"Out of Memory or address space" error when building cubemaps

Discussion in 'Mapping Questions & Discussion' started by Werewolf, Feb 13, 2018.

  1. Werewolf

    aa Werewolf Probably not a real Werewolf

    Messages:
    752
    Positive Ratings:
    212
    When I try to build cubemaps for my map, I see it trying to build them, but then it crashes citing "Out of Memory or address space. Texture setting may be too high"

    [​IMG]

    Because someone will ask, these are the steps I am doing and usually do
    • Load the map
    • Enter 'mat_specular 0' in the console
    • Enter 'mat_bumpmap 0' in the console
    • Enter 'buildcubemaps' in the console
    • After it has finished taking the pictures, close the map returning to the main menu.
    • Enter 'mat_specular 1' in the console
    • Enter 'mat_bumpmap 1' in the console
    • Load the map again.
    If I reopen the map after TF2 has crashed, it won't have any reflections (not that surprising, really.)

    Just for the record, I was watching Crash's stream at the time so I asked in the chat. Between him and the chat they asked;
    • How many env_cubemaps I have, of which I have 59. All are properly places inside the map and none are clipping into other objects.
    • They asked what resolution they were set to, and all bar a few were set to 8x8 (because I thought that this saved space). I have since reset all of them to 'Default' and tried compiling again
    • How much memory I have. My PC has 16GB of ram, of which I give TF2 8gb after compiles via the -heapsize command.
    A final thing I didn't mention in the chat is that I have tried running TF2 on the lowest settings (bar screen resolution) and running TF2 in DirectX 8 to generate the cubemaps, but regardless of what I try and do, I get the same error every time.

    Mid way though it taking the screenshots for the cubemaps, it crashes with the "Out of Memory or address space" error. Which is why I am reaching out for help here.

    Does anyone else have any suggestions for the cause and/or fix for this?

    I've tried to include as much detail as I can, but if anyone want/needs me to I can record the error as it happens and upload it to YouTube so people can see for themselves. Otherwise, you can find the compile log here:
    Code:
    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -threads 10 -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gmodtech_studio_b3"
    
    Valve Software - vbsp.exe (Oct 14 2017)
    10 threads
    materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gmodtech_studio_b3.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    "tools/locked" - "materials/tools/locked.vtf": cached version doesn't exist
    Patching WVT material: maps/gmodtech_studio_b3/island/nature/grass_blend1_wvt_patch
    Patching WVT material: maps/gmodtech_studio_b3/autumnal/blend/echoeblend001_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 1794 detail faces...done (1)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (2)
    writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gmodtech_studio_b3.prt...Building visibility clusters...
    done (0)
    Creating default LDR cubemaps for env_cubemap using skybox materials:
      skybox/sky_hydro_01*.vmt
     ! Run buildcubemaps in the engine to get the correct cube maps.
    Creating default HDR cubemaps for env_cubemap using skybox materials:
      skybox/sky_hydro_01*.vmt
     ! Run buildcubemaps in the engine to get the correct cube maps.
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (2) (2466372 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 21121 texinfos to 9960
    Reduced 567 texdatas to 511 (25901 bytes to 23369)
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gmodtech_studio_b3.bsp
    Wrote ZIP buffer, estimated size 6493771, actual size 6442101
    21 seconds elapsed
      0.011695 1.356804 0.000000
      0.104725 1.356804 0.000000
      0.104725 -1.673336 0.000000
      0.104725 1.673336 0.000000
    make_triangles:calc_triangle_representation: Cannot convert
      0.011695 1.673336 0.000000
      0.104725 1.356804 0.000000
      0.104725 -1.673336 0.000000
      0.104725 1.673336 0.000000
    make_triangles:calc_triangle_representation: Cannot convert
      -182.067198 -52.019199 0.000000
      -156.057598 -52.019199 0.000000
      -156.057598 -65.024004 0.000000
      -182.067198 -52.019199 0.000000
    make_triangles:calc_triangle_representation: Cannot convert
      -182.067198 -52.019199 0.000000
      -156.057598 -52.019199 0.000000
      -156.057598 -65.024004 0.000000
      -182.067198 -52.019199 0.000000
    make_triangles:calc_triangle_representation: Cannot convert
      -52.019199 -182.067198 0.000000
      -52.019199 -182.067198 0.000000
      -52.019199 -208.076797 0.000000
      -74.574403 -208.076797 0.000000
    make_triangles:calc_triangle_representation: Cannot convert
      -52.019199 -182.067198 0.000000
      -52.019199 -182.067198 0.000000
      -52.019199 -208.076797 0.000000
      -74.574403 -208.076797 0.000000
    make_triangles:calc_triangle_representation: Cannot convert
      -0.709753 0.578021 0.000000
      -0.709753 0.696806 0.000000
      -0.709753 -0.678567 0.000000
      -0.688091 -0.678567 0.000000
    make_triangles:calc_triangle_representation: Cannot convert
    
    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -threads 10 -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gmodtech_studio_b3"
    
    Valve Software - vvis.exe (Oct 14 2017)
    10 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gmodtech_studio_b3.bsp
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gmodtech_studio_b3.prt
    2885 portalclusters
    7485 numportals
    BasePortalVis:  0...1...2...3...4...5...6...7...8...9...10 (0)
    PortalFlow:  0...1...2...3...4...5...6...7...8...9...10 (200)
    Optimized: 2800 visible clusters (0.23%)
    Total clusters visible: 1218400
    Average clusters visible: 422
    Building PAS...
    Average clusters audible: 1243
    visdatasize:1247478  compressed from 2123360
    writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gmodtech_studio_b3.bsp
    3 minutes, 20 seconds elapsed
    
    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -threads 10 -StaticPropLighting -StaticPropPolys -TextureShadows -ldr -final -lights "H:\Documents\Mapping\0. My Projects\gmodtech_studio\gmodtech_studio.rad" -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gmodtech_studio_b3"
    
    Valve Software - vrad.exe SSE (Oct 14 2017)
    
      Valve Radiosity Simulator   
    10 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights
    
    [56 texlights parsed from 'lights.rad']
    
    [Reading texlights from 'H:\Documents\Mapping\0. My Projects\gmodtech_studio\gmodtech_studio.rad']
    [2 texlights parsed from 'H:\Documents\Mapping\0. My Projects\gmodtech_studio\gmodtech_studio.rad']
    
