"Out of Memory or address space" error when building cubemaps

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Werewolf

Probably not a real Werewolf
Apr 12, 2011
872
When I try to build cubemaps for my map, I see it trying to build them, but then it crashes citing "Out of Memory or address space. Texture setting may be too high"

poQNcbU.png


Because someone will ask, these are the steps I am doing and usually do
  • Load the map
  • Enter 'mat_specular 0' in the console
  • Enter 'mat_bumpmap 0' in the console
  • Enter 'buildcubemaps' in the console
  • After it has finished taking the pictures, close the map returning to the main menu.
  • Enter 'mat_specular 1' in the console
  • Enter 'mat_bumpmap 1' in the console
  • Load the map again.
If I reopen the map after TF2 has crashed, it won't have any reflections (not that surprising, really.)

Just for the record, I was watching Crash's stream at the time so I asked in the chat. Between him and the chat they asked;
  • How many env_cubemaps I have, of which I have 59. All are properly places inside the map and none are clipping into other objects.
  • They asked what resolution they were set to, and all bar a few were set to 8x8 (because I thought that this saved space). I have since reset all of them to 'Default' and tried compiling again
  • How much memory I have. My PC has 16GB of ram, of which I give TF2 8gb after compiles via the -heapsize command.
A final thing I didn't mention in the chat is that I have tried running TF2 on the lowest settings (bar screen resolution) and running TF2 in DirectX 8 to generate the cubemaps, but regardless of what I try and do, I get the same error every time.

Mid way though it taking the screenshots for the cubemaps, it crashes with the "Out of Memory or address space" error. Which is why I am reaching out for help here.

Does anyone else have any suggestions for the cause and/or fix for this?

I've tried to include as much detail as I can, but if anyone want/needs me to I can record the error as it happens and upload it to YouTube so people can see for themselves. Otherwise, you can find the compile log here:
Code:
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -threads 10 -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gmodtech_studio_b3"

Valve Software - vbsp.exe (Oct 14 2017)
10 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gmodtech_studio_b3.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
"tools/locked" - "materials/tools/locked.vtf": cached version doesn't exist
Patching WVT material: maps/gmodtech_studio_b3/island/nature/grass_blend1_wvt_patch
Patching WVT material: maps/gmodtech_studio_b3/autumnal/blend/echoeblend001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1794 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gmodtech_studio_b3.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
  skybox/sky_hydro_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
  skybox/sky_hydro_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (2466372 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 21121 texinfos to 9960
Reduced 567 texdatas to 511 (25901 bytes to 23369)
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gmodtech_studio_b3.bsp
Wrote ZIP buffer, estimated size 6493771, actual size 6442101
21 seconds elapsed
  0.011695 1.356804 0.000000
  0.104725 1.356804 0.000000
  0.104725 -1.673336 0.000000
  0.104725 1.673336 0.000000
make_triangles:calc_triangle_representation: Cannot convert
  0.011695 1.673336 0.000000
  0.104725 1.356804 0.000000
  0.104725 -1.673336 0.000000
  0.104725 1.673336 0.000000
make_triangles:calc_triangle_representation: Cannot convert
  -182.067198 -52.019199 0.000000
  -156.057598 -52.019199 0.000000
  -156.057598 -65.024004 0.000000
  -182.067198 -52.019199 0.000000
make_triangles:calc_triangle_representation: Cannot convert
  -182.067198 -52.019199 0.000000
  -156.057598 -52.019199 0.000000
  -156.057598 -65.024004 0.000000
  -182.067198 -52.019199 0.000000
make_triangles:calc_triangle_representation: Cannot convert
  -52.019199 -182.067198 0.000000
  -52.019199 -182.067198 0.000000
  -52.019199 -208.076797 0.000000
  -74.574403 -208.076797 0.000000
make_triangles:calc_triangle_representation: Cannot convert
  -52.019199 -182.067198 0.000000
  -52.019199 -182.067198 0.000000
  -52.019199 -208.076797 0.000000
  -74.574403 -208.076797 0.000000
make_triangles:calc_triangle_representation: Cannot convert
  -0.709753 0.578021 0.000000
  -0.709753 0.696806 0.000000
  -0.709753 -0.678567 0.000000
  -0.688091 -0.678567 0.000000
make_triangles:calc_triangle_representation: Cannot convert

** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -threads 10 -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gmodtech_studio_b3"

Valve Software - vvis.exe (Oct 14 2017)
10 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gmodtech_studio_b3.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gmodtech_studio_b3.prt
2885 portalclusters
7485 numportals
BasePortalVis:  0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:  0...1...2...3...4...5...6...7...8...9...10 (200)
Optimized: 2800 visible clusters (0.23%)
Total clusters visible: 1218400
Average clusters visible: 422
Building PAS...
Average clusters audible: 1243
visdatasize:1247478  compressed from 2123360
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gmodtech_studio_b3.bsp
3 minutes, 20 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -threads 10 -StaticPropLighting -StaticPropPolys -TextureShadows -ldr -final -lights "H:\Documents\Mapping\0. My Projects\gmodtech_studio\gmodtech_studio.rad" -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gmodtech_studio_b3"

Valve Software - vrad.exe SSE (Oct 14 2017)

  Valve Radiosity Simulator   
10 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

[Reading texlights from 'H:\Documents\Mapping\0. My Projects\gmodtech_studio\gmodtech_studio.rad']
[2 texlights parsed from 'H:\Documents\Mapping\0. My Projects\gmodtech_studio\gmodtech_studio.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gmodtech_studio_b3.bsp
Loaded alpha texture materials\Models\props_gameplay\security_fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\pine_tree_large.vtf
unexpected strips found
Setting up ray-trace acceleration structure... Done (50.10 seconds)
24533 faces
12 degenerate faces
18885434 square feet [2719502592.00 square inches]
142 Displacements
505966 Square Feet [72859184.00 Square Inches]
24521 patches before subdivision
491545 patches after subdivision
sun extent from map=0.087156
929 direct lights
BuildFacelights:  0...1...2...3...4...5...6...7...8...9...10 (279)
BuildVisLeafs:  0...1...2...3...4...5...6...7...8...9...10 (61)
transfers 102300232, max 2192
transfer lists: 780.5 megs
GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #1 added RGB(3189931, 3063407, 2488602)
GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #2 added RGB(962435, 914292, 625840)
GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (1)
   Bounce #3 added RGB(289649, 280839, 170094)
GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #4 added RGB(97199, 95978, 51736)
GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #5 added RGB(33728, 33886, 16498)
GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (1)
   Bounce #6 added RGB(12245, 12396, 5574)
GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #7 added RGB(4563, 4651, 2004)
GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #8 added RGB(1764, 1802, 777)
GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (1)
   Bounce #9 added RGB(705, 725, 327)
GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #10 added RGB(296, 306, 148)
GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #11 added RGB(131, 136, 72)
GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (1)
   Bounce #12 added RGB(62, 65, 37)
GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #13 added RGB(31, 33, 20)
GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #14 added RGB(17, 17, 11)
GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (1)
   Bounce #15 added RGB(10, 10, 6)
GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #16 added RGB(6, 6, 4)
GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #17 added RGB(4, 3, 2)
GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (1)
   Bounce #18 added RGB(2, 2, 1)
GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #19 added RGB(2, 1, 1)
GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #20 added RGB(1, 1, 0)
GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (1)
   Bounce #21 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.2678 sec>
FinalLightFace:  0...1...2...3...4...5...6...7...8...9...10 (19)
FinalLightFace Done
64 of 88 (72% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (11)
Writing leaf ambient...done
Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (578)

