** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\tryhard map\tryhardmap"
Valve Software - vbsp.exe (Jul 26 2016)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\tryhard map\tryhardmap.vmf
Error! Variable "%keywords" is multiply defined in material "nature/battlefieldgrass001"!
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/tryhardmap/concrete/blendwetpavement001_wvt_patch
Patching WVT material: maps/tryhardmap/nature/blendgroundtobattlefieldgrass001_wvt_patch
Patching WVT material: maps/tryhardmap/nature/blendrockgroundwallforest003_wvt_patch
Patching WVT material: maps/tryhardmap/nature/blendrockgroundwallforest002_wvt_patch
Patching WVT material: maps/tryhardmap/landfall/blendrocksawmilgrass_wvt_patch
Patching WVT material: maps/tryhardmap/nature/blendgroundtograss008_wvt_patch
Patching WVT material: maps/tryhardmap/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/tryhardmap/nature/blendgroundtopavement003_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 2520 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\tryhard map\tryhardmap.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (1) (1538522 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 4240 texinfos to 2595
Reduced 102 texdatas to 85 (3112 bytes to 2552)
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\tryhard map\tryhardmap.bsp
Wrote ZIP buffer, estimated size 13375, actual size 9945
7 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\tryhard map\tryhardmap"
Valve Software - vvis.exe (Jul 26 2016)
8 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\tryhard map\tryhardmap.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\tryhard map\tryhardmap.prt
377 portalclusters
1011 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 247 visible clusters (0.53%)
Total clusters visible: 47032
Average clusters visible: 124
Building PAS...
Average clusters audible: 211
visdatasize:38830 compressed from 36192
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\tryhard map\tryhardmap.bsp
1 second elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -final -textureshadows -staticproppolys -staticproplighting -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\tryhard map\tryhardmap"
Valve Software - vrad.exe SSE (Jul 26 2016)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\tryhard map\tryhardmap.bsp
Loaded alpha texture materials\models\props_foliage\pine_tree_large.vtf
Loaded alpha texture materials\Models\props_gameplay\security_fence_alpha.vtf
Setting up ray-trace acceleration structure... Done (15.14 seconds)
8687 faces
48 degenerate faces
1667817 square feet [240165696.00 square inches]
117 Displacements
147982 Square Feet [21309460.00 Square Inches]
8639 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
77653 patches after subdivision
32 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (27)
transfers 6105297, max 1112
transfer lists: 46.6 megs
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Build Patch/Sample Hash Table(s).....Done<0.0414 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
Writing leaf ambient...done
Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (18)
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 31/1024 1488/49152 ( 3.0%)
brushes 1172/8192 14064/98304 (14.3%)
brushsides 13284/65536 106272/524288 (20.3%)
planes 17466/65536 349320/1310720 (26.7%)
vertexes 17486/65536 209832/786432 (26.7%)
nodes 1698/65536 54336/2097152 ( 2.6%)
texinfos 2595/12288 186840/884736 (21.1%)
texdata 85/2048 2720/65536 ( 4.2%)
dispinfos 117/0 20592/0 ( 0.0%)
disp_verts 6037/0 120740/0 ( 0.0%)
disp_tris 9216/0 18432/0 ( 0.0%)
disp_lmsamples 347914/0 347914/0 ( 0.0%)
faces 8687/65536 486472/3670016 (13.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5413/65536 303128/3670016 ( 8.3%)
leaves 1730/65536 55360/2097152 ( 2.6%)
leaffaces 10808/65536 21616/131072 (16.5%)
leafbrushes 2856/65536 5712/131072 ( 4.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 66205/512000 264820/2048000 (12.9%)
edges 41496/256000 165984/1024000 (16.2%)
LDR worldlights 32/8192 2816/720896 ( 0.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 1313/32768 13130/327680 ( 4.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 24597/65536 49194/131072 (37.5%)
cubemapsamples 7/1024 112/16384 ( 0.7%)
overlays 74/512 26048/180224 (14.5%)
LDR lightdata [variable] 5972196/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 38830/16777216 ( 0.2%)
entdata [variable] 54431/393216 (13.8%)
LDR ambient table 1730/65536 6920/262144 ( 2.6%)
HDR ambient table 1730/65536 6920/262144 ( 2.6%)
LDR leaf ambient 1009/65536 28252/1835008 ( 1.5%)
HDR leaf ambient 1730/65536 48440/1835008 ( 2.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/1364580 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/38184 ( 0.0%)
pakfile [variable] 2590493/0 ( 0.0%)
physics [variable] 1538522/4194304 (36.7%)
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 1
Total triangle count: 26961
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\tryhard map\tryhardmap.bsp
1 minute, 51 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\tryhard map\tryhardmap.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\tryhardmap.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "tryhardmap"