    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gmodtech_studio_b3.bsp
    Loaded alpha texture materials\Models\props_gameplay\security_fence_alpha.vtf
    Loaded alpha texture materials\models\props_foliage\pine_tree_large.vtf
    unexpected strips found
    Setting up ray-trace acceleration structure... Done (50.10 seconds)
    24533 faces
    12 degenerate faces
    18885434 square feet [2719502592.00 square inches]
    142 Displacements
    505966 Square Feet [72859184.00 Square Inches]
    24521 patches before subdivision
    491545 patches after subdivision
    sun extent from map=0.087156
    929 direct lights
    BuildFacelights:  0...1...2...3...4...5...6...7...8...9...10 (279)
    BuildVisLeafs:  0...1...2...3...4...5...6...7...8...9...10 (61)
    transfers 102300232, max 2192
    transfer lists: 780.5 megs
    GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (0)
       Bounce #1 added RGB(3189931, 3063407, 2488602)
    GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (0)
       Bounce #2 added RGB(962435, 914292, 625840)
    GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (1)
       Bounce #3 added RGB(289649, 280839, 170094)
    GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (0)
       Bounce #4 added RGB(97199, 95978, 51736)
    GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (0)
       Bounce #5 added RGB(33728, 33886, 16498)
    GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (1)
       Bounce #6 added RGB(12245, 12396, 5574)
    GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (0)
       Bounce #7 added RGB(4563, 4651, 2004)
    GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (0)
       Bounce #8 added RGB(1764, 1802, 777)
    GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (1)
       Bounce #9 added RGB(705, 725, 327)
    GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (0)
       Bounce #10 added RGB(296, 306, 148)
    GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (0)
       Bounce #11 added RGB(131, 136, 72)
    GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (1)
       Bounce #12 added RGB(62, 65, 37)
    GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (0)
       Bounce #13 added RGB(31, 33, 20)
    GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (0)
       Bounce #14 added RGB(17, 17, 11)
    GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (1)
       Bounce #15 added RGB(10, 10, 6)
    GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (0)
       Bounce #16 added RGB(6, 6, 4)
    GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (0)
       Bounce #17 added RGB(4, 3, 2)
    GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (1)
       Bounce #18 added RGB(2, 2, 1)
    GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (0)
       Bounce #19 added RGB(2, 1, 1)
    GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (0)
       Bounce #20 added RGB(1, 1, 0)
    GatherLight:  0...1...2...3...4...5...6...7...8...9...10 (1)
       Bounce #21 added RGB(1, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.2678 sec>
    FinalLightFace:  0...1...2...3...4...5...6...7...8...9...10 (19)
    FinalLightFace Done
    64 of 88 (72% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (11)
    Writing leaf ambient...done
    Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (578)
    
    Ready to Finish
    
    Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
    ------------  ---------------  ---------------  --------
    models  479/1024  22992/49152  (46.8%)
    brushes  6280/8192  75360/98304  (76.7%)
    brushsides  52606/65536  420848/524288  (80.3%) VERY FULL!
    planes  32978/65536  659560/1310720  (50.3%)
    vertexes  41646/65536  499752/786432  (63.5%)
    nodes  10922/65536  349504/2097152  (16.7%)
    texinfos  9960/12288  717120/884736  (81.1%) VERY FULL!
    texdata  511/2048  16352/65536  (25.0%)
    dispinfos  142/0  24992/0  ( 0.0%)
    disp_verts  11502/0  230040/0  ( 0.0%)
    disp_tris  18176/0  36352/0  ( 0.0%)
    disp_lmsamples  626272/0  626272/0  ( 0.0%)
    faces  24533/65536  1373848/3670016  (37.4%)
    hdr faces  0/65536  0/3670016  ( 0.0%)
    origfaces  17811/65536  997416/3670016  (27.2%)
    leaves  11402/65536  364864/2097152  (17.4%)
    leaffaces  32524/65536  65048/131072  (49.6%)
    leafbrushes  15870/65536  31740/131072  (24.2%)
    areas  80/256  640/2048  (31.3%)
    surfedges  193138/512000  772552/2048000  (37.7%)
    edges  119866/256000  479464/1024000  (46.8%)
    LDR worldlights  929/8192  81752/720896  (11.3%)
    HDR worldlights  0/8192  0/720896  ( 0.0%)
    leafwaterdata  5/32768  60/393216  ( 0.0%)
    waterstrips  2639/32768  26390/327680  ( 8.1%)
    waterverts  0/65536  0/786432  ( 0.0%)
    waterindices  50805/65536  101610/131072  (77.5%)
    cubemapsamples  59/1024  944/16384  ( 5.8%)
    overlays  191/512  67232/180224  (37.3%)
    LDR lightdata  [variable]  24647652/0  ( 0.0%)
    HDR lightdata  [variable]  0/0  ( 0.0%)
    visdata  [variable]  1247478/16777216 ( 7.4%)
    entdata  [variable]  738550/393216  (187.8%) VERY FULL!
    LDR ambient table  11402/65536  45608/262144  (17.4%)
    HDR ambient table  11402/65536  45608/262144  (17.4%)
    LDR leaf ambient  45496/65536  1273888/1835008  (69.4%)
    HDR leaf ambient  11402/65536  319256/1835008  (17.4%)
    occluders  13/0  520/0  ( 0.0%)
    occluder polygons  47/0  564/0  ( 0.0%)
    occluder vert ind  192/0  768/0  ( 0.0%)
    detail props  [variable]  1/12  ( 8.3%)
    static props  [variable]  1/285020  ( 0.0%)
    pakfile  [variable]  278188069/0  ( 0.0%)
    physics  [variable]  2466372/4194304  (58.8%)
    physics terrain  [variable]  44796/1048576  ( 4.3%)
    
    Level flags = 1
    
    Total triangle count: 70869
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gmodtech_studio_b3.bsp
    16 minutes, 48 seconds elapsed
    
    ** Executing...
    ** Command: Copy File
    ** Parameters: "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\gmodtech_studio_b3.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\download\maps\gmodtech_studio_b3.bsp"
    
    
    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\hl2.exe"
    ** Parameters: -dxlevel 80 +mat_picmip 2 -h 1080 -w 1920 -hijack -heapsize 8388608 -novid -noborder -dev -allowdebug -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" +map "gmodtech_studio_b3"
     
  2. MOCOLONI

    MOCOLONI L5: Dapper Member

    Messages:
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    60
    Have you increased the 'cubemap size' values on them?
     
  3. Werewolf

    aa Werewolf Probably not a real Werewolf

    Messages:
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    212
     
  4. Da Spud Lord

    aa Da Spud Lord L0: Crappy Member

    Messages:
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  5. Werewolf

    aa Werewolf Probably not a real Werewolf

    Messages:
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    I googled that error and most people tend to ignore it, which I have in the past. Some people however blame poorly made displacements and/or props. It's just a matter of finding out which.

    I compiled my map on VBSP-only twice, once with displacements disabled in the visgroups, and again with props off. I only got the error on the displacements compile, so I know in my case that my problem brush is probably a displacement.

    The coordinates given in the compile log aren't actually helpful. The very first one is clustered around the world origin, where I have a few world brushes only. There are no displacements or props in that area!

    But at the very least, I am now cordoning off my map and doing compiles section by section to find bad any displacements. However, even if/when I find these bad displacements, how do I know what has made them bad? All my displacements are built on power of 2 squares brushes (most are 1024 x 1024 x 16) and are set to power of 3. I need to know how to fix these bad displacements when I find them.
     
    Last edited: Feb 15, 2018
  6. Werewolf

    aa Werewolf Probably not a real Werewolf

    Messages:
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    I've just done one compile that has just one of these errors in (the full map has 8 instances of this error) and have been doing smaller and smaller cordon zones until I find which displacement is the problem. However when I do cordons around each individual displacement, the error disappears.

    When I do a cordon around 2 particular displacements I get the error, so at best I *think* it's both of them or the seam between then. I've checked the seam and they both sew together properly. I even re-applied the seam and recompiled just to be sure.

    My problem now is I still don't know which is the problem or how so, and therefore what I need to fix.

    Here's the a screenshot of the offending pair. I can't tell if anything looks odd or not:
    [​IMG]
     
  7. Da Spud Lord

    aa Da Spud Lord L0: Crappy Member

    Messages:
    663
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    469
    Nothing looks out-of-the-ordinary to me. You can try a couple things. You can try deleting and remaking the displacements to see if that fixes the error. You could also try copying everything into a blank VMF- that sometimes fixes some errors.
     
  8. Midlou

    Midlou L1: Registered

    Messages:
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    61
    Maybe...

    Occluder "" straddles multiple areas. This is invalid!

    Remove all Occluders and test...
     
  9. Werewolf

    aa Werewolf Probably not a real Werewolf

    Messages:
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    I'll try rebuilding them, see what that does.

    That has well been established as an ignoreable error message.
     