Ready to Finish

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models  479/1024  22992/49152  (46.8%)
brushes  6280/8192  75360/98304  (76.7%)
brushsides  52606/65536  420848/524288  (80.3%) VERY FULL!
planes  32978/65536  659560/1310720  (50.3%)
vertexes  41646/65536  499752/786432  (63.5%)
nodes  10922/65536  349504/2097152  (16.7%)
texinfos  9960/12288  717120/884736  (81.1%) VERY FULL!
texdata  511/2048  16352/65536  (25.0%)
dispinfos  142/0  24992/0  ( 0.0%)
disp_verts  11502/0  230040/0  ( 0.0%)
disp_tris  18176/0  36352/0  ( 0.0%)
disp_lmsamples  626272/0  626272/0  ( 0.0%)
faces  24533/65536  1373848/3670016  (37.4%)
hdr faces  0/65536  0/3670016  ( 0.0%)
origfaces  17811/65536  997416/3670016  (27.2%)
leaves  11402/65536  364864/2097152  (17.4%)
leaffaces  32524/65536  65048/131072  (49.6%)
leafbrushes  15870/65536  31740/131072  (24.2%)
areas  80/256  640/2048  (31.3%)
surfedges  193138/512000  772552/2048000  (37.7%)
edges  119866/256000  479464/1024000  (46.8%)
LDR worldlights  929/8192  81752/720896  (11.3%)
HDR worldlights  0/8192  0/720896  ( 0.0%)
leafwaterdata  5/32768  60/393216  ( 0.0%)
waterstrips  2639/32768  26390/327680  ( 8.1%)
waterverts  0/65536  0/786432  ( 0.0%)
waterindices  50805/65536  101610/131072  (77.5%)
cubemapsamples  59/1024  944/16384  ( 5.8%)
overlays  191/512  67232/180224  (37.3%)
LDR lightdata  [variable]  24647652/0  ( 0.0%)
HDR lightdata  [variable]  0/0  ( 0.0%)
visdata  [variable]  1247478/16777216 ( 7.4%)
entdata  [variable]  738550/393216  (187.8%) VERY FULL!
LDR ambient table  11402/65536  45608/262144  (17.4%)
HDR ambient table  11402/65536  45608/262144  (17.4%)
LDR leaf ambient  45496/65536  1273888/1835008  (69.4%)
HDR leaf ambient  11402/65536  319256/1835008  (17.4%)
occluders  13/0  520/0  ( 0.0%)
occluder polygons  47/0  564/0  ( 0.0%)
occluder vert ind  192/0  768/0  ( 0.0%)
detail props  [variable]  1/12  ( 8.3%)
static props  [variable]  1/285020  ( 0.0%)
pakfile  [variable]  278188069/0  ( 0.0%)
physics  [variable]  2466372/4194304  (58.8%)
physics terrain  [variable]  44796/1048576  ( 4.3%)

Level flags = 1

Total triangle count: 70869
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gmodtech_studio_b3.bsp
16 minutes, 48 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gmodtech_studio_b3.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\download\maps\gmodtech_studio_b3.bsp"


** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\hl2.exe"
** Parameters: -dxlevel 80 +mat_picmip 2 -h 1080 -w 1920 -hijack -heapsize 8388608 -novid -noborder -dev -allowdebug -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" +map "gmodtech_studio_b3"
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,341

Werewolf

Probably not a real Werewolf
Apr 12, 2011
872
None of these errors seem to be related, but try fixing them anyway.

EDIT: Actually, the "make_triangles:calc_triangle_representation: Cannot convert" error can somtimes result in memory errors. So see if you can fix that.
I googled that error and most people tend to ignore it, which I have in the past. Some people however blame poorly made displacements and/or props. It's just a matter of finding out which.

I compiled my map on VBSP-only twice, once with displacements disabled in the visgroups, and again with props off. I only got the error on the displacements compile, so I know in my case that my problem brush is probably a displacement.

The coordinates given in the compile log aren't actually helpful. The very first one is clustered around the world origin, where I have a few world brushes only. There are no displacements or props in that area!

But at the very least, I am now cordoning off my map and doing compiles section by section to find bad any displacements. However, even if/when I find these bad displacements, how do I know what has made them bad? All my displacements are built on power of 2 squares brushes (most are 1024 x 1024 x 16) and are set to power of 3. I need to know how to fix these bad displacements when I find them.
 
Last edited:

Werewolf

Probably not a real Werewolf
Apr 12, 2011
872
I've just done one compile that has just one of these errors in (the full map has 8 instances of this error) and have been doing smaller and smaller cordon zones until I find which displacement is the problem. However when I do cordons around each individual displacement, the error disappears.

When I do a cordon around 2 particular displacements I get the error, so at best I *think* it's both of them or the seam between then. I've checked the seam and they both sew together properly. I even re-applied the seam and recompiled just to be sure.

My problem now is I still don't know which is the problem or how so, and therefore what I need to fix.

Here's the a screenshot of the offending pair. I can't tell if anything looks odd or not:
4XYr9sX.png
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,341
Nothing looks out-of-the-ordinary to me. You can try a couple things. You can try deleting and remaking the displacements to see if that fixes the error. You could also try copying everything into a blank VMF- that sometimes fixes some errors.
 

Midlou

L4: Comfortable Member
Jan 12, 2016
172
Maybe...

Occluder "" straddles multiple areas. This is invalid!

Remove all Occluders and test...
 

Werewolf

Probably not a real Werewolf
Apr 12, 2011
872
Nothing looks out-of-the-ordinary to me. You can try a couple things. You can try deleting and remaking the displacements to see if that fixes the error. You could also try copying everything into a blank VMF- that sometimes fixes some errors.
I'll try rebuilding them, see what that does.

Maybe...

Occluder "" straddles multiple areas. This is invalid!

Remove all Occluders and test...
That has well been established as an ignoreable error message.
 
Sep 14, 2015
13
Passing -heapsize to TF2 will either do nothing, or something bad. Don't do that.

If you don't mind sharing, what OS and video card are you using?

Do you have any error spew in the console prior to crashing?

Also, try lowering your texture quality to minimum, *restarting* tf2, and then attempting the cubemaps.
 

Werewolf

Probably not a real Werewolf
Apr 12, 2011
872
Passing -heapsize to TF2 will either do nothing, or something bad. Don't do that.
OK will do, but could you elaborate why please? And regardless of the reason, shouldn't that command get removed if there is a potential for harm?

If you don't mind sharing, what OS and video card are you using?
Windows 10 Pro with a nVidia GTX 1080 GPU. I actually upgraded my PC recently so the full specs are here if you need them - https://uk.pcpartpicker.com/list/VqHq6X

Do you have any error spew in the console prior to crashing?
When TF2 would first load up the map after a compile I would get the below error message spamming in the console in red text.
Code:
Material <materialname> does not support vertex format used by the mesh (maybe missing fields or mismatched vertex compression?), mesh will not be rendered. Grab a programmer!
It would only stop after I entered 'mat_specular 0' in the console.

Since then I have copied the contents of my .vmf over to a new .vmf file, which didn't produce the above error and instead produced this:
Code:
SurfFlagsToSortGroup:  unhandled flags (4000908) (maps/gmodtech_studio_b3a/nature/blendwetmudground005_-2360_-8448_576)!
- This implies you have a surface (usually a displacement) embedded in solid.
- Look near (-3328.0, -7424.0, 0.0)
This should be something I can fix, but I noticed that the material it's pointing to is a cubemap one as it has coordinates on the end. Therefore I'm sharing it here in case it's related somehow.

But also since then, there was last nights TF2 update. I've just done a compile from the old .vmf file and to my surprise there is no error spam in the console.

Also, try lowering your texture quality to minimum, *restarting* tf2, and then attempting the cubemaps.
OK I will try that as well. I had been trying to do that by using the -dxlevel and +mat_picmap commands to set my settings down low right after a compile. My current command string (which I will be adjusting) for the expert compiler is as follows:
Code:
-dxlevel 80 +mat_picmip 2 -h 1080 -w 1920 -hijack -heapsize 8388608 -novid -noborder -dev -allowdebug -game $gamedir +map $file
On your advice I will take out the -heapsize command, and I will try your method of lowering the settings and restarting TF2 after.

Anyway, I actually came to report that I tried copying over the entire contents of my .vmf into a new .vmf, and it cut down the number of the "make_triangles:calc_triangle_representation: Cannot convert" errors from 8 to 4. However now I've lost all my custom visgroups. I was just wondering if there were a way to copy them over or would I need to recreate them all. I suspect the latter, but might as well ask anyway.

Sorry this ended up being a long reply, but I figured it's better to provide as much detail as possible rather than have you keep coming back for more details.
 

henke37

aa
Sep 23, 2011
2,075
The cubemap coordinates being included is normal. Vbsp secretly swaps out all materials using cubemaps with cloned materials with the nearest cubemap substituted in.
 
