-Removed bomb warning alarm
This sound tended to bug out a lot, and was quite annoying when the bomb was in the hazard area frequently. As such, it has been removed.
(I have added a different one to replace it, which plays much less often)
+Improved voiceline frequency
This should reduce announcer spam when in the hazard area
+Added nobuild areas directly outside the bomb hatch
Engineers would put their sentries directly in front of the hatch in order to prevent entry, which was awful to fight against without a large push.
-Removed planks to access the highground from mid
These made it a bit too easy to get to the highground, leaving snipers very vulnerable; and making it harder to regain mid once lost.
+Added additional highground walkway in canyon
This is more experimental than anything, but should give defending engineers a good spot to place a sentry gun and make the canyon corner feel a bit more enclosed. It also functions as a good sightline blocker.
-Reverted timer back to 15 minutes
The games could end up lasting far too long in the previous version, with the round timer reaching upwards of 30 minutes. The max time is also now 15 minutes. Time added on capture is now also back to 5 minutes.
+Re-added flag timer
The flag now belongs to the team that last possessed it for 5 seconds before becoming neutral. This is to make it harder to kill an enemy holding the flag in a group, pick it up, and run off without consequence.
(also lessens announcer spam)
This may be removed again in future.
+Multiple prop lighting improvements
-Reduced time taken for the bomb to self-destruct from 2 minutes to 1.5 minutes
+Added a hint module to help explain the gamemode
+Slightly raised the 'ceiling' in canyon
+Balls