Cliffs Creating Too Many Visleafs [Guide] *Edited*

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  • Total voters
    15

Cincomma

bonk sploosh
aa
Aug 2, 2017
429
413
Cliffs are cool, they tower above the map gracefully, making the map instantly have great detail, but, if you make them the wrong way, you might see the compile time skyrocket from 15 minutes to 5 hours if you have a somewhat average computer. First things first though, dont make a cliff with a bunch of brushes, they look good, but they boost your compile time. If you don't know how to make cliffs, here's a fantastic guide that shows you! https://tf2maps.net/threads/guide-youmes-guide-to-displacement-cliffs.798/

I hope this tutorial helped, have an absolutely fantastic day.
 
Last edited:
Mar 23, 2013
1,013
347
wrong forum, and that's not how you do cliffs.... at all...
It's not even the engine tf2 is using.

You will always use displacements for cliffs. They are a lot cheaper than brushes and can be edited much more conviently.

Oh man, did you seriously make cliffs out of a shit ton of brushes in tf2?? :confused: oh boy!
 
Last edited:

BigfootBeto

Party Time 2.0!
aa
Jun 8, 2016
498
848
That video was uploaded in 2009....
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
Did you really just write "don't make a cliff out of brushes", link to somebody else's tutorial, and call this a guide...?
 

Aquadango

L2: Junior Member
May 21, 2016
93
94
What a good tutorial. Saving this one to my personal collection.