Sep 14, 2015
13
OK will do, but could you elaborate why please? And regardless of the reason, shouldn't that command get removed if there is a potential for harm?

As far as I can tell that command no longer works in TF2. A lot of convars and command-line flags are meant for development use. Unfortunately, they get picked up into guides/FPS-configs and the like by people who don't fully understand why they're used. There are convars that control 'heapsize' in the engine -- but this refers to a static memory arena used by the renderer, which, in the before time, was a large amount of the total heap. Now it isn't. Increasing it beyond it's desired level is just going to put pressure on other parts of the engine -- TF2 is usually address-space bound.

Windows 10 Pro with a nVidia GTX 1080 GPU. I actually upgraded my PC recently so the full specs are here if you need them - https://uk.pcpartpicker.com/list/VqHq6X

nVidia drivers are usually not ones we see out of memory errors on, so this increases the likelyhood that the issue is somewhere in your map or configuration.

When TF2 would first load up the map after a compile I would get the below error message spamming in the console in red text.
Code:
Material <materialname> does not support vertex format used by the mesh (maybe missing fields or mismatched vertex compression?), mesh will not be rendered. Grab a programmer!
It would only stop after I entered 'mat_specular 0' in the console.
That sounds like a bugged/incorrectly-configured material. Sometimes these sorts of things can lead to memory leaks (when the engine bails out on doing some rendering and doesn't cleanup), so I would try excluding it to rule it out.
Since then I have copied the contents of my .vmf over to a new .vmf file, which didn't produce the above error and instead produced this:
Code:
SurfFlagsToSortGroup:  unhandled flags (4000908) (maps/gmodtech_studio_b3a/nature/blendwetmudground005_-2360_-8448_576)!
- This implies you have a surface (usually a displacement) embedded in solid.
- Look near (-3328.0, -7424.0, 0.0)
This should be something I can fix, but I noticed that the material it's pointing to is a cubemap one as it has coordinates on the end. Therefore I'm sharing it here in case it's related somehow.

But also since then, there was last nights TF2 update. I've just done a compile from the old .vmf file and to my surprise there is no error spam in the console.

This is pretty odd. Copying the contents of a VMF to a differently named file should only affect things if there are other files tied to your map name. Perhaps try removing the target .bsp file before compiling, in case it is encountering some error or some compile steps are modifying, rather than replacing, it.

OK I will try that as well. I had been trying to do that by using the -dxlevel and +mat_picmap commands to set my settings down low right after a compile. My current command string (which I will be adjusting) for the expert compiler is as follows:
Code:
-dxlevel 80 +mat_picmip 2 -h 1080 -w 1920 -hijack -heapsize 8388608 -novid -noborder -dev -allowdebug -game $gamedir +map $file
On your advice I will take out the -heapsize command, and I will try your method of lowering the settings and restarting TF2 after.

Starting the game with +map_picmip should also work, however changing settings while the game is running tends not to release the backing memory for a lot of textures for silly reasons, so in out-of-memory situations it is always good to ensure the settings are changed and then a fresh start of the game is made.

-dxlevel 80 is probably going to introduce more bugs than it solves in any situation.

-hijack is meant for single-player source mods, and certainly is un-tested.

-allowdebug is the same as -dev unless you're using internal builds.

Anyway, I actually came to report that I tried copying over the entire contents of my .vmf into a new .vmf, and it cut down the number of the "make_triangles:calc_triangle_representation: Cannot convert" errors from 8 to 4. However now I've lost all my custom visgroups. I was just wondering if there were a way to copy them over or would I need to recreate them all. I suspect the latter, but might as well ask anyway.

Sorry this ended up being a long reply, but I figured it's better to provide as much detail as possible rather than have you keep coming back for more details.

Copying the contents of your .vmf to another should be no different than simply renaming your map. If you have helper files (custom lighting files, etc) associated with the map this is likely just the same as deleting those.

For further troubleshooting I would try adding -default to your command line arguments when building cubemaps which causes the game to ignore all config files, to rule out weirdness there. You could also try asking someone with a different system to try building cubemaps on your compiled map, to rule out something related to your setup.
 

henke37

aa
Sep 23, 2011
2,075
-hijack is meant for single-player source mods, and certainly is un-tested.
Seems to be quite popular to me. Lots of users = lots of testers, right?
 

Werewolf

Probably not a real Werewolf
Apr 12, 2011
872
That sounds like a bugged/incorrectly-configured material. Sometimes these sorts of things can lead to memory leaks (when the engine bails out on doing some rendering and doesn't cleanup), so I would try excluding it to rule it out.
One of the materials I am using on the problem displacements is 'moon/blend_moon_dust_moon_craters', which is a Valve made one taken from rd_asteroid. All the other displacements on this map use custom ones made by people here on tf2map.net, but I have found other Valve made materials that have also given this error in the past as well.

For further troubleshooting I would try adding -default to your command line arguments
I've added that and +con_logfile compile to my command line so it should record my full console logs when I load the map after testing.
 

Werewolf

Probably not a real Werewolf
Apr 12, 2011
872
For further troubleshooting I would try adding -default to your command line arguments
I've added that and +con_logfile compile to my command line so it should record my full console logs when I load the map after testing.
The -default command did not help (same crash to desktop) and actually prevented me from using most of the commands
Code:
] sv_cheats 1
Ignoring cvar "sv_cheats" due to -default on command line
] mat_specular 0
Ignoring cvar "mat_specular" due to -default on command line
] mat_bumpmap 0
Ignoring cvar "mat_bumpmap" due to -default on command line
 

Werewolf

Probably not a real Werewolf
Apr 12, 2011
872
You could also try asking someone with a different system to try building cubemaps on your compiled map, to rule out something related to your setup.
I've just sent the compiled map to a friend and asked them to try building cubemaps for me, and made sure they recorded everything with the con_logfile command.

Same thing happened for them. TF2 crashed when attempting to build cubemaps.

The version I sent them was compiled from the version I copied over to a new .vmf file. I had also cut all the displacements into 512x512x16 blocks, down from their 1024x1024x16 orginals, and changed their powers down from 3 to 2. No matter what though I still the "make_triangles:calc_triangle_representation: Cannot convert" error in the compile logs.

The fact my friend crashes too means it probably is just an issue with my map, but it's an issue I can't seem to actually fix which is what's annoying.