    • Agree Agree x 1
  10. The Jill

    aa The Jill

    Messages:
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    122
    Passing -heapsize to TF2 will either do nothing, or something bad. Don't do that.

    If you don't mind sharing, what OS and video card are you using?

    Do you have any error spew in the console prior to crashing?

    Also, try lowering your texture quality to minimum, *restarting* tf2, and then attempting the cubemaps.
     
  11. Werewolf

    aa Werewolf Probably not a real Werewolf

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    OK will do, but could you elaborate why please? And regardless of the reason, shouldn't that command get removed if there is a potential for harm?

    Windows 10 Pro with a nVidia GTX 1080 GPU. I actually upgraded my PC recently so the full specs are here if you need them - https://uk.pcpartpicker.com/list/VqHq6X

    When TF2 would first load up the map after a compile I would get the below error message spamming in the console in red text.
    Code:
    Material <materialname> does not support vertex format used by the mesh (maybe missing fields or mismatched vertex compression?), mesh will not be rendered. Grab a programmer!
    It would only stop after I entered 'mat_specular 0' in the console.

    Since then I have copied the contents of my .vmf over to a new .vmf file, which didn't produce the above error and instead produced this:
    Code:
    SurfFlagsToSortGroup:  unhandled flags (4000908) (maps/gmodtech_studio_b3a/nature/blendwetmudground005_-2360_-8448_576)!
    - This implies you have a surface (usually a displacement) embedded in solid.
    - Look near (-3328.0, -7424.0, 0.0)
    This should be something I can fix, but I noticed that the material it's pointing to is a cubemap one as it has coordinates on the end. Therefore I'm sharing it here in case it's related somehow.

    But also since then, there was last nights TF2 update. I've just done a compile from the old .vmf file and to my surprise there is no error spam in the console.

    OK I will try that as well. I had been trying to do that by using the -dxlevel and +mat_picmap commands to set my settings down low right after a compile. My current command string (which I will be adjusting) for the expert compiler is as follows:
    Code:
    -dxlevel 80 +mat_picmip 2 -h 1080 -w 1920 -hijack -heapsize 8388608 -novid -noborder -dev -allowdebug -game $gamedir +map $file
    On your advice I will take out the -heapsize command, and I will try your method of lowering the settings and restarting TF2 after.

    Anyway, I actually came to report that I tried copying over the entire contents of my .vmf into a new .vmf, and it cut down the number of the "make_triangles:calc_triangle_representation: Cannot convert" errors from 8 to 4. However now I've lost all my custom visgroups. I was just wondering if there were a way to copy them over or would I need to recreate them all. I suspect the latter, but might as well ask anyway.

    Sorry this ended up being a long reply, but I figured it's better to provide as much detail as possible rather than have you keep coming back for more details.
     
  12. henke37

    aa henke37

    Messages:
    1,876
    Positive Ratings:
    440
    The cubemap coordinates being included is normal. Vbsp secretly swaps out all materials using cubemaps with cloned materials with the nearest cubemap substituted in.
     
  13. The Jill

    aa The Jill

    Messages:
    13
    Positive Ratings:
    122
    As far as I can tell that command no longer works in TF2. A lot of convars and command-line flags are meant for development use. Unfortunately, they get picked up into guides/FPS-configs and the like by people who don't fully understand why they're used. There are convars that control 'heapsize' in the engine -- but this refers to a static memory arena used by the renderer, which, in the before time, was a large amount of the total heap. Now it isn't. Increasing it beyond it's desired level is just going to put pressure on other parts of the engine -- TF2 is usually address-space bound.

    nVidia drivers are usually not ones we see out of memory errors on, so this increases the likelyhood that the issue is somewhere in your map or configuration.

    That sounds like a bugged/incorrectly-configured material. Sometimes these sorts of things can lead to memory leaks (when the engine bails out on doing some rendering and doesn't cleanup), so I would try excluding it to rule it out.
    This is pretty odd. Copying the contents of a VMF to a differently named file should only affect things if there are other files tied to your map name. Perhaps try removing the target .bsp file before compiling, in case it is encountering some error or some compile steps are modifying, rather than replacing, it.

    Starting the game with +map_picmip should also work, however changing settings while the game is running tends not to release the backing memory for a lot of textures for silly reasons, so in out-of-memory situations it is always good to ensure the settings are changed and then a fresh start of the game is made.

    -dxlevel 80 is probably going to introduce more bugs than it solves in any situation.

    -hijack is meant for single-player source mods, and certainly is un-tested.

    -allowdebug is the same as -dev unless you're using internal builds.

    Copying the contents of your .vmf to another should be no different than simply renaming your map. If you have helper files (custom lighting files, etc) associated with the map this is likely just the same as deleting those.

    For further troubleshooting I would try adding -default to your command line arguments when building cubemaps which causes the game to ignore all config files, to rule out weirdness there. You could also try asking someone with a different system to try building cubemaps on your compiled map, to rule out something related to your setup.
     
    • Thanks Thanks x 3
    • Like Like x 1
  14. henke37

    aa henke37

    Messages:
    1,876
    Positive Ratings:
    440
    Seems to be quite popular to me. Lots of users = lots of testers, right?
     
  15. Werewolf

    aa Werewolf Probably not a real Werewolf

    Messages:
    752
    Positive Ratings:
    212
    One of the materials I am using on the problem displacements is 'moon/blend_moon_dust_moon_craters', which is a Valve made one taken from rd_asteroid. All the other displacements on this map use custom ones made by people here on tf2map.net, but I have found other Valve made materials that have also given this error in the past as well.

    I've added that and +con_logfile compile to my command line so it should record my full console logs when I load the map after testing.
     
  16. Werewolf

    aa Werewolf Probably not a real Werewolf

    Messages:
    752
    Positive Ratings:
    212
    The -default command did not help (same crash to desktop) and actually prevented me from using most of the commands
    Code:
    ] sv_cheats 1
    Ignoring cvar "sv_cheats" due to -default on command line
    ] mat_specular 0
    Ignoring cvar "mat_specular" due to -default on command line
    ] mat_bumpmap 0
    Ignoring cvar "mat_bumpmap" due to -default on command line
     
  17. Werewolf

    aa Werewolf Probably not a real Werewolf

    Messages:
    752
    Positive Ratings:
    212
    I've just sent the compiled map to a friend and asked them to try building cubemaps for me, and made sure they recorded everything with the con_logfile command.

    Same thing happened for them. TF2 crashed when attempting to build cubemaps.

    The version I sent them was compiled from the version I copied over to a new .vmf file. I had also cut all the displacements into 512x512x16 blocks, down from their 1024x1024x16 orginals, and changed their powers down from 3 to 2. No matter what though I still the "make_triangles:calc_triangle_representation: Cannot convert" error in the compile logs.

    The fact my friend crashes too means it probably is just an issue with my map, but it's an issue I can't seem to actually fix which is what's annoying.

