So... a day before the deadline, anyone?

Widened the flank at A
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Made the brick building near C look nice and warm on the inside
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Fancy structure
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Neato displacement walls
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Sloped one of the walls at A
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Added a cafe between B and C
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Made Blu's last spawn look fancy shmancy
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...oh thats too real
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Small changes include

-Added some new custom textures

-The flower pots are walkable now

-Added some more small details

-Added a healthpack under the board going to A

-Removed the large wood plank extending from the highground at A

-Added some more cover on the high ground at A

-Added a random baguette... don't ask why

-Adjusted displacements

-Added more cubemaps

-Forgot to assign cubemap faces to the reflective tile surfaces, wait
And just in time too!

Blu's spawn is now fancy-shmancy
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Most of the area before A is detailed
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Shallow water
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The structure at c has wood now
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Most of the dev textures have been replaced with real texures
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Interior decorating!
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Fancy B
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Red spawn is well detailed
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Made red's spawn fancy
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Small Changes Include:

-Made the waterfalls slowly push you downwards

-Clipped all of the plaster walls

-Added some neato signage

-Lowered the railings on the boat

-Made the area above the waterfalls make more sense where the water is coming from

-Added some wooden supports in some areas

-Most of the water brushes share cubemaps
Welcome to the custom contentining!

I replaced the cluster of bridges at 1st with a freaking boat
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Flow'rs
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Height variation after first
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Again with the height variation
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Extended the platform at second
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*Ring*
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Detailing Mock-up
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Crouch-through window
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T I L E S
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A new small flank building between 1st and 2nd
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Made the platform at 3rd not useless
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Added room here so you aren't forced into the water at 3rd
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3rd is brick now
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More brick
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Extended the side flank between 2nd and 3rd
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Small changes include:

-Raised the water level

-Added custom content

-Adjusted displacements

-Textured all buildings with basic materials

-Blocked some terribly long sightlines

-Adjusted Clipping

-Re-added health and ammo patches

-Made the flank at first on the boat one-way

-Adjusted minor structure shapes

-Added a clearance gate at 3rd to advance the cart

-Clarified where to go in some areas

-Adjusted health and ammo placement

-Removed the stairs at 2nd up to the grass patch

-Added a new doorway from the flank at second to the platform near the bridge

-Made a building have more area to defend from

-Added a door at first that opens when A is capped

-Added a structure before the large gate at 2nd to limit sightlines

-Widened the underpass area at first

-Added light fixtures to quite a few light placements

-Added some scenery in the out-of-bounds areas

-Removed the annoying pillars at 3rd

-Removed the other spawn at first

-Added some lights at last to guide players

-Added some dumpsters

-Adjusted the position of a staircase

-Opened up the room in the lower flank at first

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This sucked too many hours out of my life

Let's just get the obvious out of the way, the lighting is different, and the autumn theme is here!


Made 3rd look fancy, replaced the building next to it with a grass patch
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3rd at another angle
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The Rialto Bridge in the background
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A new building after 2nd
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Cleaned up the flank at B
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Cleaned up Red's first spawn and changed it immensely
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Red Spawn from another angle
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Small Changes Include

-Added another way to get out of Last

-Shortened many of the walls around the canal

-Made the water shallower

-Made the water look deeper

-Gave red another spawn at first

-Put a tire on a crate

-Adjusted height variation

-Removed some underused flank routes

-Sprinkled Arrows and signs here and there

-Added some pumpkins and trees

-Replaced some clunky buildings with open spaces

-Opened up tight spaces

-Removed some unnecessary cover

-Cleaned up some clutter

-Removed a high amount of shutter doors

-Removed all umbrellas... rip

-Added a neato metal bridge to second

-Adjusted Clipping

-Made 2nd easier to ambush for BLU

-Removed some health and ammo packs

-It is easier to traverse around the water

-Adjusted Red's respawn times (from 1 second to 12 seconds)

-Lightened up some dark spaces

-Made it more obvious that the door at first is one-way

-Removed a buoy clipping into a wall

-Added a dropdown near second

-Heavy lifting provided at the small gate after second

Notes

-After BLU passes the gate at 2nd, a large fence blocks red's fastest way to the gate and must take the slow way around, unless if they are a jumping class

-The odd lighting on the structure at 3rd is temporary and will be fixed later

-I am aware of the water not sharing cubemaps, I will fix these later

-Staring directly into the trees with leaves will drop framerates

-The boat still clips into some walls, will be fixed soon
Hello fellow video gamers


Here's another bi-eternal update drop.

