CTF Isotope Final

Back in time, baby

  1. Sandwhip

    aa Sandwhip

    Messages:
    131
    Positive Ratings:
    32
    This update was pushed out for a gameday so only has a few changes

    -Removed the small ammo packs on top of the mid buildings
    Engineers had too much metal supply for setting up in this area, making upgrading and maintaining their buildings too easy for the position you're given.

    /Changed one of the small health packs on the walkway above mid to a small ammo pack
    There was too much health in the area, and with the removal of the nearby ammo packs, not enough ammo

    +Opened up the interiors of the mid buildings some more
    The playable space in these buildings were too small to be fun, so now it's bigger

    +Added additional decorative area in 'office' sniper area

    +Added some additional signs and decals

    +Added additional detail-based geometry


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  2. r0nii#BringBackNISLT

    r0nii#BringBackNISLT L1: Registered

    Messages:
    42
    Positive Ratings:
    4
    i hate you map a bit... because of gamemode
    i gonna tell you why
    i had idea for newgamode and made map for it. that was on beginning this year and then my cousin has show me your map which is almost exactly same with gamemode

    Edit: i mean almost same gamemode
     
    • Funny Funny x 1
  3. CrippledDonut!

    CrippledDonut! L1: Registered

    Messages:
    42
    Positive Ratings:
    4
    I liked it
     
  4. Sandwhip

    aa Sandwhip

    Messages:
    131
    Positive Ratings:
    32
    Due to how I originally made the map I don't think I can go much further without completely remaking large chunks of the map, so this is it.
    NOT RC, just final. (may work on it in future)

    +Fixed several visual bugs and displacement issues
    +Reduced flag return timer from 60 seconds to 30 seconds
    +Added return time to flag after self-destruct
    +Fixed announcer spam

    Also, here's a video

    View: https://youtu.be/8Kx7JymjEFY


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