    Console log from friend:
    Code:
     0:Stopped sound *#ui\gamestartup17.mp3
    TODO: Refusing to discard 0 bytes
    ---- Host_NewGame ----
    Network: IP 192.168.0.12, mode MP, dedicated No, ports 27015 SV / 27005 CL
    Spawn Server: gmodtech_studio_b3
    TODO: Refusing to discard 0 bytes
    TODO: Refusing to discard 0 bytes
    Error: Material "tools/locked" uses unknown shader "“Lightmappedgeneric”"
    props_frontline\hedge_128_short.mdl : material "models/props_frontline/hedge_2" not found.
    props_overgrown/coathanger_001a.mdl : material "models/props_overgrown/coathanger_001a" not found.
    props_vehicles/land/delivery_van_closed.mdl : material "models/props_vehicles/delivery_van_red" not found.
    props_vehicles/land/delivery_van_closed.mdl : material "models/props_vehicles/delivery_van_blue" not found.
    props_vehicles/land/delivery_van_closed.mdl : material "models/props_vehicles/delivery_van_01" not found.
    props_vehicles\train_small_diesel.mdl : material "models/props_vehicles/train_small_diesel" not found.
    props_vehicles\train_small_diesel.mdl : material "models/props_vehicles/train_small_diesel_blue" not found.
    props_vehicles\train_small_diesel.mdl : material "models/props_vehicles/train_small_diesel_worn" not found.
    props_vehicles\train_small_diesel.mdl : material "models/props_vehicles/train_small_diesel_worn_blue" not found.
    DasMatze\Bank\GoldBarBlock.mdl : material "models/dasmatze/bank/goldbar_logo" not found.
    DasMatze\Bank\GoldBarBlock.mdl : material "models/dasmatze/bank/goldbar_red" not found.
    DasMatze\Bank\GoldBarBlock.mdl : material "models/dasmatze/bank/goldbar_blue" not found.
    props_spytech\computer_screen_01.mdl : material "models/props_spytech/computer_screen_03" not found.
    props_spytech\computer_screen_01.mdl : material "models/props_spytech/computer_screen_03a" not found.
    props_spytech\computer_screen_01.mdl : material "models/props_spytech/computer_screen_04" not found.
    props_spytech\computer_screen_01.mdl : material "models/props_spytech/computer_screen_04a" not found.
    KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/models/props_frontline/cupjugs.vmt
    VertexLitGeneric,
    props_frontline\tin_sign.mdl : material "models/props_frontline/props_tinsign" not found.
    props_frontline\tin_sign.mdl : material "models/props_frontline/props_tinsign_1" not found.
    props_frontline\tin_sign.mdl : material "models/props_frontline/props_tinsign_2" not found.
    props_frontline\tin_sign.mdl : material "models/props_frontline/props_tinsign_3" not found.
    props_frontline\tin_sign.mdl : material "models/props_frontline/props_tinsign_4" not found.
    props_frontline\sandbag_low_middle.mdl : material "models/props_frontline/sandbag_low_snow" not found.
    props_frontline\storefront_single_arched_framed_window.mdl : material "models/props_frontline/storefront_glass_empty_transparent" not found.
    props_frontline\ammocrate_2.mdl : material "models/props_frontline/ammocrate_2_5" not found.
    props_vehicles/land/truck_bed.mdl : material "models/props_vehicles/truck_bed_blue" not found.
    props_frontline\air_raid_siren.mdl : material "models/props_frontline/air_raid_siren_2" not found.
    props_frontline\air_raid_siren.mdl : material "models/props_frontline/air_raid_siren_3" not found.
    props_frontline\air_raid_siren.mdl : material "models/props_frontline/air_raid_siren_4" not found.
    props_frontline\air_raid_siren.mdl : material "models/props_frontline/air_raid_siren_5" not found.
    props_frontline\air_raid_siren.mdl : material "models/props_frontline/air_raid_siren_6" not found.
    props_frontline\beach_defense.mdl : material "models/props_frontline/beach_defense_dry" not found.
    props_frontline\landingcraft_down.mdl : material "models/props_frontline/landingcraft_blue" not found.
    props_frontline\landingcraft_down.mdl : material "models/props_frontline/landingcraft_green" not found.
    props_frontline\landingcraft_down.mdl : material "models/props_frontline/landingcraft_beige" not found.
    props_frontline\sandbag_high_left.mdl : material "models/props_frontline/sandbag_high_snow" not found.
    props_frontline\tank.mdl : material "models/props_frontline/tank_lights_off" not found.
    props_frontline\tank.mdl : material "models/props_frontline/tank_blue" not found.
    props_frontline\tank.mdl : material "models/props_frontline/tank_green" not found.
    props_frontline\tank.mdl : material "models/props_frontline/tank_beige" not found.
    props_frontline/chedgehog_1.mdl : material "models/props_frontline/chedgehog_rust" not found.
    props_frontline/chedgehog_1.mdl : material "chedgehog_rust" not found.
    props_frontline\frontline_console03.mdl : material "models/props_frontline/frontline_consoles_blue" not found.
    props_frontline/prop_army_tent_closed.mdl : material "models/props_frontline/prop_army_tent_beige" not found.
    props_frontline/Radio_2.mdl : material "models/props_frontline/radio_2" not found.
    props_frontline/Radio_2.mdl : material "models/props_frontline/radio_2_grn" not found.
    props_frontline/Radio_3.mdl : material "models/props_frontline/radio_3" not found.
    props_frontline/Radio_3.mdl : material "models/props_frontline/radio_3_grn" not found.
    props_frontline\generator.mdl : material "models/props_frontline/generator_3" not found.
    props_frontline\generator.mdl : material "models/props_frontline/generator_4" not found.
    props_frontline/Radio_1.mdl : material "models/props_frontline/radio_1" not found.
    props_frontline/Radio_1.mdl : material "models/props_frontline/radio_1_grn" not found.
    Props_Space\Satellite_Peices\Satellite01_Damaged_Body.mdl : material "/models/props_space/satellite01_damaged_red" not found.
    props_frontline\generic_locker_long_closed.mdl : material "models/props_frontline/locker_generic_2" not found.
    props_frontline\generic_locker_long_closed.mdl : material "models/props_frontline/locker_generic_3" not found.
    props_frontline\generic_locker_long_closed.mdl : material "models/props_frontline/locker_generic_4" not found.
    MDLCache: Failed load of .VTX data for props_aquatic/pipe_90degree.mdl
    MDLCache: Failed load of .VTX data for props_aquatic/pipe_128.mdl
    MDLCache: Failed load of .VTX data for props_aquatic/pipe_64.mdl
    props_forest\bear_cutout\bear_cutout.mdl : material "models/props_forest/bear_cutout/no_material" not found.
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_decker/tf2_iceblockfish.mdl)
    Successfully loaded particle effects manifest 'maps/gmodtech_studio_b3_particles.txt' for map 'gmodtech_studio_b3'
    Particles: Missing 'particles/alien_egan_fx_iter3.pcf'
    Using map cycle file 'cfg/mapcycle_default.txt'.  ('cfg/mapcycle.txt' was not found.)
    Set Gravity 800.0 (0.250 tolerance)
    Steamworks Stats: Requesting SERVER session id.
    Failed to load models/m_anm.mdl!
    Failed to load models/m_gst.mdl!
    Failed to load models/m_pst.mdl!
    Failed to load models/m_shd.mdl!
    Failed to load models/m_ss.mdl!
    Failed to load models/zombie_animations.mdl!
    props_vehicles/land/bugatti_prop.mdl : material "models/props_vehicles/bugatti" not found.
    props_vehicles/land/bugatti_prop.mdl : material "models/props_vehicles/bugatti_blue" not found.
    props_vehicles/land/bugatti_prop.mdl : material "models/props_vehicles/bugatti_green" not found.
    "materials/models/props_vehicles/bugatti_normal.vtf": can't be found on disk
    Door 04_scp_lock_b with conflicting collision settings, removing ignoredebris
    material models/queary/scp939pm/body has a normal map and an envmapmask.  Must use $normalmapalphaenvmapmask.
    
