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  1. Gabriel378

    Displacement error

    Hi everyone , i am a new user, probably this is not the right place to write, so excuse me ... I'm making a pretty cool map, but when i compile it, this is the log...
  2. T

    Map compile crashes/hangs on vrad compile

    Hey all, Trying to compile my map always results in Hammer crashing once vrad begins its process. There are no errors thrown in the compile log, and viewing the task manager shows vrad.exe using massive amounts of RAM. What do I do about this? Not sure where to go from here. Thanks in advance...
  3. Illius

    Problems with Vertex Tool (Invalid Solids)

    [FIXED] So I am working on my first map ever and tried to make use of the Vertex Tool to have an oddly shaped bridge. Thing is, I keep getting that it's an invalid solid and Hammer attempts to auto-correct it, causing this: http://steamcommunity.com/sharedfiles/filedetails/?id=655140343 The...
  4. toxxicxmodz

    TF2 map crashes to desktop about 15 to 20 seconds after launching it without warning

    I built a simple test map (koth) with lighting, spawnpoints, spawnrooms, everything and if I load the map from the TF2 client, my TF2 crashes to desktop without warning. If I run it from SRCDS, I get the message srcds.exe has stopped working. I look in the console of the server and there are no...
  5. gommi

    Error item compiling

    any idea how to fix it? my compile log check say : error: displacement found on a(n) func_detail entity - not supported (entity 132, brush 0) error: displacement found on a(n) func_detail entity - not supported but those rails and those arcs are not func detail and i've already "toWorld"...
  6. Pigritia trade.tf

    Hammer - All textures have turned white

    So, today when i opened hammer i was confronted by a box named Smoothing Groups. http://postimg.org/image/ltmtz6t9l/ And all my textures appeared white like this: http://postimg.org/image/sitdf7ell/ When i filter textures for only used textures only my used textures show up even though they...