DynCP Cp_Intrusion a6

Attack / Defence map for the CP Dynamic Contest. #James Bond Approved

  1. Its the final version! (for the contest)

    Turnip
    Change log will come soon, but this is mostly lighting fixes and a spawn change from a5.
  2. The big one boys!

    Turnip
    Ohh my god so much stuff to log...
    Just know that some layout changes were made and the artpass is 90% complete...
    Ill edit this later
  3. A4 - Fix

    Turnip
    Fixes:
    - Built more cubemaps
    - Fixed lighting in areas
    - Fixed a visible nodraw
  4. Its finally here! A4

    Turnip
    This is the largest update for this map since its release!
    Change log will be big
    Overall Map:
    - Added area portals
    - Built a few more cubemaps
    A:
    - Detailed outside area, and added festive lights to the inside of A spawn
    - Added a warning for the B cap event upon capping A
    - Detailed inside of A
    - Added a forward spawn for BLU upon capping A
    - Moved various HP/AMMO packs around
    - Added a MAJOR new connector for A > B
    B:
    - Added a MAJOR new connector for A > B
    - Detailed A > B connector
    -...
  5. A3 - The Update no one wanted, but everyone gets!

    Turnip
    Yes that evil map with the rediculous death pit and lack of forward spawn is back!
    Changelog:
    - Cleaned up areas on A
    - Detailed areas more likely to stay in the layout (partially as to represent what they will be in full detail)
    - Fixed the doors, Both by reds spawn door that leads into the boulder ally on C, and the spawn door on A (BLU's initial spawn) that was refusing to open.
    - Added Forward Spawn for BLU upon capping A (Location EXTREME subject to change, were experimenting)
    -...
  6. A2 - The Big One

    Turnip
    Changes:
    A:
    - Detailing and major overhaul for changes on the inside of A
    - Trap door is now functional, it is a slow-ish door that has a full HP pack on it. (risk/reward situation)
    - Sightline Un-Nerf'd (to an extent)
    B:
    - Added a new flank option on capping B in the area that the boulder opens
    - Covered up the death pit, BUT it does get opened by the boulder and is still in affect after B is capped.
    - Split the 1 giant board the boulder smashes into 4 smaller ones so you can better see the...
  7. A1 - Gameday Fixes

    Turnip
    Too minor changes to make A2
    - minor sightlines nerfed
    - removed trap door trigger & replaced func_door with normal brush until I can fix it
    - Slightly increased time for cap event on B
  8. A1 - Download

    Turnip
    This is the update that allows me to add the download of the bsp file.
  9. A1

    Turnip
    The LEAST hyped update from this map has FINALLY arrived!
    - Connected A + B + C
    - Increased Cap Times
    - Minor Detailing
    - Major layout changes and many flank routes added
    - Sightlines nerfed
    - Healthpacks and ammo packs added (Will need feedback on placement and tips on how to improve placement)
  10. PreA1_2

    Turnip
    - Cap A has been made on my computer with the logic for the map,
    - Cap C has been made and has the lighting for the map, so A will be fullbright until they are connected on a single file.
    - Cap B is still in planning, and will be made today or tommorow.

    Notes:
    Expect A1 to be released with LOTS of horrible sniper sightlines, and clipping issues soon.