error

  1. Weaf

    Does a boojum snark's mapping utility still work?

    I downloaded it and installed onto hammer, but when I try to open hammer I get two errors, saying that "tier0.dll" and "vstdlib.dll" were not found, and it keeps telling me to reinstall hammer. What should I do?
  2. Misfortune.gb

    HELP! Phantom leak, possible file corruption.

    Hello and thank you for reading my post. Recetly I've been working on a tf2 map that I'm very proud of. Today I started bumping into this weird error that messes up everything. This happened right when I tried to add water to one area of the map. Lights don't work, some brushes dissapear and...
  3. Bill Shit

    MAX_MAP_BRUSHSIDES error on a decompiled map?

    I decompiled one of Valve's own maps to practice mapping on, but when attempting to compile, I receive the MAX_MAP_BRUSHSIDES error. I read that this could be caused by the original .bsp having split faces due to the VBSP, but there are existing edits of the same map. The map's information says...
  4. Bill Shit

    Strange "ink spills" lighting error

    When I compile a map, there's many strange and unexplainable lighting errors (which the VDC refers to as "ink spills"). Even with all of the final VRAD parameters, these errors remain. I've checked the lightmap scales and they are all default and uniform, even changing them only seems to dilute...
  5. Yelta + 옐다

    Are func_brush Detail props?

    I'm editing a map and got far too many func_details in it. I set some to func_lod so that the map can compile again, without the "Error! Too many detail props emitted on this map! (64K max!)n" in the compile log. The lods were glitching a lot however, getting invisible on some angle, even if...
  6. XEnderFaceX

    Custom Assets not packing

    Hey Everyone, I always Compile my Maps with CompilePal, and ive had no Problems with it Packing custom assets. But for some reason, on my Halloween Map "Poison" it refuses to pack, even though i ticked the PACK and REPACK box in the Compiler. Heres the Compile Log: Starting a 'Test' compile...
  7. TheGhostThatWas

    Props Disappearing from Certain Angles

    Hey again. I'm working on fixing up an old edit of pl_upward, and I'm having an issue with some props. Imgur Album if images aren't showing When I stand in this ravine under Reds first spawn, the game stops rendering things that are clearly in view. To try to make the example clear, I wanted to...
  8. 80riNG

    Map Crash

    i made a map and when i try change class in spawn to pyro with jetpack my game crash. pls help me.
  9. Eshy

    Need help with an annoying error

    I've been trying out Hammer for the past couple of hours, and now the map changes I make aren't there. I was getting this error: WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-3080.000000, 3080.000000, 65552.000000)) WARNING: BSP node with unbounded volume (material: <NO...
  10. Mrperson(ita)

    if i compile a hammer map without launching tf2 how do i load the map?

    I have to say i just started creating maps today and of course i ran into a problem. i have created a simple box with a spawn point inside. when i try to run the map the compiler opens tf2 but then closes it. i tought that running the map without opening tf2 would erase the problem but I don't...
  11. ok ⠀⠀⠀

    Compile Won't Compile Lights

    This was my first time using Hammer on my computer, and I was making my first map, but when I tried to compile it the map was in fullbright. I tried to verify the game cache, and It didnt work. Any help would be appreciated. ** Executing... ** Command: "C:\Program Files...
  12. Salty Spy Main

    pl_upward_d won't compile

    I took a decompiled upward vmf and tried to compile it, but it wouldn't compile. I know there are a few leaks and issues with the area portals, but I don't think that should stop it from compiling. Here is the log: materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress...
  13. Salty Spy Main

    Where can I get a working upward vmf.

    I want to make a modification to upward, but I can't find a working vmf. All I have is the crappy decompiled version that is so buggy I can't even get it to compile.
  14. ThirdEye

    Game crashes on my 3CP map.

    Hi, So once the middle is capped the enemy has to rush to the last control point as a team and even if one triggers the last control point it causes the game to crash. There isn't really an error I have seen expect the skybox is missing or whatever which is what I get for all my maps even if it...
  15. ThirdEye

    Navigation mesh with bots crashes my game on my map

    One of my maps I am developing has a problem with the bots crashing the game after 5 minutes or so. I have no idea why because on my other map they seem to work fine. Any ideas to why this could be happening? I tried removing custom folder content which did nothing. Thank you!
  16. Sailaser

    Resource Pack Errors (Solved)

    Hi, I just installed the Japan Resource Pack into my custom folder by following the readme text file in its folder and when I try to view the .vmf props map, all the props show up as errors. Is there a fix for this?
  17. mat_mot0

    Hammer Lag

    The application has very from rate. Doing anything like navigating or make brushes is laggy. How can it be fixed?
  18. ComradeRoffel

    Help required with CompilePal crashing after launching /tf (solved now)

    Using version 25, already tried previous versions. The other option is placing my custom models from mainly the Frontline! pack into /tf directly and compile using VIDE. This does however significantly increase the filesize of my map way over what you could consider an avarage size for an alpha...
  19. S T A R S ☰ T

    Map loading old version with square chunks cut out

    I'm working on a passtime map, and I ran into an issue that's got me stumped. When ran, the map loads an older version, and there's square chunks that are render and de-render everywhere. Console: ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress...
  20. Ailurus

    Light issues :'(

    Hey there, I'm working on my first map, so there is still a lot I have to learn, but I've been trying to learn most of it myself, but I've come to an impasse. I've been using compile pal, to pack props and textures into the map, but each time I compile using it, everything comes out as full...