Hangar

KotH Hangar RC5B

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Uncuepa

aa
Oct 25, 2014
793
1,159
-heavy detailing
-distinction from open/closed windows
-blocked and clipped belly of plane
-QOL changes
-things

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Uncuepa

aa
Oct 25, 2014
793
1,159
Now in Beta!

From now own, we will see minor layout tweaks but mostly the artpass and optimization! If any modellers want to help this project I have a lot of custom models I'd love made.

-clipping fixes
-bigger spawns
-large amounts of detail in baggage and terminals
-misc changes i dunno im the worst

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RataDeOrdenador

L5: Dapper Member
Oct 12, 2015
230
105
Some suggestions for your props and details:


Plane interior:

Are you saying he should make the most beautiful and 24/7-smileface stewardess ever?
yesplz

And that hangar indeed looks awesome. I think I fell in love with the map. AGAIN.
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
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Any plans for an optimization pass soon?
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Can I just say, this map represents a fusion of layout and theme that we just don't see enough of. Even before you started detailing, it looked convincingly like an airport of some kind, in the same way that Goldrush looks like a mine and Foundry looks like a steel mill. So many maps are just "I dunno, I'll toss a bunch of buildings together and then texture them however and slap a bunch of computer panels on the walls".

It's kind of a shame that the airplane is in the middle, though; "Sky Blu" and "Redeye Flight" would both work really well as airline names.
 

Uncuepa

aa
Oct 25, 2014
793
1,159
More beta things happening in this thing of an airport

-Way more texturing! (Now the only dev textures you see should be on things yet to be modelled.)
-Models! MaccyF has done a great job so far on the completed luggage and the still wip metal detectors
-Metal detectors now beep. People can now rejoice that the smallest thing has happened.
-Those one way doors are now bidirectional. They open for both sides.
-Details around the bizniz
-Optimization! Probably the biggest thing, seeing as though I fixed the areaportal issues I was having and cut back the number of models by 50%. Framerate has doubled in areas, tripled in others!
-More things probably

PICTERZ

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Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
Are you planning on re-releasing this to the workshop once it reaches a more complete state?