Console log from friend:
Code:
 0:Stopped sound *#ui\gamestartup17.mp3
TODO: Refusing to discard 0 bytes
---- Host_NewGame ----
Network: IP 192.168.0.12, mode MP, dedicated No, ports 27015 SV / 27005 CL
Spawn Server: gmodtech_studio_b3
TODO: Refusing to discard 0 bytes
TODO: Refusing to discard 0 bytes
Error: Material "tools/locked" uses unknown shader "“Lightmappedgeneric”"
props_frontline\hedge_128_short.mdl : material "models/props_frontline/hedge_2" not found.
props_overgrown/coathanger_001a.mdl : material "models/props_overgrown/coathanger_001a" not found.
props_vehicles/land/delivery_van_closed.mdl : material "models/props_vehicles/delivery_van_red" not found.
props_vehicles/land/delivery_van_closed.mdl : material "models/props_vehicles/delivery_van_blue" not found.
props_vehicles/land/delivery_van_closed.mdl : material "models/props_vehicles/delivery_van_01" not found.
props_vehicles\train_small_diesel.mdl : material "models/props_vehicles/train_small_diesel" not found.
props_vehicles\train_small_diesel.mdl : material "models/props_vehicles/train_small_diesel_blue" not found.
props_vehicles\train_small_diesel.mdl : material "models/props_vehicles/train_small_diesel_worn" not found.
props_vehicles\train_small_diesel.mdl : material "models/props_vehicles/train_small_diesel_worn_blue" not found.
DasMatze\Bank\GoldBarBlock.mdl : material "models/dasmatze/bank/goldbar_logo" not found.
DasMatze\Bank\GoldBarBlock.mdl : material "models/dasmatze/bank/goldbar_red" not found.
DasMatze\Bank\GoldBarBlock.mdl : material "models/dasmatze/bank/goldbar_blue" not found.
props_spytech\computer_screen_01.mdl : material "models/props_spytech/computer_screen_03" not found.
props_spytech\computer_screen_01.mdl : material "models/props_spytech/computer_screen_03a" not found.
props_spytech\computer_screen_01.mdl : material "models/props_spytech/computer_screen_04" not found.
props_spytech\computer_screen_01.mdl : material "models/props_spytech/computer_screen_04a" not found.
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/models/props_frontline/cupjugs.vmt
VertexLitGeneric,
props_frontline\tin_sign.mdl : material "models/props_frontline/props_tinsign" not found.
props_frontline\tin_sign.mdl : material "models/props_frontline/props_tinsign_1" not found.
props_frontline\tin_sign.mdl : material "models/props_frontline/props_tinsign_2" not found.
props_frontline\tin_sign.mdl : material "models/props_frontline/props_tinsign_3" not found.
props_frontline\tin_sign.mdl : material "models/props_frontline/props_tinsign_4" not found.
props_frontline\sandbag_low_middle.mdl : material "models/props_frontline/sandbag_low_snow" not found.
props_frontline\storefront_single_arched_framed_window.mdl : material "models/props_frontline/storefront_glass_empty_transparent" not found.
props_frontline\ammocrate_2.mdl : material "models/props_frontline/ammocrate_2_5" not found.
props_vehicles/land/truck_bed.mdl : material "models/props_vehicles/truck_bed_blue" not found.
props_frontline\air_raid_siren.mdl : material "models/props_frontline/air_raid_siren_2" not found.
props_frontline\air_raid_siren.mdl : material "models/props_frontline/air_raid_siren_3" not found.
props_frontline\air_raid_siren.mdl : material "models/props_frontline/air_raid_siren_4" not found.
props_frontline\air_raid_siren.mdl : material "models/props_frontline/air_raid_siren_5" not found.
props_frontline\air_raid_siren.mdl : material "models/props_frontline/air_raid_siren_6" not found.
props_frontline\beach_defense.mdl : material "models/props_frontline/beach_defense_dry" not found.
props_frontline\landingcraft_down.mdl : material "models/props_frontline/landingcraft_blue" not found.
props_frontline\landingcraft_down.mdl : material "models/props_frontline/landingcraft_green" not found.
props_frontline\landingcraft_down.mdl : material "models/props_frontline/landingcraft_beige" not found.
props_frontline\sandbag_high_left.mdl : material "models/props_frontline/sandbag_high_snow" not found.
props_frontline\tank.mdl : material "models/props_frontline/tank_lights_off" not found.
props_frontline\tank.mdl : material "models/props_frontline/tank_blue" not found.
props_frontline\tank.mdl : material "models/props_frontline/tank_green" not found.
props_frontline\tank.mdl : material "models/props_frontline/tank_beige" not found.
props_frontline/chedgehog_1.mdl : material "models/props_frontline/chedgehog_rust" not found.
props_frontline/chedgehog_1.mdl : material "chedgehog_rust" not found.
props_frontline\frontline_console03.mdl : material "models/props_frontline/frontline_consoles_blue" not found.
props_frontline/prop_army_tent_closed.mdl : material "models/props_frontline/prop_army_tent_beige" not found.
props_frontline/Radio_2.mdl : material "models/props_frontline/radio_2" not found.
props_frontline/Radio_2.mdl : material "models/props_frontline/radio_2_grn" not found.
props_frontline/Radio_3.mdl : material "models/props_frontline/radio_3" not found.
props_frontline/Radio_3.mdl : material "models/props_frontline/radio_3_grn" not found.
props_frontline\generator.mdl : material "models/props_frontline/generator_3" not found.
props_frontline\generator.mdl : material "models/props_frontline/generator_4" not found.
props_frontline/Radio_1.mdl : material "models/props_frontline/radio_1" not found.
props_frontline/Radio_1.mdl : material "models/props_frontline/radio_1_grn" not found.
Props_Space\Satellite_Peices\Satellite01_Damaged_Body.mdl : material "/models/props_space/satellite01_damaged_red" not found.
props_frontline\generic_locker_long_closed.mdl : material "models/props_frontline/locker_generic_2" not found.
props_frontline\generic_locker_long_closed.mdl : material "models/props_frontline/locker_generic_3" not found.
props_frontline\generic_locker_long_closed.mdl : material "models/props_frontline/locker_generic_4" not found.
MDLCache: Failed load of .VTX data for props_aquatic/pipe_90degree.mdl
MDLCache: Failed load of .VTX data for props_aquatic/pipe_128.mdl
MDLCache: Failed load of .VTX data for props_aquatic/pipe_64.mdl
props_forest\bear_cutout\bear_cutout.mdl : material "models/props_forest/bear_cutout/no_material" not found.
SOLID_VPHYSICS static prop with no vphysics model! (models/props_decker/tf2_iceblockfish.mdl)
Successfully loaded particle effects manifest 'maps/gmodtech_studio_b3_particles.txt' for map 'gmodtech_studio_b3'
Particles: Missing 'particles/alien_egan_fx_iter3.pcf'
Using map cycle file 'cfg/mapcycle_default.txt'.  ('cfg/mapcycle.txt' was not found.)
Set Gravity 800.0 (0.250 tolerance)
Steamworks Stats: Requesting SERVER session id.
Failed to load models/m_anm.mdl!
Failed to load models/m_gst.mdl!
Failed to load models/m_pst.mdl!
Failed to load models/m_shd.mdl!
Failed to load models/m_ss.mdl!
Failed to load models/zombie_animations.mdl!
props_vehicles/land/bugatti_prop.mdl : material "models/props_vehicles/bugatti" not found.
props_vehicles/land/bugatti_prop.mdl : material "models/props_vehicles/bugatti_blue" not found.
props_vehicles/land/bugatti_prop.mdl : material "models/props_vehicles/bugatti_green" not found.
"materials/models/props_vehicles/bugatti_normal.vtf": can't be found on disk
Door 04_scp_lock_b with conflicting collision settings, removing ignoredebris
material models/queary/scp939pm/body has a normal map and an envmapmask.  Must use $normalmapalphaenvmapmask.

Can't find material proxy "PlayerColor"
Error: Material "527/plyr_sheet" : proxy "PlayerColor" not found!
drmatt\tardis\exterior\exterior.mdl : material "models/drmatt/tardis/exterior/black" not found.
Failed to load models/props_frontline/mine_jib_break1.mdl!
Failed to load models/props_frontline/mine_jib_break2.mdl!
Failed to load models/props_frontline/mine_jib_break3.mdl!
Failed to load models/props_frontline/mine_jib_break4.mdl!
Failed to load models/props_frontline/mine_jib_break5.mdl!
Failed to load models/props_frontline/mine_jib_break6.mdl!
Set motd from file 'cfg/motd_default.txt'.  ('cfg/motd.txt' was not found.)
Set motd_text from file 'cfg/motd_text_default.txt'.  ('cfg/motd_text.txt' was not found.)
SV_ActivateServer: setting tickrate to 66.7
prop_dynamic: Could not find lighting origin entity named 'info_light_tardis'!
prop_dynamic: Could not find lighting origin entity named 'info_light_tardis'!
prop_dynamic: Could not find lighting origin entity named 'info_light_falcon'!
prop_dynamic: Could not find lighting origin entity named 'info_light_scp'!
prop_dynamic: Could not find lighting origin entity named 'info_light_scp'!
prop_dynamic: Could not find lighting origin entity named 'info_light_scp'!
prop_dynamic: Could not find lighting origin entity named 'info_light_scp'!
prop_dynamic: Could not find lighting origin entity named 'info_light_tree'!
Created class baseline: 32 classes, 8813 bytes.
24 player server started
Connection to game coordinator established.
Current item schema is up-to-date with version 77A7A514.
'listenserver.cfg' not present; not executing.
'gmodtech_studio_b3.cfg' not present; not executing.
Steamworks Stats: Received SERVER session id: 1726370217007
TF world status heartbeat.
  Event: N
Node Graph out of Date. Rebuilding... (0, 1, 0)
Stringtable modelprecache compression: 26792 -> 12972 bytes: 0.10ms
Stringtable soundprecache compression: 92107 -> 39994 bytes: 0.29ms
Stringtable instancebaseline compression: 8993 -> 2905 bytes: 0.03ms
Stringtable ParticleEffectNames compression: 30150 -> 24434 bytes: 0.13ms
Stringtable Scenes compression: 47474 -> 21863 bytes: 0.17ms
Compressing fragments (108693 -> 107482 bytes): 0.04ms
point_servercommand usage blocked by sv_allow_point_servercommand setting
point_servercommand usage blocked by sv_allow_point_servercommand setting
point_servercommand usage blocked by sv_allow_point_servercommand setting
point_servercommand usage blocked by sv_allow_point_servercommand setting
"Toxic Panties<2><[U:1:90202551]><>" STEAM USERID validated

