Yes that evil map with the rediculous death pit and lack of forward spawn is back!
Changelog:
- Cleaned up areas on A
- Detailed areas more likely to stay in the layout (partially as to represent what they will be in full detail)
- Fixed the doors, Both by reds spawn door that leads into the boulder ally on C, and the spawn door on A (BLU's initial spawn) that was refusing to open.
- Added Forward Spawn for BLU upon capping A (Location EXTREME subject to change, were experimenting)
- Fixed lighting, built cubemaps for areas that needed them
- Added to the pit: A small beam that isnt destroyed by the boulder, and a meduim HP kit spawns on top of it. (Extremly subject to change, again were experimenting)
- Nobuilded the pit, and the death trap on A. (Thanks Darren, Engineers are evil)
- Added onto the existing right flank route from B > C
- Changed textures to brighter in certain areas, for consistancy and brightness
- Fixed 'make shift' lighting in areas were lighting was choppy or lacking
- Moved HP/Ammo around, as well as changed some from small to meduim and vise versa. (Most present on A)
- Added large displacement on A to block sightlines, in front of trap.