bottom of the sea help

MoonFox

L10: Glamorous Member
Mar 17, 2015
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would players know what benthic means? and deep echo.... oo
 

MoonFox

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Mar 17, 2015
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74
I'm sure nobody knew what a hoodoo is. Needed an explanatory drawing in the thumbnails and everything.

For that matter, what's a hadal?
touche
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
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74
and Hadal is extremely cool, going to call it that upon release, but for now its still Pathos for developmental title
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
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74
*sigh* I felt like I knew that was coming...
 

Yrr

An Actual Deer
aa
Sep 20, 2015
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well i mean it was mentioned several times in the thread as already existing, that's the only reason the name was ever brought up
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
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74
must check downloads, for Pathos!
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
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74
YAY IT ISNT TAKEN!
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
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74
this is crazy, I could make my map without a skybox, period, apparently certain glass can act as a lense, so the deep abyss that is black works...
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
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74
coffee has now just kicked into effect, a few hours later... and sometimes I forget things...
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
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this seems to be asking a redundancy, but I'm stumped on how to make brush paths. Ie, how do I want to make this seem reasonable and relevant. This is the case because some areas leading into the alternate entry routes feel scenic and not exactly all that relevant, when the main path is simply exist spawn, down the hall, not all the way, take a right, go down that hall, take a right, go forward and here you are, the capture room. You can see this and the enemy spawn from your own spawn, granted several layers of pressure resistant glass protects each spawn.
 
Jul 6, 2015
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820
this seems to be asking a redundancy, but I'm stumped on how to make brush paths. Ie, how do I want to make this seem reasonable and relevant. This is the case because some areas leading into the alternate entry routes feel scenic and not exactly all that relevant, when the main path is simply exist spawn, down the hall, not all the way, take a right, go down that hall, take a right, go forward and here you are, the capture room. You can see this and the enemy spawn from your own spawn, granted several layers of pressure resistant glass protects each spawn.
Screenshots would help with us get a better idea of what your talking about, also is this a detailing question or layout?
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
I talked to Davekillerish, he's helped me rework some of the layout, I am going to be early tonight, so goodnight everybody, I'm so close to the skeletal release.