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Alright, got another problem to solve.
So I've ended up accumulating a decent swath of custom content (haven't we all), and I been kind of annoyed by how disorganized it was. I'm quite satisfied with how the construction and frontline packs are setup, where you can just go to the...
whenever i open hammer in the bin folder it shows this error
steam\steamapps\common\Team Fortress 2\tf\gameinfo.txt is missing
i tried to find it in tf folder but its there
---i verify the game files ----and deleted the hl2 application file and forcing update tf2
NOTHING WORKED
i...
Hello, my map is black when i will turn on vrad, what should I do?
Screen: https://prnt.sc/j86vo3
Compile log:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team...
the error causes recent changes that I make in map to not be saved in the game and sometimes it says: the file can not be found. And ask if I want to continue or not the game is loaded in the menu screen and the map is not loaded I don’t know how to fix it or to make my computer to find the map...
When I try to build cubemaps for my map, I see it trying to build them, but then it crashes citing "Out of Memory or address space. Texture setting may be too high"
Because someone will ask, these are the steps I am doing and usually do
Load the map
Enter 'mat_specular 0' in the console...
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Despite having both a light_environment and light entities in my map, the map will load with fullbright. It was working for a while and...
After staying up late many nights, for countless days, and after putting my heart and soul into this map, it comes up with an error. I can't load it, and me being stupid i forgot to enable autosaves. I need help, I'm afraid of losing all of my hard work.
VRAD keeps prematurely quitting before its job is done, reporting "too many lights 8193 / 8192". When I load up the map, it is always fullbright. I tried twice, once when doing a full compile, and a second time, with VVIS on fast. The second compile log is below.
Not sure why it says there are...
Quick question to add to the stack of all the one's I've asked so far: How do I get custom textures and models to not show up as errors in-game? I know it's a newbie question, but I was under the impression Compile Pal would sort that out and it doesn't. Maybe I read it wrong or something. Any...
Hi, all.
Apologies if you get asked this question a lot, but I've had TF2 and all my other Steam games installed on my non-windows partition for a while now. However, this appears to be causing an error with my Hammer installation at /common/Team Fortress 2/bin.
Whenever I try to launch Hammer...
Hi there. I've been having an odd issue with my map, and I can't seem to find the origin. My game continues to crash whilst loading the map, and I don't know what could possibly be the issue. I've also checked for issues via "check for problems". Can anyone please help? Thank you.
Here's the...
Hi there. So I've been working on this map, and decided to give it a compile. However, it appears that during compilation, it runs into a command that has "the system cannot find the file specified.", so I looked around and found that my map file didn't appear in my tf/maps folder. I was gonna...
Hello, this is my first post on this forum, so tell me if I did something wrong.
I'm developing a PASS Time map called pass_deathball. I've created the barebones version with nothing too advanced, compiled it, and when I run it, TF2 crashes. I'm fairly new to mapping, but I know there's no...
When I build cubemaps on my map I get this error
" *** Error: Skybox vtf files for sky_night_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file sky_night_01 to build the default cubemap!"
Sup boys, just got into mapping, making a rocket jump map. I have a small (big) issue. righto, so heres what I get when I compile dis stuff: https://pastebin.com/uF6BPq4M
now I have 1 jump already (really impressive I know) and I'm working on the second one. if I delete the second one it...
Hi,
my map cp_snowgrass has alot of Custom Props, they dont show up for other players... :(
i used VIDE and tried CompilePal but CompilePal dosnt work on my computer for some reason...
why is it still not showing up?
So. For a couple of weeks I had an issue with importing models with their textures from Nintendo into the source engine. Doe I managed to get the model itself and it's texture separately into engine , I cannot bring them togheter in one piece. The model it is suppose to be a skybox rigged from...
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