Team Fortress
Map: gmodtech_studio_b3
Players: 1 / 24
Build: 4364345
Server Number: 1

Client reached server_spawn.
Recognizing MM server id [A:1:1058308100:9651]
Attemped to precache unknown particle system "wartime_mine_explosion"!
Attemped to precache unknown particle system "wartime_mine_explosion_smoke"!
Attemped to precache unknown particle system "wartime_mine_explosion_dustup"!
Attemped to precache unknown particle system "wartime_mine_explosion_dirt"!
Attemped to precache unknown particle system "wartime_mine_explosion_dirt_2"!
Attemped to precache unknown particle system "wartime_mine_explosion_debris"!
Attemped to precache unknown particle system "wartime_mine_explosion_smoke_cloud"!
Attemped to precache unknown particle system "wartime_mine_explosion_flashup"!
Attemped to precache unknown particle system "wartime_mine_explosion_fire"!
Attemped to precache unknown particle system "wartime_mine_explosion_sparks"!
Attemped to precache unknown particle system "wartime_mine_explosion_embers"!
Attemped to precache unknown particle system "wartime_sea_mine_explosion"!
Attemped to precache unknown particle system "wartime_sea_mine_explosion_foam"!
Attemped to precache unknown particle system "wartime_sea_mine_explosion_fire"!
Attemped to precache unknown particle system "wartime_sea_mine_explosion_foam_slow"!
Attemped to precache unknown particle system "wartime_sea_mine_explosion_bubbles"!
Attemped to precache unknown particle system "wartime_sea_mine_explosion_flashup"!
Attemped to precache unknown particle system "wartime_sea_mine_explosion_debris"!
Attemped to precache unknown particle system "wartime_sea_mine_explosion_smoke"!
Attemped to precache unknown particle system "wartime_sea_mine_surface_explosion"!
Attemped to precache unknown particle system "wartime_sea_mine_surface_explosion_splash"!
Attemped to precache unknown particle system "wartime_sea_mine_surface_explosion_foam"!
Attemped to precache unknown particle system "wartime_sea_mine_surface_explosion_froth"!
Attemped to precache unknown particle system "wartime_sea_mine_surface_explosion_smoke"!
Attemped to precache unknown particle system "wartime_barrel_explo"!
Attemped to precache unknown particle system "wartime_barrel_explo_base"!
Attemped to precache unknown particle system "wartime_barrel_explo_guide"!
Attemped to precache unknown particle system "wartime_barrel_explo_smoke_column"!
Attemped to precache unknown particle system "wartime_barrel_explo_smoke"!
Attemped to precache unknown particle system "wartime_barrel_explo_smoke_glow"!
Attemped to precache unknown particle system "wartime_barrel_explo_smoke_column_glow"!
Attemped to precache unknown particle system "wartime_tank_fire"!
Attemped to precache unknown particle system "wartime_tank_fire_flashup"!
Attemped to precache unknown particle system "wartime_tank_fire_flashup_b"!
Attemped to precache unknown particle system "wartime_tank_fire_sparks"!
Attemped to precache unknown particle system "wartime_tank_fire_sparks_flitter"!
Attemped to precache unknown particle system "wartime_tank_exhaust"!
Attemped to precache unknown particle system "wartime_tank_smallexhaust"!
Attemped to precache unknown particle system "wartime_tank_smallexhaust_sparks"!
Attemped to precache unknown particle system "fountain_water"!
Attemped to precache unknown particle system "child_waterbasin3"!
Attemped to precache unknown particle system "child_waterbasin4"!
Attemped to precache unknown particle system "child_overflow_basin3"!
Attemped to precache unknown particle system "child_overflow_basin4"!
Attemped to precache unknown particle system "fountain_water_short"!
Attemped to precache unknown particle system "wisp"!
Attemped to precache unknown particle system "glow"!
Attemped to precache unknown particle system "wormhole_sparkles"!
Attemped to precache unknown particle system "wormhole"!
Attemped to precache unknown particle system "wormhole_distort2_back"!
Attemped to precache unknown particle system "wormhole_distort_back"!
Attemped to precache unknown particle system "wormhole_distort"!
Attemped to precache unknown particle system "wormhole_sparks"!
Attemped to precache unknown particle system "wormhole_distort3"!
Attemped to precache unknown particle system "wormhole_blue_purple_outer_main"!
Attemped to precache unknown particle system "wormhole_blue_purple_outer"!
Attemped to precache unknown particle system "wormhole_large"!
Attemped to precache unknown particle system "wormhole_large_distort2"!
Attemped to precache unknown particle system "wormhole_large_main"!
Attemped to precache unknown particle system "wormhole_large_sparkles2"!
Attemped to precache unknown particle system "wormhole_large_ring"!
Attemped to precache unknown particle system "wormhole_large_ring2"!
Attemped to precache unknown particle system "wormhole_large_outer_rings"!
Attemped to precache unknown particle system "wormhole_blue_large"!
Attemped to precache unknown particle system "wormhole_blue_large_distort2"!
Attemped to precache unknown particle system "wormhole_blue_large_main"!
Attemped to precache unknown particle system "wormhole_blue_large_sparkles2"!
Attemped to precache unknown particle system "wormhole_blue_large_ring"!
Attemped to precache unknown particle system "wormhole_blue_large_ring2"!
Attemped to precache unknown particle system "wormhole_blue_large_outer_rings"!
Attemped to precache unknown particle system "wormhole_large_sparkles"!
Attemped to precache unknown particle system "wormhole_large_sparks"!
Attemped to precache unknown particle system "wormhole_blue"!
Attemped to precache unknown particle system "wormhole_blue_distort2"!
Attemped to precache unknown particle system "wormhole_blue_main"!
Attemped to precache unknown particle system "wormhole_blue_sparks"!
Attemped to precache unknown particle system "wormhole_blue_distort_back"!
Attemped to precache unknown particle system "wormhole_blue_sparkles"!
Attemped to precache unknown particle system "wormhole_blue_large_sparkles"!
Attemped to precache unknown particle system "wormhole_blue_large_sparks"!
Attemped to precache unknown particle system "wormhole_blue_red_outer_main"!
Attemped to precache unknown particle system "wormhole_blue_outer_main"!
Attemped to precache unknown particle system "wormhole_purple"!
Attemped to precache unknown particle system "wormhole_purple_main"!
Attemped to precache unknown particle system "wormhole_purple_distort_back"!
Attemped to precache unknown particle system "wormhole_purple_sparkles"!
Attemped to precache unknown particle system "wormhole_purple_sparks"!
Attemped to precache unknown particle system "wormhole_purple_large"!
Attemped to precache unknown particle system "wormhole_purple_large_distort2"!
Attemped to precache unknown particle system "wormhole_purple_large_main"!
Attemped to precache unknown particle system "wormhole_purple_large_sparkles2"!
Attemped to precache unknown particle system "wormhole_purple_large_ring"!
Attemped to precache unknown particle system "wormhole_purple_large_ring2"!
Attemped to precache unknown particle system "wormhole_purple_large_sparks2"!
Attemped to precache unknown particle system "wormhole_purple_large_outer_rings"!
Attemped to precache unknown particle system "wormhole_purple_large_sparkles"!
Attemped to precache unknown particle system "wormhole_purple_large_sparks"!
Attemped to precache unknown particle system "wormhole_purple_red_outer_main"!
Attemped to precache unknown particle system "wormhole_purple_blue_outer_main"!
Attemped to precache unknown particle system "wormhole_purple_blue_outer"!
Attemped to precache unknown particle system "wormhole_purple_outer_main"!
Attemped to precache unknown particle system "wormhole_green"!
Attemped to precache unknown particle system "wormhole_green_distort2"!
Attemped to precache unknown particle system "wormhole_green_main"!
Attemped to precache unknown particle system "wormhole_green_sparkles2"!
Attemped to precache unknown particle system "wormhole_green_ring"!
Attemped to precache unknown particle system "wormhole_green_ring2"!
Attemped to precache unknown particle system "wormhole_green_sparks2"!
Attemped to precache unknown particle system "wormhole_green_outer_rings"!
Attemped to precache unknown particle system "wormhole_green_large"!
Attemped to precache unknown particle system "wormhole_green_large_distort2"!
Attemped to precache unknown particle system "wormhole_green_large_main"!
Attemped to precache unknown particle system "wormhole_green_large_sparkles2"!
Attemped to precache unknown particle system "wormhole_green_large_ring"!
Attemped to precache unknown particle system "wormhole_green_large_ring2"!
Attemped to precache unknown particle system "wormhole_green_large_sparks2"!
