badcoastbarnward

PL badcoastbarnward a6

Zeus

Not a Krusty Krab
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Oct 15, 2014
1,346
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badcoastbarnward - Forgive me father for I have sinned

What would happen if you made the best payload map possible in tf2?

This is the result.
 

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
602
465
Damn it, you did it first! I was planning to do this with Badwater A and B (or Badwater A and Snowycoast B, or Snowycoast A and B), Frontier C and Borneo D.
Maybe I still will. Honestly, it'd be cool if we got 100 different interpretations of this, because everyone likes different points of different maps.

Or, you could do the inverse, with Thundermountain 2-A, Swiftwater B, Hoodoo 3-A and Frontier last.
Now that'd be unholy.

EDIT: Why did I think "Frontier last" was a candidate for the worst D point? It's pretty obvious to me now that Badwater D should go there instead.
 
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zapo

L1: Registered
Dec 15, 2020
32
33
Paradoxically it would be more interesting map than 4 original maps if it hasn't so many issues after mixing :c

1. On the full server people were complaining about FPS-drop

2. Upstairs from cellar on C-point are bit broken, you can use them only if you go on the edge of stairs
upload_2021-6-19_22-3-15.png

3. Lack of ammo cabinet on the last RED spawn

4. You can see through wall (house from right on C point)
upload_2021-6-19_22-6-32.png

5. Classic snowy choke point. Maybe it would be better to use the point from sunnycoast ? It has extra route for BLU

6. Other minor issues:
upload_2021-6-19_22-7-35.png
 
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Zeus

Not a Krusty Krab
aa
Oct 15, 2014
1,346
561
Paradoxically it would be more interesting map than 4 original maps if it hasn't so many issues after mixing :c

1. On the full server people were complaining about FPS-drop

2. Upstairs from cellar on C-point are bit broken, you can use them only if you go on the edge of stairs
upload_2021-6-19_22-3-15.png

3. Lack of ammo cabinet on the last RED spawn

4. You can see through wall (house from right on C point)
upload_2021-6-19_22-6-32.png

5. Classic snowy choke point. Maybe it would be better to use the point from sunnycoast ? It has extra route for BLU

6. Other minor issues:
upload_2021-6-19_22-7-35.png

Oh you played it on a server?! Lmao
I put it up so some people could run around in it; I know theres a bunch of issues

thanks for calling these out tho; ill def be sure to fix these whenever i get time
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,325
1,866
Humble suggestion that since half of the maps used have a snowy theme, and the other half have a desert theme, that you split the difference and detail this map as a snowy desert.

D1061_227_194_1200.jpg


There's even community-made textures for it.
 

Zeus

Not a Krusty Krab
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Oct 15, 2014
1,346
561
Humble suggestion that since half of the maps used have a snowy theme, and the other half have a desert theme, that you split the difference and detail this map as a snowy desert.

D1061_227_194_1200.jpg


There's even community-made textures for it.

That is certainally interesting, ive never seen something like that before.

I have more plans for this map. Basically going to combine elements from every offical map in the game into it at some point so right now it has the environment from borneo
 

Zeus

Not a Krusty Krab
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Oct 15, 2014
1,346
561
Zeus updated badcoastbarnward with a new update entry:

Optimized!

This joke is now optimized for maximum funny

This optimization pass entirely done by @Boonie :
  • Most stuff is on grid now
  • No more "diaper", every section self contained
  • Added Areaportals, Soundscapes, Cubemaps
  • Detailing between Snowycoast and Barnblitz and outside the fence on Barnblitz
  • Tons of clipping improvements
  • Improved displacements in some locations
  • Added a trigger_teleport to move Red back to new spawn after 10 seconds when...

Read the rest of this update entry...