Discussion in 'Contests' started by FaTony, Oct 8, 2008.
There was some discussion about how a new one would go down on the previous page, too.
I kinda wish there was another artpass contest.
I wold love another artpass contest! \^_^/
So would we
So, question: which is coming first: BATT or Artpass? I've heard rumors of both floating around...
I really see sometimes how much I've missed, while looking through this site. I see stuff like from 2008 by Boojum Snark and tons of other people that have moved on to other stuff, while I just got here.
I had no idea that stuff like this has been going on, and I have no idea how I'm gonna catch up or even if I'll get to the same level of all these other people that have been doing this much longer than I have.
I still could always be a mailman though
Thing is though, as older mappers move away, newer mappers come in and take their place. Keep working hard and you might land yourself as the next Booj.
There's been a whoooole load of contest in the past here, like the Dynamic Payload contest and ACTF/PLR contest; which have a lot of stunning maps but unfortunately unheard of and unplayed nowadays.
Is there going to be another 7.2 hour detailing contest?
I quite enjoyed it last year, and I think the contest would be fun even if it was converted to the Jam format.
Being given a sort of basic layout for a 5cp/KOTH map. It has no textures/ just the dev ones and the only models are some very basic ones. From there we are given a few themes(Halloween, industrial, abandoned industrial, snowy, natural ETC) and we have a set amount of time(1 or 2 weeks) to transform this basic map into the theme given. Control points can be moved a little to suit the purposes but the general layout can't be changed(if there are 2 flank routes, one could be made into a tunnel and the other could go above, but it has to stay as 2 flank routes)
A good idea?
That is what detailing contests are for and your idea is exactly what the first contest to give out medals, the Artpass Contest, did.
did we really need this? It's not halloween, it isn't even october!
Would make more sense to start it earlier than October.
I don't think a randomly posted picture without any text or anything else whatsoever in a thread that has a pretty specific topic is very acceptable, regardless the current month.
What are the current ideas on the table for contests coming up? (since I don't like stepping on people's feet with ideas AND I can't read all of this thread + everyone's minds)
Unofficially I have a few ideas, and I believe others do too. I don't even want to hint before I know how my schedule will shake out over the next few months though.
In that case I'm firing away.
1: Has there ever been a "Make a new artstyle" contest? I know it'd be more centered around textures and models, but so many interesting artstyles have already been created just as ideas, what would happen if there was an actual contest around it?
2: Gamemode contest? I've seen so many promising prototypes all over TF2 of alternative gamemodes, like CP Domination and MVM Payload, but I'd imagine within the construct of Hammer there's many more to be discovered! Why not have a contest where entrants are asked to make a map with a "New" (meaning unused by Valve) gamemode? It would encourage people to experiment with making certain game modes viable, and making more finished maps with that in mind.
3: I think everybody would still love another Artpass contest. Granted, this time Valve likely won't interact, but the sheer ammount of ways to detail a single play space is absurd, and it's very fun to try and find your own way of turning this blank template into a real environment...
Frankly, you could even Alpha-ify an existing Valve map, and center a contest around re-populating that space with TF2's artstyle.
Yes, a new or custom gamemode contest would be amazing. Making a fun layout combined with a fun and exciting new gamemode would be very fun to see. Maybe not necessarily "new", but untraditional per se. Like PD, medieval, arena respawn, SD, and anything else custom!
I specified "Not Valve" because there's already lots of resources (templates) for making those "untradtional" gamemodes floating around, but what I was looking for was more of an "Innovation within Hammer" contest, revolving around gamemodes. Hence, allowing Valve game-modes would lead to a slew of new Watergates and Doomsdays, not fully new modes like, say, a 4 CP map.
I am technically looking for more innovative map gamemodes similar to Watergate, Doomsday, Standin, Byre, Powerhouse, and so forth, but I don't just want copies of those map's logic. I want people to take Valve's I/O system, and use it to create somthing totally new!
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