mapmaking

  1. Charlie 5 Lives

    Packing custom props+textures, still not loading for users

    Title. I've gone around from watching tutorials on YouTube regarding VIDE, reading the text tutorial on here, reading tutorials on Reddit and from other users/friends recommending me to use CompilePal, but regardless of whichever application I use and no matter the steps I follow carefully for...
  2. Legendoniance

    (SOLVED) Player spawns outside of set spawn areas :(

    (SOLVED) Hello! I'm new to the mapping in TF2, and am stuck on my first major issue :( I'm starting off small, with a little dodgeball map (inspired by tfdb_box_sides_a3), based on the dodgeball plugin by envynz found here: https://forums.alliedmods.net/showthread.php?p=2534328 Currently my...
  3. Cincomma

    Cliffs Creating Too Many Visleafs [Guide] *Edited*

    Cliffs are cool, they tower above the map gracefully, making the map instantly have great detail, but, if you make them the wrong way, you might see the compile time skyrocket from 15 minutes to 5 hours if you have a somewhat average computer. First things first though, dont make a cliff with a...
  4. Cincomma

    Missing Overlays [Guide] *Edited*

    So, there's a little bug in hammer which makes overlays completely transparent, and I'm here to tell you how to fix it. This bug makes the overlay texture disappear, therefore taking some time away from mapmaking (just a tiny bit though). This bug is usually caused by cutting the brush the...
  5. OctoBlitz

    Hightower elevator

    Hi guys, a few weeks ago I made a thread discussing my ideas for a pulley system for a payload cart to go through in order to reach the next area. In order to make this I took a look at Hightower and it's elevators for the cart, however I am a bit confused on how they made it and also found they...