Black texture on a brush glitch

dabmasterars

L3: Member
Mar 20, 2023
119
24
After compiling the map with final lighting, one of the brushes turned completely black. This is just a regular brush, not a func_brush, not a func_detail. Below images are how it looks in game (compiled with final lighting) and how it looks in hammer. (lighting preview, triggers and nodraw on) Lightmap is set to 16.

Please help me resolve this. Thanks in advance.
 

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Solution
On my end this usually happens when the brush is not aligned to the grid, is cut weirdly, or the UVs are weird. All of this can best be fixed by deleting and remaking (not pasting) it back. Also check the compile log whether it says anything about lighting.

Brokkhouse

I'm sorry Mario, your logic is in another instance
Server Staff
Oct 9, 2021
168
100
On my end this usually happens when the brush is not aligned to the grid, is cut weirdly, or the UVs are weird. All of this can best be fixed by deleting and remaking (not pasting) it back. Also check the compile log whether it says anything about lighting.
 
Solution