Attemped to precache unknown particle system "wormhole_green_large_outer_rings"!
Attemped to precache unknown particle system "wormhole_green_large_sparkles"!
Attemped to precache unknown particle system "wormhole_green_large_sparks"!
Attemped to precache unknown particle system "wormhole_green_sparkles"!
Attemped to precache unknown particle system "wormhole_green_sparks"!
Attemped to precache unknown particle system "heat_haze_256"!
Attemped to precache unknown particle system "steam_generic"!
Attemped to precache unknown particle system "heat_haze_1024"!
Attemped to precache unknown particle system "big_lava_bubble"!
Attemped to precache unknown particle system "lavabubble_bubble"!
Attemped to precache unknown particle system "lavabubble_splash"!
Attemped to precache unknown particle system "lavabubble_wave"!
Attemped to precache unknown particle system "lavabubble_droplets"!
Attemped to precache unknown particle system "heat_haze_128"!
Attemped to precache unknown particle system "lavaplume_constant"!
Attemped to precache unknown particle system "lava_plume_goop"!
Attemped to precache unknown particle system "lava_plume_fire"!
Attemped to precache unknown particle system "lava_plume_drops"!
Attemped to precache unknown particle system "steam_superhot"!
Attemped to precache unknown particle system "steam_superhot_plume"!
Attemped to precache unknown particle system "heat_haze_2048"!
Attemped to precache unknown particle system "lava_splash_big"!
Attemped to precache unknown particle system "lava_splash_big_foam"!
Attemped to precache unknown particle system "lava_burst"!
Attemped to precache unknown particle system "lava_burst_wave"!
Attemped to precache unknown particle system "lava_burst_burst"!
Attemped to precache unknown particle system "lava_burst_droplets"!
Attemped to precache unknown particle system "heat_haze_512"!
Attemped to precache unknown particle system "lava_pillar_big"!
Attemped to precache unknown particle system "lava_pillar_big_waves"!
Attemped to precache unknown particle system "lava_pillar_big_pillar"!
Attemped to precache unknown particle system "alien_cp_neutral"!
Attemped to precache unknown particle system "alien_cp_neutral_ringsup"!
Attemped to precache unknown particle system "alien_cp_neutral_circle"!
Attemped to precache unknown particle system "alien_cp_red"!
Attemped to precache unknown particle system "alien_cp_red_glow"!
Attemped to precache unknown particle system "alien_cp_red_glowup"!
Attemped to precache unknown particle system "alien_cp_red_ringsup"!
Attemped to precache unknown particle system "alien_cp_red_rings"!
Attemped to precache unknown particle system "alien_cp_red_circle"!
Attemped to precache unknown particle system "alien_cp_blue"!
Attemped to precache unknown particle system "alien_cp_blue_circle"!
Attemped to precache unknown particle system "alien_cp_blue_glow"!
Attemped to precache unknown particle system "alien_cp_blue_glowup"!
Attemped to precache unknown particle system "alien_cp_blue_ringsup"!
Attemped to precache unknown particle system "alien_cp_blue_rings"!
Attemped to precache unknown particle system "alien_cp_yellow"!
Attemped to precache unknown particle system "alien_cp_yellow_glow"!
Attemped to precache unknown particle system "alien_cp_yellow_glowup"!
Attemped to precache unknown particle system "alien_cp_yellow_ringsup"!
Attemped to precache unknown particle system "alien_cp_yellow_rings"!
Attemped to precache unknown particle system "alien_cp_yellow_circle"!
Attemped to precache unknown particle system "blood_impact_red"!
Attemped to precache unknown particle system "alien_nuke1_body_fire"!
Attemped to precache unknown particle system "alien_nuke1_body"!
Attemped to precache unknown particle system "alien_nuke1_bottomfire"!
Attemped to precache unknown particle system "alien_nuke1_bottomsmoke2"!
Attemped to precache unknown particle system "alien_nuke1_invis"!
Attemped to precache unknown particle system "alien_nuke1_clouds"!
Attemped to precache unknown particle system "alien_nuke1_shockwave"!
Attemped to precache unknown particle system "alien_nuke1"!
Attemped to precache unknown particle system "WOAH3"!
The server is using sv_pure 0.  (Enforcing consistency for select files only)
125.017050 BlockingGetDataPointer:  Async I/O Force drmatt\tardis\demat.wav (  1.93 msec /  1.94 msec total )
material "signs/stencil009" not found.
Initializing renderer...
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_hydro_01rt)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_hydro_01bk)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_hydro_01lf)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_hydro_01ft)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_hydro_01up)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_hydro_01dn)
Compressing fragments (17852 -> 14647 bytes): 0.06ms
Voice_Init: Using Steam voice optimal sample rate 24000
Successfully loaded particle effects manifest 'maps/gmodtech_studio_b3_particles.txt' for map 'gmodtech_studio_b3'
Particles: Missing 'particles/alien_egan_fx_iter3.pcf'
Saving c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\sound\sound.cache
Sending full update to Client Toxic Panties
Compressing fragments (12718 -> 8125 bytes): 0.04ms
material "vgui/../vgui/maps/menu_thumb_missing" not found.
--- Missing Vgui material vgui/..\vgui\maps\menu_thumb_Missing
--- Missing Vgui material vgui/..\vgui\maps\menu_thumb_Missing
--- Missing Vgui material vgui/..\vgui\maps\menu_thumb_Missing
Toxic Panties connected
Set Gravity 800.0 (0.250 tolerance)
TODO: Refusing to discard 739594 bytes
Signon traffic "CLIENT":  incoming 136.488 KB, outgoing 6.765 KB
Queued Material System: ENABLED!
Compact freed 1052672 bytes
Using joystick 'Xbox360 controller' configuration
JOY_AXIS_X:  mapped to Side (absolute)
JOY_AXIS_Y:  mapped to Forward (absolute)
JOY_AXIS_Z:  unmapped
JOY_AXIS_R:  mapped to Look (absolute)
JOY_AXIS_U:  mapped to Turn (absolute)
JOY_AXIS_V:  unmapped
Advanced Joystick settings initialized
Soundscape: Egypt.Outdoor
Redownloading all lightmaps
R_RedownloadAllLightmaps took 256.715 msec!
Soundscape: Egypt.Outdoor
point_servercommand usage blocked by sv_allow_point_servercommand setting
Door 04_scp_lock_b with conflicting collision settings, removing ignoredebris
prop_dynamic: Could not find lighting origin entity named 'info_light_falcon'!
prop_dynamic: Could not find lighting origin entity named 'info_light_tree'!
prop_dynamic: Could not find lighting origin entity named 'info_light_scp'!
prop_dynamic: Could not find lighting origin entity named 'info_light_scp'!
prop_dynamic: Could not find lighting origin entity named 'info_light_scp'!
prop_dynamic: Could not find lighting origin entity named 'info_light_scp'!
prop_dynamic: Could not find lighting origin entity named 'info_light_tardis'!
prop_dynamic: Could not find lighting origin entity named 'info_light_tardis'!
CTFNavMesh: 0 nav areas in mesh.
Compressing fragments (1564 -> 1516 bytes): 0.01ms
point_servercommand usage blocked by sv_allow_point_servercommand setting
point_servercommand usage blocked by sv_allow_point_servercommand setting
point_servercommand usage blocked by sv_allow_point_servercommand setting
point_servercommand usage blocked by sv_allow_point_servercommand setting
point_servercommand usage blocked by sv_allow_point_servercommand setting
Door 04_scp_lock_b with conflicting collision settings, removing ignoredebris
prop_dynamic: Could not find lighting origin entity named 'info_light_falcon'!
prop_dynamic: Could not find lighting origin entity named 'info_light_tree'!
prop_dynamic: Could not find lighting origin entity named 'info_light_scp'!
prop_dynamic: Could not find lighting origin entity named 'info_light_scp'!
prop_dynamic: Could not find lighting origin entity named 'info_light_scp'!
prop_dynamic: Could not find lighting origin entity named 'info_light_scp'!
prop_dynamic: Could not find lighting origin entity named 'info_light_tardis'!
prop_dynamic: Could not find lighting origin entity named 'info_light_tardis'!
CTFNavMesh: 0 nav areas in mesh.
Compressing fragments (1564 -> 1516 bytes): 0.01ms
point_servercommand usage blocked by sv_allow_point_servercommand setting
point_servercommand usage blocked by sv_allow_point_servercommand setting
point_servercommand usage blocked by sv_allow_point_servercommand setting
point_servercommand usage blocked by sv_allow_point_servercommand setting
Error: Material "tools/locked" uses unknown shader "“Lightmappedgeneric”"
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/models/props_frontline/cupjugs.vmt
VertexLitGeneric,
"materials/models/props_vehicles/bugatti_normal.vtf": can't be found on disk
material models/queary/scp939pm/body has a normal map and an envmapmask.  Must use $normalmapalphaenvmapmask.

