Cp_Intrusion

CP Intrusion a6

Jul 6, 2015
1,425
820
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Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
You have the same screens in there multiple times...
 

JMaxchill

L5: Dapper Member
Jan 21, 2015
215
69
Purely based on screenies, it looks overscaled, especially around the points. Also, long corridors are dull. Keep that on mind
 
Jul 6, 2015
1,425
820
Forgot to mention this 2 days ago...
Thanks for all the feedback on A1, all of it (except a few things) have been taken into account and are being fixed or added accordingly.
To the people who hated the useless dead end. (on A)
THAT WAS NEVER GOING TO BE ANYTHING, IT WAS MERELY DECOR TO ALLOW PEOPLE TO SEE THE END OF THAT PATH AND BREAK THE TEXTURE.
Sorry for caps lock, but it irritates me that a minor detail was so prominent in the feedback.
A2 is being worked on now, again thanks for the feedback.
Side note:
The Demo File has nothing in its .zip, yet it was requested to watch the demos. Was there simply none recorded during intrusions playthrough or did someone not upload or did I somehow do something wrong?
 

Yrr

An Actual Deer
aa
Sep 20, 2015
1,308
2,743
Don't respond to feedback with allcaps rants. If it's confusing it will continue to be confusing so you should think about changing it.

As for your demos, I see one in the .zip here.
 

tyler

aa
Sep 11, 2013
5,102
4,621
Don't get mad when you get feedback. Fix it. Next time don't release a map that will get that feedback. Done. No one cares about your call caps rant.

I can also confirm your demo exists.
 
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CriminalBunny

Lasers are just deadly rainbows
aa
Oct 11, 2013
273
413
Very... Interesting...
Anyway, my collab partner told me he broke A2, so I gotta find out how he broke it and fix it xD
Was that nessesary?
Anyway, I got some feedback questioning the looks of the map, like "like why are rocks inside?" It has to do with the map narrative. Hopefully in A2 my ideas will be more noticeable