big box around my map, because the shape of my mountains are not there yet.
Any ideas what can cause a map to go fullbright? Or do you see anything out of the ordinary on my screenshot?
Thanks in advance.