Can't find material proxy "PlayerColor"
Error: Material "527/plyr_sheet" : proxy "PlayerColor" not found!
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_hydro_01rt)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_hydro_01bk)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_hydro_01lf)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_hydro_01ft)
MDLCache: Failed load of .VVD data for bots/boss_bot/anim_tank.mdl
Warning: freed a locked resource
Warning: freed a locked resource
Warning: freed a locked resource
Queued Material System: DISABLED!
Requesting full game update...
Queued Material System: ENABLED!
"materials/models/props_vehicles/bugatti_normal.vtf": can't be found on disk
Redownloading all lightmaps
R_RedownloadAllLightmaps took 224.806 msec!
Sending full update to Client Toxic Panties
Sending full update to Client Toxic Panties
Compressing fragments (10847 -> 7431 bytes): 0.04ms

Error: Material "tools/locked" uses unknown shader "“Lightmappedgeneric”"
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/models/props_frontline/cupjugs.vmt
VertexLitGeneric,
Shader 'shaders\fxc\vertexlit_and_unlit_generic_bump_ps20b.vcs' - Couldn't load combo 283160 of shader (dyn=20)
material models/queary/scp939pm/body has a normal map and an envmapmask.  Must use $normalmapalphaenvmapmask.

Can't find material proxy "PlayerColor"
Error: Material "527/plyr_sheet" : proxy "PlayerColor" not found!
Queued Material System: DISABLED!
Requesting full game update...
Queued Material System: ENABLED!
Redownloading all lightmaps
R_RedownloadAllLightmaps took 80.164 msec!
Sending full update to Client Toxic Panties
Sending full update to Client Toxic Panties
Compressing fragments (10847 -> 7431 bytes): 0.03ms




