Contest idea thread!

Mess About

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Jan 16, 2017
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pumpkins-3.jpg
 

DrSquishy

we've all had better times to die
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Feb 10, 2017
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Crowbar

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Dec 19, 2015
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did we really need this? It's not halloween, it isn't even october!
I don't think a randomly posted picture without any text or anything else whatsoever in a thread that has a pretty specific topic is very acceptable, regardless the current month.
 

Sir_Metaladon

L1: Registered
Apr 14, 2015
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What are the current ideas on the table for contests coming up? (since I don't like stepping on people's feet with ideas AND I can't read all of this thread + everyone's minds)
 

Sir_Metaladon

L1: Registered
Apr 14, 2015
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Fair enough.

In that case I'm firing away.

1: Has there ever been a "Make a new artstyle" contest? I know it'd be more centered around textures and models, but so many interesting artstyles have already been created just as ideas, what would happen if there was an actual contest around it?

2: Gamemode contest? I've seen so many promising prototypes all over TF2 of alternative gamemodes, like CP Domination and MVM Payload, but I'd imagine within the construct of Hammer there's many more to be discovered! Why not have a contest where entrants are asked to make a map with a "New" (meaning unused by Valve) gamemode? It would encourage people to experiment with making certain game modes viable, and making more finished maps with that in mind.

3: I think everybody would still love another Artpass contest. Granted, this time Valve likely won't interact, but the sheer ammount of ways to detail a single play space is absurd, and it's very fun to try and find your own way of turning this blank template into a real environment...
Frankly, you could even Alpha-ify an existing Valve map, and center a contest around re-populating that space with TF2's artstyle.
 

Diva Dan

hello!
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Mar 20, 2016
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Yes, a new or custom gamemode contest would be amazing. Making a fun layout combined with a fun and exciting new gamemode would be very fun to see. Maybe not necessarily "new", but untraditional per se. Like PD, medieval, arena respawn, SD, and anything else custom!
 

Sir_Metaladon

L1: Registered
Apr 14, 2015
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Yes, a new or custom gamemode contest would be amazing. Making a fun layout combined with a fun and exciting new gamemode would be very fun to see. Maybe not necessarily "new", but untraditional per se. Like PD, medieval, arena respawn, SD, and anything else custom!

I specified "Not Valve" because there's already lots of resources (templates) for making those "untradtional" gamemodes floating around, but what I was looking for was more of an "Innovation within Hammer" contest, revolving around gamemodes. Hence, allowing Valve game-modes would lead to a slew of new Watergates and Doomsdays, not fully new modes like, say, a 4 CP map.

I am technically looking for more innovative map gamemodes similar to Watergate, Doomsday, Standin, Byre, Powerhouse, and so forth, but I don't just want copies of those map's logic. I want people to take Valve's I/O system, and use it to create somthing totally new!
 

SnickerPuffs

(*single chuckle*)
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Apr 10, 2014
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How about a April Fools contest? Make an April Fools map of any standard gamemode (no VSH, Jump, or DB), and the most fun, original, and hilarious map wins!

Edit : Challenge Mode - No KOTH maps.
 

Micnax

Back from the dead (again)
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Apr 25, 2009
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I'd really like to see another serious 72hr mapping contest, rather than a jam. Just to push the limits of what people can do.

How about a April Fools contest? Make an April Fools map of any standard gamemode (no VSH, Jump, or DB), and the most fun, original, and hilarious map wins!

Edit : Challenge Mode - No KOTH maps.
We usually have something like that for fun on April Fools though. An unofficial mini-contest would be fun though (like what Crash does)
 

SnickerPuffs

(*single chuckle*)
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Apr 10, 2014
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Here's an idea I've been sitting on for a while.

The "Mother-Forking Mapping Contest", or just the "Forking Contest" for short, is where all entrants are given a VMF file of an map in alpha/pre-alpha state (either made specifically for the contest or taken from a finished/popular map). From there, they can make any changes they want, and the end of the contest the best maps are picked and compared, to see how similar and different the maps are from each other.

The contest named after and inspired by "Forking", a practice in software development where "developers take a copy of source code from one software package and start independent development on it, creating a distinct and separate piece of software" (Wikipedia).

The idea originally came to me while playing the "A1s-Of-Popular-Maps Gameday" a few months ago, and shortly after I made "Stilleto", an edit of Borneo's A1 to try this out (I plan to continue it, although it's currently on hold). Obviously, a map can drastically change when a different mapper picks it up, but I want to see and compare how much. Like how different people can see different shapes in the same Rorschach test, I want to see how different mappers see different potential and options in the same map, and how they apply it.

You can compare this to the art-pass contest back in 2010, although instead of just detailing, you go the whole nine-yards and develop a map all the way from pre-A1 to RC1.
 

R4Y

L1: Registered
Feb 1, 2016
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Gamemode contest
Who ever create the best new gamemode wins
Give the winner a high reward to encourage them to join the contest
 

Skittelz

L6: Sharp Member
Mar 17, 2016
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Here's an idea I've been sitting on for a while.

The "Mother-Forking Mapping Contest", or just the "Forking Contest" for short, is where all entrants are given a VMF file of an map in alpha/pre-alpha state (either made specifically for the contest or taken from a finished/popular map). From there, they can make any changes they want, and the end of the contest the best maps are picked and compared, to see how similar and different the maps are from each other.

The contest named after and inspired by "Forking", a practice in software development where "developers take a copy of source code from one software package and start independent development on it, creating a distinct and separate piece of software" (Wikipedia).

The idea originally came to me while playing the "A1s-Of-Popular-Maps Gameday" a few months ago, and shortly after I made "Stilleto", an edit of Borneo's A1 to try this out (I plan to continue it, although it's currently on hold). Obviously, a map can drastically change when a different mapper picks it up, but I want to see and compare how much. Like how different people can see different shapes in the same Rorschach test, I want to see how different mappers see different potential and options in the same map, and how they apply it.

You can compare this to the art-pass contest back in 2010, although instead of just detailing, you go the whole nine-yards and develop a map all the way from pre-A1 to RC1.
Nice! I had a similar idea where people would take an a1 of any map and artpass it w/o making any drastic changes.
 

SnickerPuffs

(*single chuckle*)
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Apr 10, 2014
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Nice! I had a similar idea where people would take an a1 of any map and artpass it w/o making any drastic changes.

That's more like the Artpass contest than my idea.
 

SnickerPuffs

(*single chuckle*)
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Apr 10, 2014
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it's like making a "pro" version of a map?
No. Not at all.

A Pro version of a map is more than just an artpass. It's supposed to contain changes specifically tailored for the Competitive scene.
 

kuletxcore

L1: Registered
Apr 27, 2012
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10
Hmm.. How about a "forgotten gamemodes" challenge?
Like the users must make a map that's either:
  1. Territorial Control
  2. Medieval
  3. Pass Time
  4. Player/Robot destruction
  5. Special delivery
  6. Arena
It would be great if a challenge revives these gamemodes. I like them a lot.
There's not enough TC or Medieval maps these days. especially TC.