Map in Full Bright Even with light_environment and light Sources.

TheCrafters001

L1: Registered
Feb 1, 2019
16
5
So, I am working on a map for a friend, and I have some light sources, but when the map is compiled and played, it shows the map in Full Bright. I do have light_environment and light setup around the map, but what is causing the map to go Full Bright? Picture files attached.
FullBright.PNG LightRed.PNG LightEnv.PNG lightBlue.PNG
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,300
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can you post your compile log in a pastebin/spoiler tag?
 

TheCrafters001

L1: Registered
Feb 1, 2019
16
5
DrSquishy,
Here is the compile log:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\KOTH_FrozeniumZ.vmf"

Valve Software - vbsp.exe (Sep 23 2019)
2 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\KOTH_FrozeniumZ.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\KOTH_FrozeniumZ.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (15401 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 54 texinfos to 37
Reduced 8 texdatas to 8 (204 bytes to 204)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\KOTH_FrozeniumZ.bsp
Wrote ZIP buffer, estimated size 105905, actual size 105691
0 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\KOTH_FrozeniumZ"

vvis launcher error: can't load vvis_dll.dll
The specified procedure could not be found.


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\KOTH_FrozeniumZ"

vrad_launcher error: can't load vrad_dll.dll
The specified procedure could not be found.


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\KOTH_FrozeniumZ.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\KOTH_FrozeniumZ.bsp"


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -windowed +map "KOTH_FrozeniumZ" -steam
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,300
974

TheCrafters001

L1: Registered
Feb 1, 2019
16
5
DrSquishy,
I have installed the Microsoft Visual C++ 2015 Redistribute, but the issues is still not resolved, I get the same errors.
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,300
974
Did you install the x86 or the x64 version? x86 is the one that you want