This sucked too many hours out of my life
Let's just get the obvious out of the way, the lighting is different, and the autumn theme is here!
Made 3rd look fancy, replaced the building next to it with a grass patch
3rd at another angle The Rialto Bridge in the background A new building after 2nd Cleaned up the flank at B Cleaned up Red's first spawn and...
Hello fellow video gamers
Here's another bi-eternal update drop.
Fancy Shmancified Blu Spawn
Another fancy part of blu spawn Extended the platform at 3rd made the flank at 3rd more compact Added a new building that limits sightlines and helps with the aesthetic W I R E S All of the cobblestone walls were replaced with...
Well... that took a month...
Added a pit with molten metal in it
Added a second red spawn to last Added a wooden structure to last Thinned the flank at first RIP bell Opened up this room and added a new door Another look at the new spawn room This door opens when the gate opens ...
Clipped some edges
Fixed some visually uninteresting spots
Removed being able to walk behind the sign at 3rd
Hi, I'm not dead
Don't mind the _d at the file extension, I had to decompile A7 midway through making it
Added a neat bell... it rings
Changed this shed here to be more defendable Added a flank at first for blu Made this building more defendable Added this power position here Changed the cart again Made more visual cover at...
Hey... That took longer than expected
Added a cubby to the building at first
Gave buildings containing spawn rooms basic textures Added a lip here for easy access to the boat at 3rd Added a tiny lip here to limit a terrible sniper sightline at last
The small changes include
-Removed a spot where you could build underwater
-Fixed some floaty props on the cart
-The cart has more...
Blam, update. Here are the patches
Added a flank route to last for blue from the catwalks
Added a huge flank at third Added another flank between first and second Made just about all of the cobblestone walls at first higher
Small changes include...
I'm running out of creative update titles
Added this door to the house past second that opens when second is capped
Closed up some of the red house Added this ramp Further reduced the cafe's occupancy as well as elevated it a bit Added a new exit for red's first spawn Added little ramps so you dont get caught up underwater Added...MegapiemanPHD thanked this.
Another update based on community feedback!
A new flank at the chokepoint
The stairs at first were removed Another glimpse at the flank Wider catwalks and higher ceilings at last The flank at last was shortened, The original farthest exit was replaced by a little building Another look at the building
-Scaled up the water texture...
These were all requests from a playtest
Added some neat arrows to red's spawn courtyard
Made Red's spawn slimmer
Replaced the walls in the track between 2nd and 3rd with a house Made some nifty gates that open when the boat gets close and close when the boat gets far enough away
Added a little alcove near the bridge Replaced the fence...