Isotope Final

Back in time, baby

  1. The 'point' update

    +Completely reworked the capture point and spawns
    It was often difficult for players to capture the flag as the defenders spawn was so close to the capture point as well as it being located in a choke. There's many changes to go over so I won't mention them here, but they are pretty obvious from the screenshots below.


    +Reverted bomb back to being neutral immediately after being dropped
    The previous changes did not actually implement correctly, as the flag seems hardcoded into having a 30-second timer. This obviously isn't what I wanted.

    +Changed flag return time from 30 seconds to 60 seconds to accommodate for the longer layout

    -Removed balls

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