this seems to be asking a redundancy, but I'm stumped on how to make brush paths. Ie, how do I want to make this seem reasonable and relevant. This is the case because some areas leading into the alternate entry routes feel scenic and not exactly all that relevant, when the main path is simply exist spawn, down the hall, not all the way, take a right, go down that hall, take a right, go forward and here you are, the capture room. You can see this and the enemy spawn from your own spawn, granted several layers of pressure resistant glass protects each spawn.