- Aug 7, 2014
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The map is set in a village, if that helps. Maybe I should specify that in the description, haha.Neat. But how is that building a hotel? Where is this place that somebody would need a hotel?
They lead to the balconies. Incidentally, I had a few ideas for the balconies and the rooms beside them that for some reason I didn't use. Oh well, maybe next time.Wow, that looks great! I really like the bright environment, it's very cheerful. The doors on the platforms above the points are sort of bugging me though. Who would put a door there, and for what reason?
Many thanks! Although, eheh, I don't actually know what you mean with the spawndoor prop...Just off of the second screenshot I've found a couple things you should probably touch up/fix. they're incredibly minor but i don't have the time to go and take pics of the bigger issues so eh here you go
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Red circles: you know what these are. Every single person who's ever used this prop does
Orange ropes: suggested detail improvement. wires from the lightswitch across to the lights
Yellow line: suggested place where you should probably add a bit of wooden trim to obfuscate the texture seams where the rooves meet.
Pink rectangle: your tires are clipping into the wood trim on the wall.
might go through the map and pick more things out who knows. probably don't have the time for that though so gg this is probably all I'll have the time to muster up
I've also made the description a little more, er, descriptive. The name "Donald" might be here to stay, although I might adapt it into something a little different (like I did with Sally Valley).
I've also made the description a little more, er, descriptive. The name "Donald" might be here to stay, although I might adapt it into something a little different (like I did with Sally Valley).
NoiceHey everyone! Just to let y'all know this project isn't dead or anything. (It's only been two weeks, Jess!) I haven't got b3 ready yet, partly due to Hammer taking every opportunity to sabotage my progress and partly because I've been experimenting with night lighting! (Oh, and I've been doing some decoratingand working on other maps ahem.)
There are a few issues here and there, since I was running on fast compile and it's 4:30 in the morning and I've got shit to do, so don't mind things like misaligned textures and displacement seams.
I'm not sure if I'll use the night lighting or keep the map in its current time of day, but I for one think the new lighting suits this map. Lemme know what you guys and gals think (about the night lighting or just the map in general). It'd be much appreciated.
Hey everyone! Just to let y'all know this project isn't dead or anything. (It's only been two weeks, Jess!) I haven't got b3 ready yet, partly due to Hammer taking every opportunity to sabotage my progress and partly because I've been experimenting with night lighting! (Oh, and I've been doing some decoratingand working on other maps ahem.)
snipperoni
There are a few issues here and there, since I was running on fast compile and it's 4:30 in the morning and I've got shit to do, so don't mind things like misaligned textures and displacement seams.
I'm not sure if I'll use the night lighting or keep the map in its current time of day, but I for one think the new lighting suits this map. Lemme know what you guys and gals think (about the night lighting or just the map in general). It'd be much appreciated.
Cheers!Noice![]()
I think someone mentioned that they recommended it to Arena Respawn, but I forget who it was and the map was still in Alpha at the time.I think that night lighting fits this really well. Also, if you haven't already, I would encourage you to submit this to Arena: Respawn.
Cheers!
You know, looking back at those screenshots, I can't help but feel that some of the wooden beams might be a little too thick. Is that just me??