Fancy Shmancified Blu Spawn
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Another fancy part of blu spawn
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Extended the platform at 3rd
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made the flank at 3rd more compact
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Added a new building that limits sightlines and helps with the aesthetic
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W I R E S
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All of the cobblestone walls were replaced with brushes
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Removed both flank doors at red house
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Made the bottom floor of 3rd house more open
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Extended the ground out in some spots
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Small changes include

-Made the awning at 3rd higher, disallowing snipers to get on it

-Added a building on top of the second orange gate near 3rd

-Added an extra spawn exit at 2nd for red

-Once again changed the transition building from the choke to 1st

-Removed the flank route in tunnels

-Intensified lighting in tighter areas

-Made the flank to 2nd from tunnels smaller and more compact

-Added more cover at open areas

-Adjusted Clipping

-Replaced the boat at 2nd with a boardwalk

-Made tunnels more appealing visually and technically

-Removed the bell's grave... :'(

-Added a dip to the room transitioning to warehouse

-Made last more defendable

-Added a light to a dark corner

-Detailed some spaces here and there

-Adjusted health and ammo packs

-Made some windows be only be able to be seen from one side

-Fixed a flashing in and out of existence bug

-Increased the water's texture size

-Added a door after second to help guide players to second on red

-Added many arrows

-Added a memento to Alpha 1

-Fixed a bug where light leaks through ceilings

-Added a power outlet at warehouse

-Adjusted the glass window near last

-Made the vat of metal at last look super fancy

-Adjusted some ramps


Well, that was a long list, wasn't it?

I'll post the next version next blue moon or so
Well... that took a month...

Added a pit with molten metal in it
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Added a second red spawn to last
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Added a wooden structure to last
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Thinned the flank at first
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RIP bell
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Opened up this room and added a new door
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Another look at the new spawn room
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This door opens when the gate opens
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Made first easier to defend
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Added this perch area at first
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A look at the nifty lighting in the warehouse
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Alright, thats all for A9, I'll post A10 some other eternity
Clipped some edges

Fixed some visually uninteresting spots

Removed being able to walk behind the sign at 3rd

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Hi, I'm not dead

Don't mind the _d at the file extension, I had to decompile A7 midway through making it


Added a neat bell... it rings
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Changed this shed here to be more defendable
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Added a flank at first for blu
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Made this building more defendable
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Added this power position here
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Changed the cart again
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Made more visual cover at first
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Replaced the crate jump with a ramp and added a door
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Made the catwalks at last fancy grates
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Made blu spawn look pretty fancy shmancy
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Hey... That took longer than expected

Added a cubby to the building at first
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Gave buildings containing spawn rooms basic textures
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Added a lip here for easy access to the boat at 3rd
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Added a tiny lip here to limit a terrible sniper sightline at last
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The small changes include

-Removed a spot where you could build underwater

-Fixed some floaty props on the cart

-The cart has more path_tracks for turns

-Added some very basic textures to some areas

-Sadly, removed the grinder at 3rd and replaced it with a sniper perch
Blam, update. Here are the patches

Added a flank route to last for blue from the catwalks
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Added a huge flank at third
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View attachment 92012
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Added another flank between first and second
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View attachment 92012 Made just about all of the cobblestone walls at first higher
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Small changes include

-Changed the size of some packs

-Clipped some small edges

-Decreased the cart's speed

-Fixed a sightline into blu's spawn

-Added some more cover to last for RED

-Removed a sightline at second

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