Queued Material System: DISABLED!
R_RedownloadAllLightmaps took 68.049 msec!
bounce: 1/1 sample: 1/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-8624_624rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-8624_624lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-8624_624bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-8624_624ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-8624_624up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-8624_624dn.tga'.
bounce: 1/1 sample: 2/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6232_-11036_528rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6232_-11036_528lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6232_-11036_528bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6232_-11036_528ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6232_-11036_528up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6232_-11036_528dn.tga'.
bounce: 1/1 sample: 3/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c856_-14848_5184rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c856_-14848_5184lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c856_-14848_5184bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c856_-14848_5184ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c856_-14848_5184up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c856_-14848_5184dn.tga'.
bounce: 1/1 sample: 4/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-856_-14848_5184rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-856_-14848_5184lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-856_-14848_5184bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-856_-14848_5184ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-856_-14848_5184up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-856_-14848_5184dn.tga'.
bounce: 1/1 sample: 5/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c0_-14848_5184rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c0_-14848_5184lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c0_-14848_5184bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c0_-14848_5184ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c0_-14848_5184up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c0_-14848_5184dn.tga'.
bounce: 1/1 sample: 6/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1232_-12808_305rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1232_-12808_305lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1232_-12808_305bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1232_-12808_305ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1232_-12808_305up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1232_-12808_305dn.tga'.
bounce: 1/1 sample: 7/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1160_-12168_304rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1160_-12168_304lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1160_-12168_304bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1160_-12168_304ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1160_-12168_304up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1160_-12168_304dn.tga'.
bounce: 1/1 sample: 8/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2684_-11147_736rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2684_-11147_736lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2684_-11147_736bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2684_-11147_736ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2684_-11147_736up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2684_-11147_736dn.tga'.
bounce: 1/1 sample: 9/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c3072_-9216_64rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c3072_-9216_64lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c3072_-9216_64bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c3072_-9216_64ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c3072_-9216_64up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c3072_-9216_64dn.tga'.
bounce: 1/1 sample: 10/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6684_-7652_514rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6684_-7652_514lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6684_-7652_514bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6684_-7652_514ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6684_-7652_514up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6684_-7652_514dn.tga'.
bounce: 1/1 sample: 11/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6913_-8248_374rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6913_-8248_374lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6913_-8248_374bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6913_-8248_374ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6913_-8248_374up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6913_-8248_374dn.tga'.
bounce: 1/1 sample: 12/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6584_-9364_548rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6584_-9364_548lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6584_-9364_548bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6584_-9364_548ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6584_-9364_548up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6584_-9364_548dn.tga'.
bounce: 1/1 sample: 13/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1854_-12669_96rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1854_-12669_96lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1854_-12669_96bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1854_-12669_96ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1854_-12669_96up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1854_-12669_96dn.tga'.
bounce: 1/1 sample: 14/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1506_-12669_96rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1506_-12669_96lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1506_-12669_96bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1506_-12669_96ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1506_-12669_96up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1506_-12669_96dn.tga'.
bounce: 1/1 sample: 15/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1720_-12920_304rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1720_-12920_304lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1720_-12920_304bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1720_-12920_304ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1720_-12920_304up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1720_-12920_304dn.tga'.
bounce: 1/1 sample: 16/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1160_-12104_304rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1160_-12104_304lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1160_-12104_304bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1160_-12104_304ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1160_-12104_304up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1160_-12104_304dn.tga'.
bounce: 1/1 sample: 17/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1917_-12344_302rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1917_-12344_302lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1917_-12344_302bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1917_-12344_302ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1917_-12344_302up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1917_-12344_302dn.tga'.
bounce: 1/1 sample: 18/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1860_-12344_372rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1860_-12344_372lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1860_-12344_372bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1860_-12344_372ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1860_-12344_372up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1860_-12344_372dn.tga'.
bounce: 1/1 sample: 19/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c796_-12344_64rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c796_-12344_64lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c796_-12344_64bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c796_-12344_64ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c796_-12344_64up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c796_-12344_64dn.tga'.
bounce: 1/1 sample: 20/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1223_-12344_96rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1223_-12344_96lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1223_-12344_96bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1223_-12344_96ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1223_-12344_96up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1223_-12344_96dn.tga'.
bounce: 1/1 sample: 21/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1680_-12132_97rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1680_-12132_97lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1680_-12132_97bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1680_-12132_97ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1680_-12132_97up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1680_-12132_97dn.tga'.
bounce: 1/1 sample: 22/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1440_-12096_304rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1440_-12096_304lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1440_-12096_304bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1440_-12096_304ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1440_-12096_304up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1440_-12096_304dn.tga'.
bounce: 1/1 sample: 23/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1618_-11988_305rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1618_-11988_305lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1618_-11988_305bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1618_-11988_305ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1618_-11988_305up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1618_-11988_305dn.tga'.
bounce: 1/1 sample: 24/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1720_-12312_304rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1720_-12312_304lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1720_-12312_304bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1720_-12312_304ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1720_-12312_304up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1720_-12312_304dn.tga'.
bounce: 1/1 sample: 25/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1728_-12592_304rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1728_-12592_304lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1728_-12592_304bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1728_-12592_304ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1728_-12592_304up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1728_-12592_304dn.tga'.
bounce: 1/1 sample: 26/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2011_-12344_96rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2011_-12344_96lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2011_-12344_96bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2011_-12344_96ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2011_-12344_96up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2011_-12344_96dn.tga'.
bounce: 1/1 sample: 27/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2539_-12344_-48rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2539_-12344_-48lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2539_-12344_-48bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2539_-12344_-48ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2539_-12344_-48up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2539_-12344_-48dn.tga'.
bounce: 1/1 sample: 28/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-6656_-9216_64rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-6656_-9216_64lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-6656_-9216_64bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-6656_-9216_64ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-6656_-9216_64up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-6656_-9216_64dn.tga'.
bounce: 1/1 sample: 29/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-796_-12344_64rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-796_-12344_64lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-796_-12344_64bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-796_-12344_64ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-796_-12344_64up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-796_-12344_64dn.tga'.
bounce: 1/1 sample: 30/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-1152_-9216_64rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-1152_-9216_64lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-1152_-9216_64bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-1152_-9216_64ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-1152_-9216_64up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-1152_-9216_64dn.tga'.
bounce: 1/1 sample: 31/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2656_-9216_464rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2656_-9216_464lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2656_-9216_464bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2656_-9216_464ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2656_-9216_464up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2656_-9216_464dn.tga'.
bounce: 1/1 sample: 32/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2360_-9984_576rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2360_-9984_576lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2360_-9984_576bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2360_-9984_576ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2360_-9984_576up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2360_-9984_576dn.tga'.
bounce: 1/1 sample: 33/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2360_-8448_576rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2360_-8448_576lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2360_-8448_576bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2360_-8448_576ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2360_-8448_576up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2360_-8448_576dn.tga'.
bounce: 1/1 sample: 34/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2352_-9632_464rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2352_-9632_464lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2352_-9632_464bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2352_-9632_464ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2352_-9632_464up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2352_-9632_464dn.tga'.
bounce: 1/1 sample: 35/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2352_-8800_464rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2352_-8800_464lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2352_-8800_464bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2352_-8800_464ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2352_-8800_464up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2352_-8800_464dn.tga'.
bounce: 1/1 sample: 36/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-1688_-7680_464rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-1688_-7680_464lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-1688_-7680_464bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-1688_-7680_464ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-1688_-7680_464up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-1688_-7680_464dn.tga'.
bounce: 1/1 sample: 37/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-3416_-9216_456rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-3416_-9216_456lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-3416_-9216_456bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-3416_-9216_456ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-3416_-9216_456up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-3416_-9216_456dn.tga'.
bounce: 1/1 sample: 38/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-1088_-12344_96rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-1088_-12344_96lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-1088_-12344_96bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-1088_-12344_96ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-1088_-12344_96up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-1088_-12344_96dn.tga'.
bounce: 1/1 sample: 39/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c638_-3072_304rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c638_-3072_304lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c638_-3072_304bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c638_-3072_304ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c638_-3072_304up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c638_-3072_304dn.tga'.
bounce: 1/1 sample: 40/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2560_-7208_1040rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2560_-7208_1040lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2560_-7208_1040bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2560_-7208_1040ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2560_-7208_1040up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2560_-7208_1040dn.tga'.
bounce: 1/1 sample: 41/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5072_-11224_1040rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5072_-11224_1040lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5072_-11224_1040bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5072_-11224_1040ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5072_-11224_1040up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5072_-11224_1040dn.tga'.
bounce: 1/1 sample: 42/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-8624_640rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-8624_640lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-8624_640bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-8624_640ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-8624_640up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-8624_640dn.tga'.
bounce: 1/1 sample: 43/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6909_-10139_94rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6909_-10139_94lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6909_-10139_94bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6909_-10139_94ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6909_-10139_94up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6909_-10139_94dn.tga'.
bounce: 1/1 sample: 44/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c4240_-7471_574rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c4240_-7471_574lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c4240_-7471_574bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c4240_-7471_574ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c4240_-7471_574up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c4240_-7471_574dn.tga'.
bounce: 1/1 sample: 45/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1296_-7392_392rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1296_-7392_392lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1296_-7392_392bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1296_-7392_392ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1296_-7392_392up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1296_-7392_392dn.tga'.
bounce: 1/1 sample: 46/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5961_-11014_514rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5961_-11014_514lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5961_-11014_514bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5961_-11014_514ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5961_-11014_514up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5961_-11014_514dn.tga'.
bounce: 1/1 sample: 47/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-9216_514rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-9216_514lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-9216_514bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-9216_514ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-9216_514up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-9216_514dn.tga'.
bounce: 1/1 sample: 48/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-880_-9216_64rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-880_-9216_64lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-880_-9216_64bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-880_-9216_64ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-880_-9216_64up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-880_-9216_64dn.tga'.
bounce: 1/1 sample: 49/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c472_-3072_-40rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c472_-3072_-40lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c472_-3072_-40bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c472_-3072_-40ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c472_-3072_-40up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c472_-3072_-40dn.tga'.
bounce: 1/1 sample: 50/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c880_-9216_64rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c880_-9216_64lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c880_-9216_64bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c880_-9216_64ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c880_-9216_64up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c880_-9216_64dn.tga'.
bounce: 1/1 sample: 51/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c0_-5264_65rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c0_-5264_65lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c0_-5264_65bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c0_-5264_65ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c0_-5264_65up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c0_-5264_65dn.tga'.
bounce: 1/1 sample: 52/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-4976_-3072_65rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-4976_-3072_65lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-4976_-3072_65bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-4976_-3072_65ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-4976_-3072_65up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-4976_-3072_65dn.tga'.
bounce: 1/1 sample: 53/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c408_-3072_280rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c408_-3072_280lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c408_-3072_280bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c408_-3072_280ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c408_-3072_280up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c408_-3072_280dn.tga'.
bounce: 1/1 sample: 54/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8448_-3072_64rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8448_-3072_64lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8448_-3072_64bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8448_-3072_64ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8448_-3072_64up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8448_-3072_64dn.tga'.
bounce: 1/1 sample: 55/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8312_-3072_-384rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8312_-3072_-384lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8312_-3072_-384bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8312_-3072_-384ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8312_-3072_-384up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8312_-3072_-384dn.tga'.
bounce: 1/1 sample: 56/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8512_-2760_-384rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8512_-2760_-384lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8512_-2760_-384bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8512_-2760_-384ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8512_-2760_-384up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8512_-2760_-384dn.tga'.
bounce: 1/1 sample: 57/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8072_-3432_-256rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8072_-3432_-256lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8072_-3432_-256bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8072_-3432_-256ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8072_-3432_-256up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8072_-3432_-256dn.tga'.
bounce: 1/1 sample: 58/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8144_-2240_-384rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8144_-2240_-384lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8144_-2240_-384bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8144_-2240_-384ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8144_-2240_-384up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8144_-2240_-384dn.tga'.
bounce: 1/1 sample: 59/59
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-6264_-5160_-32rt.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-6264_-5160_-32lf.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-6264_-5160_-32bk.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-6264_-5160_-32ft.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-6264_-5160_-32up.tga'.
Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-6264_-5160_-32dn.tga'.
Out of memory or address space.  Texture quality setting may be too high.
 

Werewolf

Probably not a real Werewolf
Apr 12, 2011
872
This "make_triangles:calc_triangle_representation: Cannot convert" error is really confusing. I tried doing a compile where my displacements are completely flat (technically displacements, just not displaced) and I still got the error.

I had the theory that maybe it was generating these errors due to some of the points being off grid and made a displacement completely flat so that every single point would be (or should be) on grid. Same error in the same place.

I just can't get rid of this error no matter what I try short of getting rid of the displacements. I don't want to get rid of the displacements. I can't help but think this is an engine issue.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,341
Have you tried getting someone else to compile the map for you?

Idk, I'm just throwing things out there.