Now that I feel like I have nailed down the gameplay, future updates will mostly focus on the look of the map rather than making significant layout changes.
Speaking of significant layout changes:
+Added additional route from garage to canyon highground
This area is very chokey, and I often saw players group up around this area a bit too much. This new doorway enables easy access to highground for attackers in the garage so should help create a more balanced 'arena' in the canyon.
+Re-added side route from canyon to warehouse(last)
People complained about it being gone, and thus not having enough routes in the area; so it's back.
-Removed canyon 'bridge'
As cool as it was, this was home to an extremely powerful sentry spot, which almost always required an uber push in order to be destroyed.
Fear not though, as there is still a way to quickly get between both highground areas. A rock has been placed in the centre of where the bridge was, and you can use this to jump between the two highground areas with relative ease. (You can place a sentry on top of it too)
That's the majority of the layout changes, but i'd also like to quickly talk about some changes to layout that are prop-based.
+Added multiple shipping containers to warehouse (lower-level)
It often felt as though attackers has too little cover once they made it inside last, and defenders didn't have enough good ground to work with.
Adding these crates both help decorate the area and help solve these problems, working as an extension of the highground. It also solves the problem of not being able to easily get back to highground after dropping down, as they are at crouch-jump height if you use the dropzone barriers.
-Removed barriers along canyon/garage highground
These were... iffy. A rock has been placed at the location of the fence in the 'grove area' to provide a portion of the cover that was provided previously.
Now, onto the big part of this update: the DETAILING
+Added a lot of signs and overlays
+Reworked displacements at mid to be more cliff-like
+Changed water texture
+Changed roof texture of blue garage
+Added multiple props in warehouse and adjoining rooms
+Heavily detailed spawn, and improved lighting
+Fixed light leaking through displacements in blue canyon
+Fixed multiple texture errors
+Fixed collisions/clipping on multiple props
+Improved bulb ambience
+Improved clipping in several areas
+Changed texture of garage entrance for both teams
+Changed red warehouse exterior texture
+Improved the look of the wooden beams in red garage/offices
+Fixed lighting issues on several props
+Added extra brush detail to main garage entrance and window
+Slightly tweaked environmental lighting
+Centred boilers in garage
+Slightly improved performance (as if it needed it)
+Changed position of multiple props
-Removed some props and detail due to layout changes
/Probably some other stuff I can't remember
|Small ammo and health on warehouse balcony too close to wall, and texture under it is a bit weird|
|Texture problem with displacement directly above red mid tunnel entrance|
|Some displacements aren't 'synced', this includes the ones at garage entrance, warehouse entrance, and offices side entrance|
|Skybox isn't very good|
As always, map will continue to be worked on. I REALLY want to get this to a RC.
And if you want to help, i'm open to offers.
Thanks for reading!
Read the rest of this update entry...