    Can't find material proxy "PlayerColor"
    Error: Material "527/plyr_sheet" : proxy "PlayerColor" not found!
    drmatt\tardis\exterior\exterior.mdl : material "models/drmatt/tardis/exterior/black" not found.
    Failed to load models/props_frontline/mine_jib_break1.mdl!
    Failed to load models/props_frontline/mine_jib_break2.mdl!
    Failed to load models/props_frontline/mine_jib_break3.mdl!
    Failed to load models/props_frontline/mine_jib_break4.mdl!
    Failed to load models/props_frontline/mine_jib_break5.mdl!
    Failed to load models/props_frontline/mine_jib_break6.mdl!
    Set motd from file 'cfg/motd_default.txt'.  ('cfg/motd.txt' was not found.)
    Set motd_text from file 'cfg/motd_text_default.txt'.  ('cfg/motd_text.txt' was not found.)
    SV_ActivateServer: setting tickrate to 66.7
    prop_dynamic: Could not find lighting origin entity named 'info_light_tardis'!
    prop_dynamic: Could not find lighting origin entity named 'info_light_tardis'!
    prop_dynamic: Could not find lighting origin entity named 'info_light_falcon'!
    prop_dynamic: Could not find lighting origin entity named 'info_light_scp'!
    prop_dynamic: Could not find lighting origin entity named 'info_light_scp'!
    prop_dynamic: Could not find lighting origin entity named 'info_light_scp'!
    prop_dynamic: Could not find lighting origin entity named 'info_light_scp'!
    prop_dynamic: Could not find lighting origin entity named 'info_light_tree'!
    Created class baseline: 32 classes, 8813 bytes.
    24 player server started
    Connection to game coordinator established.
    Current item schema is up-to-date with version 77A7A514.
    'listenserver.cfg' not present; not executing.
    'gmodtech_studio_b3.cfg' not present; not executing.
    Steamworks Stats: Received SERVER session id: 1726370217007
    TF world status heartbeat.
      Event: N
    Node Graph out of Date. Rebuilding... (0, 1, 0)
    Stringtable modelprecache compression: 26792 -> 12972 bytes: 0.10ms
    Stringtable soundprecache compression: 92107 -> 39994 bytes: 0.29ms
    Stringtable instancebaseline compression: 8993 -> 2905 bytes: 0.03ms
    Stringtable ParticleEffectNames compression: 30150 -> 24434 bytes: 0.13ms
    Stringtable Scenes compression: 47474 -> 21863 bytes: 0.17ms
    Compressing fragments (108693 -> 107482 bytes): 0.04ms
    point_servercommand usage blocked by sv_allow_point_servercommand setting
    point_servercommand usage blocked by sv_allow_point_servercommand setting
    point_servercommand usage blocked by sv_allow_point_servercommand setting
    point_servercommand usage blocked by sv_allow_point_servercommand setting
    "Toxic Panties<2><[U:1:90202551]><>" STEAM USERID validated
    
    Team Fortress
    Map: gmodtech_studio_b3
    Players: 1 / 24
    Build: 4364345
    Server Number: 1
    
