I noticed some things you should change:
For starters this window is very uneccesary. Its kinda like Watergate to me... ONE SENTRY... JUST ONE SENTRY IN THAT BUILDING AND IT WILL WIPE OUT ANY PUSH IN SECONDS... This makes trying to capture the point very, very hard.
I liked this roof here... Maybe you could stick a small ramp on it for demoknight charging, but make it blend in with the environment? Your decision, not mine. I just like to think how classes and subclasses play and all the cool elements you can use for those classes on your maps. Get creative and find all sorts of fun new elements for different classes, for this will help make your map more unique and standalone.
Overall the map needs more cover around the point, otherwise your map will turn out to be a grind when fighting like how I screwed up when I was making the map "depot", and that is not fun...