The new baggage area has proven too big, its a large side area which lead to many fights in there not really impacting on the game, so I hoped to reduce its area to help push players back towards the objective. I also redid all the glass to fit a clean with trim style.
- Reduced Baggage Claim room size, brought north wall down ~368hu
- Redid upper mid connectors to better flow onto point
- Added sight-line blocking objects beneath plane to prevent pixel snipes
- Adjusted many decorative plant props to simplify geometry
- Adjusted clipping around trim for better rocket jumping
- Retextured all windows to fit consistent theme, light clear glass accented with a dark stripe to indicate it is within the play space but solid. Fully dark glass represents OOB areas.
- Adjusted pickups near point, health inside the ATC, ammo in upper connector
- 3D skybox improvements, flattening terrain, added sky fog, adjusted tree cards and hangar
- Additional minor details and overlays