    Client reached server_spawn.
    Recognizing MM server id [A:1:1058308100:9651]
    Attemped to precache unknown particle system "wartime_mine_explosion"!
    Attemped to precache unknown particle system "wartime_mine_explosion_smoke"!
    Attemped to precache unknown particle system "wartime_mine_explosion_dustup"!
    Attemped to precache unknown particle system "wartime_mine_explosion_dirt"!
    Attemped to precache unknown particle system "wartime_mine_explosion_dirt_2"!
    Attemped to precache unknown particle system "wartime_mine_explosion_debris"!
    Attemped to precache unknown particle system "wartime_mine_explosion_smoke_cloud"!
    Attemped to precache unknown particle system "wartime_mine_explosion_flashup"!
    Attemped to precache unknown particle system "wartime_mine_explosion_fire"!
    Attemped to precache unknown particle system "wartime_mine_explosion_sparks"!
    Attemped to precache unknown particle system "wartime_mine_explosion_embers"!
    Attemped to precache unknown particle system "wartime_sea_mine_explosion"!
    Attemped to precache unknown particle system "wartime_sea_mine_explosion_foam"!
    Attemped to precache unknown particle system "wartime_sea_mine_explosion_fire"!
    Attemped to precache unknown particle system "wartime_sea_mine_explosion_foam_slow"!
    Attemped to precache unknown particle system "wartime_sea_mine_explosion_bubbles"!
    Attemped to precache unknown particle system "wartime_sea_mine_explosion_flashup"!
    Attemped to precache unknown particle system "wartime_sea_mine_explosion_debris"!
    Attemped to precache unknown particle system "wartime_sea_mine_explosion_smoke"!
    Attemped to precache unknown particle system "wartime_sea_mine_surface_explosion"!
    Attemped to precache unknown particle system "wartime_sea_mine_surface_explosion_splash"!
    Attemped to precache unknown particle system "wartime_sea_mine_surface_explosion_foam"!
    Attemped to precache unknown particle system "wartime_sea_mine_surface_explosion_froth"!
    Attemped to precache unknown particle system "wartime_sea_mine_surface_explosion_smoke"!
    Attemped to precache unknown particle system "wartime_barrel_explo"!
    Attemped to precache unknown particle system "wartime_barrel_explo_base"!
    Attemped to precache unknown particle system "wartime_barrel_explo_guide"!
    Attemped to precache unknown particle system "wartime_barrel_explo_smoke_column"!
    Attemped to precache unknown particle system "wartime_barrel_explo_smoke"!
    Attemped to precache unknown particle system "wartime_barrel_explo_smoke_glow"!
    Attemped to precache unknown particle system "wartime_barrel_explo_smoke_column_glow"!
    Attemped to precache unknown particle system "wartime_tank_fire"!
    Attemped to precache unknown particle system "wartime_tank_fire_flashup"!
    Attemped to precache unknown particle system "wartime_tank_fire_flashup_b"!
    Attemped to precache unknown particle system "wartime_tank_fire_sparks"!
    Attemped to precache unknown particle system "wartime_tank_fire_sparks_flitter"!
    Attemped to precache unknown particle system "wartime_tank_exhaust"!
    Attemped to precache unknown particle system "wartime_tank_smallexhaust"!
    Attemped to precache unknown particle system "wartime_tank_smallexhaust_sparks"!
    Attemped to precache unknown particle system "fountain_water"!
    Attemped to precache unknown particle system "child_waterbasin3"!
    Attemped to precache unknown particle system "child_waterbasin4"!
    Attemped to precache unknown particle system "child_overflow_basin3"!
    Attemped to precache unknown particle system "child_overflow_basin4"!
    Attemped to precache unknown particle system "fountain_water_short"!
    Attemped to precache unknown particle system "wisp"!
    Attemped to precache unknown particle system "glow"!
    Attemped to precache unknown particle system "wormhole_sparkles"!
    Attemped to precache unknown particle system "wormhole"!
    Attemped to precache unknown particle system "wormhole_distort2_back"!
    Attemped to precache unknown particle system "wormhole_distort_back"!
    Attemped to precache unknown particle system "wormhole_distort"!
    Attemped to precache unknown particle system "wormhole_sparks"!
    Attemped to precache unknown particle system "wormhole_distort3"!
    Attemped to precache unknown particle system "wormhole_blue_purple_outer_main"!
    Attemped to precache unknown particle system "wormhole_blue_purple_outer"!
    Attemped to precache unknown particle system "wormhole_large"!
    Attemped to precache unknown particle system "wormhole_large_distort2"!
    Attemped to precache unknown particle system "wormhole_large_main"!
    Attemped to precache unknown particle system "wormhole_large_sparkles2"!
    Attemped to precache unknown particle system "wormhole_large_ring"!
    Attemped to precache unknown particle system "wormhole_large_ring2"!
    Attemped to precache unknown particle system "wormhole_large_outer_rings"!
    Attemped to precache unknown particle system "wormhole_blue_large"!
    Attemped to precache unknown particle system "wormhole_blue_large_distort2"!
    Attemped to precache unknown particle system "wormhole_blue_large_main"!
    Attemped to precache unknown particle system "wormhole_blue_large_sparkles2"!
    Attemped to precache unknown particle system "wormhole_blue_large_ring"!
    Attemped to precache unknown particle system "wormhole_blue_large_ring2"!
    Attemped to precache unknown particle system "wormhole_blue_large_outer_rings"!
    Attemped to precache unknown particle system "wormhole_large_sparkles"!
    Attemped to precache unknown particle system "wormhole_large_sparks"!
    Attemped to precache unknown particle system "wormhole_blue"!
    Attemped to precache unknown particle system "wormhole_blue_distort2"!
    Attemped to precache unknown particle system "wormhole_blue_main"!
    Attemped to precache unknown particle system "wormhole_blue_sparks"!
    Attemped to precache unknown particle system "wormhole_blue_distort_back"!
    Attemped to precache unknown particle system "wormhole_blue_sparkles"!
    Attemped to precache unknown particle system "wormhole_blue_large_sparkles"!
    Attemped to precache unknown particle system "wormhole_blue_large_sparks"!
    Attemped to precache unknown particle system "wormhole_blue_red_outer_main"!
    Attemped to precache unknown particle system "wormhole_blue_outer_main"!
    Attemped to precache unknown particle system "wormhole_purple"!
    Attemped to precache unknown particle system "wormhole_purple_main"!
    Attemped to precache unknown particle system "wormhole_purple_distort_back"!
    Attemped to precache unknown particle system "wormhole_purple_sparkles"!
    Attemped to precache unknown particle system "wormhole_purple_sparks"!
    Attemped to precache unknown particle system "wormhole_purple_large"!
    Attemped to precache unknown particle system "wormhole_purple_large_distort2"!
    Attemped to precache unknown particle system "wormhole_purple_large_main"!
    Attemped to precache unknown particle system "wormhole_purple_large_sparkles2"!
    Attemped to precache unknown particle system "wormhole_purple_large_ring"!
    Attemped to precache unknown particle system "wormhole_purple_large_ring2"!
    Attemped to precache unknown particle system "wormhole_purple_large_sparks2"!
    Attemped to precache unknown particle system "wormhole_purple_large_outer_rings"!
    Attemped to precache unknown particle system "wormhole_purple_large_sparkles"!
    Attemped to precache unknown particle system "wormhole_purple_large_sparks"!
    Attemped to precache unknown particle system "wormhole_purple_red_outer_main"!
    Attemped to precache unknown particle system "wormhole_purple_blue_outer_main"!
    Attemped to precache unknown particle system "wormhole_purple_blue_outer"!
    Attemped to precache unknown particle system "wormhole_purple_outer_main"!
    Attemped to precache unknown particle system "wormhole_green"!
    Attemped to precache unknown particle system "wormhole_green_distort2"!
    Attemped to precache unknown particle system "wormhole_green_main"!
    Attemped to precache unknown particle system "wormhole_green_sparkles2"!
    Attemped to precache unknown particle system "wormhole_green_ring"!
    Attemped to precache unknown particle system "wormhole_green_ring2"!
    Attemped to precache unknown particle system "wormhole_green_sparks2"!
    Attemped to precache unknown particle system "wormhole_green_outer_rings"!
    Attemped to precache unknown particle system "wormhole_green_large"!
    Attemped to precache unknown particle system "wormhole_green_large_distort2"!
    Attemped to precache unknown particle system "wormhole_green_large_main"!
    Attemped to precache unknown particle system "wormhole_green_large_sparkles2"!
    Attemped to precache unknown particle system "wormhole_green_large_ring"!
    Attemped to precache unknown particle system "wormhole_green_large_ring2"!
    Attemped to precache unknown particle system "wormhole_green_large_sparks2"!
    Attemped to precache unknown particle system "wormhole_green_large_outer_rings"!
    Attemped to precache unknown particle system "wormhole_green_large_sparkles"!
    Attemped to precache unknown particle system "wormhole_green_large_sparks"!
    Attemped to precache unknown particle system "wormhole_green_sparkles"!
    Attemped to precache unknown particle system "wormhole_green_sparks"!
    Attemped to precache unknown particle system "heat_haze_256"!
    Attemped to precache unknown particle system "steam_generic"!
    Attemped to precache unknown particle system "heat_haze_1024"!
    Attemped to precache unknown particle system "big_lava_bubble"!
    Attemped to precache unknown particle system "lavabubble_bubble"!
    Attemped to precache unknown particle system "lavabubble_splash"!
    Attemped to precache unknown particle system "lavabubble_wave"!
    Attemped to precache unknown particle system "lavabubble_droplets"!
    Attemped to precache unknown particle system "heat_haze_128"!
    Attemped to precache unknown particle system "lavaplume_constant"!
    Attemped to precache unknown particle system "lava_plume_goop"!
    Attemped to precache unknown particle system "lava_plume_fire"!
    Attemped to precache unknown particle system "lava_plume_drops"!
    Attemped to precache unknown particle system "steam_superhot"!
    Attemped to precache unknown particle system "steam_superhot_plume"!
    Attemped to precache unknown particle system "heat_haze_2048"!
    Attemped to precache unknown particle system "lava_splash_big"!
    Attemped to precache unknown particle system "lava_splash_big_foam"!
    Attemped to precache unknown particle system "lava_burst"!
    Attemped to precache unknown particle system "lava_burst_wave"!
    Attemped to precache unknown particle system "lava_burst_burst"!
    Attemped to precache unknown particle system "lava_burst_droplets"!
    Attemped to precache unknown particle system "heat_haze_512"!
    Attemped to precache unknown particle system "lava_pillar_big"!
    Attemped to precache unknown particle system "lava_pillar_big_waves"!
    Attemped to precache unknown particle system "lava_pillar_big_pillar"!
    Attemped to precache unknown particle system "alien_cp_neutral"!
    Attemped to precache unknown particle system "alien_cp_neutral_ringsup"!
    Attemped to precache unknown particle system "alien_cp_neutral_circle"!
    Attemped to precache unknown particle system "alien_cp_red"!
    Attemped to precache unknown particle system "alien_cp_red_glow"!
    Attemped to precache unknown particle system "alien_cp_red_glowup"!
    Attemped to precache unknown particle system "alien_cp_red_ringsup"!
    Attemped to precache unknown particle system "alien_cp_red_rings"!
    Attemped to precache unknown particle system "alien_cp_red_circle"!
    Attemped to precache unknown particle system "alien_cp_blue"!
    Attemped to precache unknown particle system "alien_cp_blue_circle"!
    Attemped to precache unknown particle system "alien_cp_blue_glow"!
    Attemped to precache unknown particle system "alien_cp_blue_glowup"!
    Attemped to precache unknown particle system "alien_cp_blue_ringsup"!
    Attemped to precache unknown particle system "alien_cp_blue_rings"!
    Attemped to precache unknown particle system "alien_cp_yellow"!
    Attemped to precache unknown particle system "alien_cp_yellow_glow"!
    Attemped to precache unknown particle system "alien_cp_yellow_glowup"!
    Attemped to precache unknown particle system "alien_cp_yellow_ringsup"!
    Attemped to precache unknown particle system "alien_cp_yellow_rings"!
    Attemped to precache unknown particle system "alien_cp_yellow_circle"!
    Attemped to precache unknown particle system "blood_impact_red"!
    Attemped to precache unknown particle system "alien_nuke1_body_fire"!
    Attemped to precache unknown particle system "alien_nuke1_body"!
    Attemped to precache unknown particle system "alien_nuke1_bottomfire"!
    Attemped to precache unknown particle system "alien_nuke1_bottomsmoke2"!
    Attemped to precache unknown particle system "alien_nuke1_invis"!
    Attemped to precache unknown particle system "alien_nuke1_clouds"!
    Attemped to precache unknown particle system "alien_nuke1_shockwave"!
    Attemped to precache unknown particle system "alien_nuke1"!
    Attemped to precache unknown particle system "WOAH3"!
    The server is using sv_pure 0.  (Enforcing consistency for select files only)
    125.017050 BlockingGetDataPointer:  Async I/O Force drmatt\tardis\demat.wav (  1.93 msec /  1.94 msec total )
    material "signs/stencil009" not found.
    Initializing renderer...
    Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_hydro_01rt)
    Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_hydro_01bk)
    Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_hydro_01lf)
    Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_hydro_01ft)
    Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_hydro_01up)
    Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_hydro_01dn)
    Compressing fragments (17852 -> 14647 bytes): 0.06ms
    Voice_Init: Using Steam voice optimal sample rate 24000
    Successfully loaded particle effects manifest 'maps/gmodtech_studio_b3_particles.txt' for map 'gmodtech_studio_b3'
    Particles: Missing 'particles/alien_egan_fx_iter3.pcf'
    Saving c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\sound\sound.cache
    Sending full update to Client Toxic Panties
    Compressing fragments (12718 -> 8125 bytes): 0.04ms
    material "vgui/../vgui/maps/menu_thumb_missing" not found.
    --- Missing Vgui material vgui/..\vgui\maps\menu_thumb_Missing
    --- Missing Vgui material vgui/..\vgui\maps\menu_thumb_Missing
    --- Missing Vgui material vgui/..\vgui\maps\menu_thumb_Missing
    Toxic Panties connected
    Set Gravity 800.0 (0.250 tolerance)
    TODO: Refusing to discard 739594 bytes
    Signon traffic "CLIENT":  incoming 136.488 KB, outgoing 6.765 KB
    Queued Material System: ENABLED!
    Compact freed 1052672 bytes
    Using joystick 'Xbox360 controller' configuration
    JOY_AXIS_X:  mapped to Side (absolute)
    JOY_AXIS_Y:  mapped to Forward (absolute)
    JOY_AXIS_Z:  unmapped
    JOY_AXIS_R:  mapped to Look (absolute)
    JOY_AXIS_U:  mapped to Turn (absolute)
    JOY_AXIS_V:  unmapped
    Advanced Joystick settings initialized
    Soundscape: Egypt.Outdoor
    Redownloading all lightmaps
    R_RedownloadAllLightmaps took 256.715 msec!
    Soundscape: Egypt.Outdoor
    point_servercommand usage blocked by sv_allow_point_servercommand setting
    Door 04_scp_lock_b with conflicting collision settings, removing ignoredebris
    prop_dynamic: Could not find lighting origin entity named 'info_light_falcon'!
    prop_dynamic: Could not find lighting origin entity named 'info_light_tree'!
    prop_dynamic: Could not find lighting origin entity named 'info_light_scp'!
    prop_dynamic: Could not find lighting origin entity named 'info_light_scp'!
    prop_dynamic: Could not find lighting origin entity named 'info_light_scp'!
    prop_dynamic: Could not find lighting origin entity named 'info_light_scp'!
    prop_dynamic: Could not find lighting origin entity named 'info_light_tardis'!
    prop_dynamic: Could not find lighting origin entity named 'info_light_tardis'!
    CTFNavMesh: 0 nav areas in mesh.
    Compressing fragments (1564 -> 1516 bytes): 0.01ms
    point_servercommand usage blocked by sv_allow_point_servercommand setting
    point_servercommand usage blocked by sv_allow_point_servercommand setting
    point_servercommand usage blocked by sv_allow_point_servercommand setting
    point_servercommand usage blocked by sv_allow_point_servercommand setting
    point_servercommand usage blocked by sv_allow_point_servercommand setting
    Door 04_scp_lock_b with conflicting collision settings, removing ignoredebris
    prop_dynamic: Could not find lighting origin entity named 'info_light_falcon'!
    prop_dynamic: Could not find lighting origin entity named 'info_light_tree'!
    prop_dynamic: Could not find lighting origin entity named 'info_light_scp'!
    prop_dynamic: Could not find lighting origin entity named 'info_light_scp'!
    prop_dynamic: Could not find lighting origin entity named 'info_light_scp'!
    prop_dynamic: Could not find lighting origin entity named 'info_light_scp'!
    prop_dynamic: Could not find lighting origin entity named 'info_light_tardis'!
    prop_dynamic: Could not find lighting origin entity named 'info_light_tardis'!
    CTFNavMesh: 0 nav areas in mesh.
    Compressing fragments (1564 -> 1516 bytes): 0.01ms
    point_servercommand usage blocked by sv_allow_point_servercommand setting
    point_servercommand usage blocked by sv_allow_point_servercommand setting
    point_servercommand usage blocked by sv_allow_point_servercommand setting
    point_servercommand usage blocked by sv_allow_point_servercommand setting
    Error: Material "tools/locked" uses unknown shader "“Lightmappedgeneric”"
    KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/models/props_frontline/cupjugs.vmt
    VertexLitGeneric,
    "materials/models/props_vehicles/bugatti_normal.vtf": can't be found on disk
    material models/queary/scp939pm/body has a normal map and an envmapmask.  Must use $normalmapalphaenvmapmask.
    
