Hangar

KotH Hangar RC5B

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HQDefault

...what
aa
Aug 6, 2014
1,056
535
Ka-bam! I guess you've just been lurking for a while?

Yeah, there was just been this big gap where there wasn't much positive from being on the site. But I think it's been long enough that I can come back.

Oh an Uncuepa, you can use the Hangar name, I'm rebuilding the map from scratch under a new name anyway.
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
I wonder why people don't make more technically advanced maps and just say they're taking place in Australia. It makes sense in-universe.
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,858
I wonder why people don't make more technically advanced maps and just say they're taking place in Australia. It makes sense in-universe.

I wanted to make a map where you "time travelled" to modern day from 1960-70. I had neither the resources nor skill to do it though. I'll do it one day.
 

Moonfixer

L5: Dapper Member
Aug 23, 2014
229
81
I'm really liking the layout of this map. I cant wait to play it.
 

Uncuepa

aa
Oct 25, 2014
793
1,160
Thank you to all that played during Gameday! I got some good feedback (and of course, some not so good feedback) and have begun planning my changes.

  • Swap the ammo in the plane and the health in the tower.
  • Change lower mid doors to sliding doors to avoid projectile blocking issues.
  • Tighten route to mid through upper doors. Add another, more purposeful route to baggage claim.
  • Make it more clear that the security gates are part of spawn because that's confusing people.
  • Unclip and nobuild top of plane.
  • Decrease cap time.
  • Slope-clip roof trim to avoid issues with jumpers.
  • Make lower the preferred route to avoid solly spam at baggage claim.
 

Uncuepa

aa
Oct 25, 2014
793
1,160
Thanks for the feedback from the gameday! It's clear that I need to rework the lobby and spawns, and make defending mid more of a priority. But overall, this would have to be the best feedback I have ever gotten.

348b7f9fe1.png


So now I know!
 

Uncuepa

aa
Oct 25, 2014
793
1,160
A5 includes some much needed changes to help flow hopefully encourage defending the point rather than pushing the enemy spawn once controlled.

-Revamped Indoors
-New route: door to runway
-Recreated airplane stairs so they aren't that gross half prop/half brushwork monster
-a lot of other changes, its been a while im sorry
-optimization and detail

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