ARENA Donald

Muddy

Muddy
aa
Sep 5, 2014
2,576
4,593
Ahh, finally. Just in time for me to fall incredibly ill and be completely unable to sleep!

b3:
* changed the time of day; the map is now set during the night! (I may change it back to daytime if y'all really want.)
* added lights to make up for the lowered environment lighting
* created out-of-bounds areas so the map is no longer seemingly floating in void (still no 3d skybox however)
* added basic soundscapes (will be updated in later versions)
* a bit more detailing
* clipping and texture changes
* removed barrels
* removed crates from the cellars

This looks great! I think it can play very well in Arena. Have you tried playing with bots on it?
Bots don't work in arena. At all. You might see the occasional sniper pretending that it's KotH
I could have sworn that bots worked on Arena maps when they were first implemented, but that part of their brains seem to have since been removed. I tried adding KotH logic to this map to trick them, but it didn't work. Maybe I just need to experiment more...

Until then, if people in the chat could submit this map to impromptus if they happen while I'm away, it'd be greatly appreciated!
 
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Muddy

Muddy
aa
Sep 5, 2014
2,576
4,593
At long last!

b4:
* added first-draft 3D skybox
* added a couple of support beams to the bridge
* added details to some underdetailed buildings
* added a train(!!!)

2014-12-24_00013.jpg

6PV2T5c.jpg


Merry Smissmas, everyone!
 
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