    Can't find material proxy "PlayerColor"
    Error: Material "527/plyr_sheet" : proxy "PlayerColor" not found!
    Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_hydro_01rt)
    Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_hydro_01bk)
    Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_hydro_01lf)
    Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_hydro_01ft)
    MDLCache: Failed load of .VVD data for bots/boss_bot/anim_tank.mdl
    Warning: freed a locked resource
    Warning: freed a locked resource
    Warning: freed a locked resource
    Queued Material System: DISABLED!
    Requesting full game update...
    Queued Material System: ENABLED!
    "materials/models/props_vehicles/bugatti_normal.vtf": can't be found on disk
    Redownloading all lightmaps
    R_RedownloadAllLightmaps took 224.806 msec!
    Sending full update to Client Toxic Panties
    Sending full update to Client Toxic Panties
    Compressing fragments (10847 -> 7431 bytes): 0.04ms
    
    Error: Material "tools/locked" uses unknown shader "“Lightmappedgeneric”"
    KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file materials/models/props_frontline/cupjugs.vmt
    VertexLitGeneric,
    Shader 'shaders\fxc\vertexlit_and_unlit_generic_bump_ps20b.vcs' - Couldn't load combo 283160 of shader (dyn=20)
    material models/queary/scp939pm/body has a normal map and an envmapmask.  Must use $normalmapalphaenvmapmask.
    
