Hello fellow video gamers
Here's another bi-eternal update drop.
Fancy Shmancified Blu Spawn
Another fancy part of blu spawn
Extended the platform at 3rd
made the flank at 3rd more compact
Added a new building that limits sightlines and helps with the aesthetic
W I R E SAll of the cobblestone walls were replaced with brushes
Removed both flank doors at red house
Made the bottom floor of 3rd house more open
Extended the ground out in some spots
Small changes include
-Made the awning at 3rd higher, disallowing snipers to get on it
-Added a building on top of the second orange gate near 3rd
-Added an extra spawn exit at 2nd for red
-Once again changed the transition building from the choke to 1st
-Removed the flank route in tunnels
-Intensified lighting in tighter areas
-Made the flank to 2nd from tunnels smaller and more compact
-Added more cover at open areas
-Adjusted Clipping
-Replaced the boat at 2nd with a boardwalk
-Made tunnels more appealing visually and technically
-Removed the bell's grave... :'(
-Added a dip to the room transitioning to warehouse
-Made last more defendable
-Added a light to a dark corner
-Detailed some spaces here and there
-Adjusted health and ammo packs
-Made some windows be only be able to be seen from one side
-Fixed a flashing in and out of existence bug
-Increased the water's texture size
-Added a door after second to help guide players to second on red
-Added many arrows
-Added a memento to Alpha 1
-Fixed a bug where light leaks through ceilings
-Added a power outlet at warehouse
-Adjusted the glass window near last
-Made the vat of metal at last look super fancy
-Adjusted some ramps
Well, that was a long list, wasn't it?
I'll post the next version next blue moon or so
Read the rest of this update entry...