How to trigger water to rise on a cap

Discussion in 'Mapping Questions & Discussion' started by MuddlePuddle, Apr 24, 2018.

  1. MuddlePuddle

    MuddlePuddle L1: Registered

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    Does anyone know how to trigger water to rise on a capture I'm making a map ware the winning cap triggers a flood that destroys the other team's base
     
  2. henke37

    aa henke37

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    • Agree Agree x 1
  3. MuddlePuddle

    MuddlePuddle L1: Registered

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  4. Crash

    aa Crash func_nerd

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    But mind you there are some limitations to that entity. You won't get the underwater fog effect with it, so generally it's a good idea up do it in a way that a player won't go under it, if you can.
     
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  5. ficool2

    ficool2 L4: Comfortable Member

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    Can't there be a trigger_multiple parented to the water, and when the player touches it, it fires the SetFogController <fogcontroller> input on them?
     
  6. Crash

    aa Crash func_nerd

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    There could be, but it would never look the same. There would be a fade time for the transition, and getting it to transition reliably at the players view would be super difficult to get right.