badcoastbarnward - Forgive me father for I have sinned
What would happen if you made the best payload map possible in tf2?
This is the result.
What would happen if you made the best payload map possible in tf2?
This is the result.
It's beautiful, it brought a tear to my eye
Paradoxically it would be more interesting map than 4 original maps if it hasn't so many issues after mixing :c
1. On the full server people were complaining about FPS-drop
2. Upstairs from cellar on C-point are bit broken, you can use them only if you go on the edge of stairs
3. Lack of ammo cabinet on the last RED spawn
4. You can see through wall (house from right on C point)
5. Classic snowy choke point. Maybe it would be better to use the point from sunnycoast ? It has extra route for BLU
6. Other minor issues:
Yeah, I thought it was joke-map like cooler_badwater and it was fun to play your map... but suddenly FPS problems occurredyou played it on a server?! Lmao
Humble suggestion that since half of the maps used have a snowy theme, and the other half have a desert theme, that you split the difference and detail this map as a snowy desert.
There's even community-made textures for it.
Yeah, I thought it was joke-map like cooler_badwater and it was fun to play your map... but suddenly FPS problems occurred
This joke is now optimized for maximum funny
This optimization pass entirely done by @Boonie :
- Most stuff is on grid now
- No more "diaper", every section self contained
- Added Areaportals, Soundscapes, Cubemaps
- Detailing between Snowycoast and Barnblitz and outside the fence on Barnblitz
- Tons of clipping improvements
- Improved displacements in some locations
- Added a trigger_teleport to move Red back to new spawn after 10 seconds when...
you still have yet to do this. C'mon, the crowd is waiting!Or, you could do the inverse, with Thundermountain 2-A, Swiftwater B, Hoodoo 3-A and Frontier last.