    Can't find material proxy "PlayerColor"
    Error: Material "527/plyr_sheet" : proxy "PlayerColor" not found!
    Queued Material System: DISABLED!
    Requesting full game update...
    Queued Material System: ENABLED!
    Redownloading all lightmaps
    R_RedownloadAllLightmaps took 80.164 msec!
    Sending full update to Client Toxic Panties
    Sending full update to Client Toxic Panties
    Compressing fragments (10847 -> 7431 bytes): 0.03ms
    
    
    
    
    Queued Material System: DISABLED!
    R_RedownloadAllLightmaps took 68.049 msec!
    bounce: 1/1 sample: 1/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-8624_624rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-8624_624lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-8624_624bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-8624_624ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-8624_624up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-8624_624dn.tga'.
    bounce: 1/1 sample: 2/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6232_-11036_528rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6232_-11036_528lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6232_-11036_528bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6232_-11036_528ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6232_-11036_528up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6232_-11036_528dn.tga'.
    bounce: 1/1 sample: 3/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c856_-14848_5184rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c856_-14848_5184lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c856_-14848_5184bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c856_-14848_5184ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c856_-14848_5184up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c856_-14848_5184dn.tga'.
    bounce: 1/1 sample: 4/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-856_-14848_5184rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-856_-14848_5184lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-856_-14848_5184bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-856_-14848_5184ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-856_-14848_5184up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-856_-14848_5184dn.tga'.
    bounce: 1/1 sample: 5/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c0_-14848_5184rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c0_-14848_5184lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c0_-14848_5184bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c0_-14848_5184ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c0_-14848_5184up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c0_-14848_5184dn.tga'.
    bounce: 1/1 sample: 6/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1232_-12808_305rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1232_-12808_305lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1232_-12808_305bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1232_-12808_305ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1232_-12808_305up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1232_-12808_305dn.tga'.
    bounce: 1/1 sample: 7/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1160_-12168_304rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1160_-12168_304lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1160_-12168_304bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1160_-12168_304ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1160_-12168_304up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1160_-12168_304dn.tga'.
    bounce: 1/1 sample: 8/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2684_-11147_736rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2684_-11147_736lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2684_-11147_736bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2684_-11147_736ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2684_-11147_736up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2684_-11147_736dn.tga'.
    bounce: 1/1 sample: 9/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c3072_-9216_64rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c3072_-9216_64lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c3072_-9216_64bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c3072_-9216_64ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c3072_-9216_64up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c3072_-9216_64dn.tga'.
    bounce: 1/1 sample: 10/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6684_-7652_514rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6684_-7652_514lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6684_-7652_514bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6684_-7652_514ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6684_-7652_514up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6684_-7652_514dn.tga'.
    bounce: 1/1 sample: 11/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6913_-8248_374rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6913_-8248_374lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6913_-8248_374bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6913_-8248_374ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6913_-8248_374up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6913_-8248_374dn.tga'.
    bounce: 1/1 sample: 12/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6584_-9364_548rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6584_-9364_548lf.tga'.
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    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6584_-9364_548dn.tga'.
    bounce: 1/1 sample: 13/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1854_-12669_96rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1854_-12669_96lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1854_-12669_96bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1854_-12669_96ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1854_-12669_96up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1854_-12669_96dn.tga'.
    bounce: 1/1 sample: 14/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1506_-12669_96rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1506_-12669_96lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1506_-12669_96bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1506_-12669_96ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1506_-12669_96up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1506_-12669_96dn.tga'.
    bounce: 1/1 sample: 15/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1720_-12920_304rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1720_-12920_304lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1720_-12920_304bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1720_-12920_304ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1720_-12920_304up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1720_-12920_304dn.tga'.
    bounce: 1/1 sample: 16/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1160_-12104_304rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1160_-12104_304lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1160_-12104_304bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1160_-12104_304ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1160_-12104_304up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1160_-12104_304dn.tga'.
    bounce: 1/1 sample: 17/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1917_-12344_302rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1917_-12344_302lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1917_-12344_302bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1917_-12344_302ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1917_-12344_302up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1917_-12344_302dn.tga'.
    bounce: 1/1 sample: 18/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1860_-12344_372rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1860_-12344_372lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1860_-12344_372bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1860_-12344_372ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1860_-12344_372up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1860_-12344_372dn.tga'.
    bounce: 1/1 sample: 19/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c796_-12344_64rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c796_-12344_64lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c796_-12344_64bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c796_-12344_64ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c796_-12344_64up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c796_-12344_64dn.tga'.
    bounce: 1/1 sample: 20/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1223_-12344_96rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1223_-12344_96lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1223_-12344_96bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1223_-12344_96ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1223_-12344_96up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1223_-12344_96dn.tga'.
    bounce: 1/1 sample: 21/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1680_-12132_97rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1680_-12132_97lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1680_-12132_97bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1680_-12132_97ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1680_-12132_97up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1680_-12132_97dn.tga'.
    bounce: 1/1 sample: 22/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1440_-12096_304rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1440_-12096_304lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1440_-12096_304bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1440_-12096_304ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1440_-12096_304up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1440_-12096_304dn.tga'.
    bounce: 1/1 sample: 23/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1618_-11988_305rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1618_-11988_305lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1618_-11988_305bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1618_-11988_305ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1618_-11988_305up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1618_-11988_305dn.tga'.
    bounce: 1/1 sample: 24/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1720_-12312_304rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1720_-12312_304lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1720_-12312_304bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1720_-12312_304ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1720_-12312_304up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1720_-12312_304dn.tga'.
    bounce: 1/1 sample: 25/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1728_-12592_304rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1728_-12592_304lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1728_-12592_304bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1728_-12592_304ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1728_-12592_304up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1728_-12592_304dn.tga'.
    bounce: 1/1 sample: 26/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2011_-12344_96rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2011_-12344_96lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2011_-12344_96bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2011_-12344_96ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2011_-12344_96up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2011_-12344_96dn.tga'.
    bounce: 1/1 sample: 27/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2539_-12344_-48rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2539_-12344_-48lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2539_-12344_-48bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2539_-12344_-48ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2539_-12344_-48up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2539_-12344_-48dn.tga'.
    bounce: 1/1 sample: 28/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-6656_-9216_64rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-6656_-9216_64lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-6656_-9216_64bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-6656_-9216_64ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-6656_-9216_64up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-6656_-9216_64dn.tga'.
    bounce: 1/1 sample: 29/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-796_-12344_64rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-796_-12344_64lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-796_-12344_64bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-796_-12344_64ft.tga'.
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    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-796_-12344_64dn.tga'.
    bounce: 1/1 sample: 30/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-1152_-9216_64rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-1152_-9216_64lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-1152_-9216_64bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-1152_-9216_64ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-1152_-9216_64up.tga'.
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    bounce: 1/1 sample: 31/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2656_-9216_464rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2656_-9216_464lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2656_-9216_464bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2656_-9216_464ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2656_-9216_464up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2656_-9216_464dn.tga'.
    bounce: 1/1 sample: 32/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2360_-9984_576rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2360_-9984_576lf.tga'.
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    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2360_-9984_576dn.tga'.
    bounce: 1/1 sample: 33/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2360_-8448_576rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2360_-8448_576lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2360_-8448_576bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2360_-8448_576ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2360_-8448_576up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2360_-8448_576dn.tga'.
    bounce: 1/1 sample: 34/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2352_-9632_464rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2352_-9632_464lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2352_-9632_464bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2352_-9632_464ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2352_-9632_464up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2352_-9632_464dn.tga'.
    bounce: 1/1 sample: 35/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2352_-8800_464rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2352_-8800_464lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2352_-8800_464bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2352_-8800_464ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2352_-8800_464up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-2352_-8800_464dn.tga'.
    bounce: 1/1 sample: 36/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-1688_-7680_464rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-1688_-7680_464lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-1688_-7680_464bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-1688_-7680_464ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-1688_-7680_464up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-1688_-7680_464dn.tga'.
    bounce: 1/1 sample: 37/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-3416_-9216_456rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-3416_-9216_456lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-3416_-9216_456bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-3416_-9216_456ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-3416_-9216_456up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-3416_-9216_456dn.tga'.
    bounce: 1/1 sample: 38/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-1088_-12344_96rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-1088_-12344_96lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-1088_-12344_96bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-1088_-12344_96ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-1088_-12344_96up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-1088_-12344_96dn.tga'.
    bounce: 1/1 sample: 39/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c638_-3072_304rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c638_-3072_304lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c638_-3072_304bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c638_-3072_304ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c638_-3072_304up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c638_-3072_304dn.tga'.
    bounce: 1/1 sample: 40/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2560_-7208_1040rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2560_-7208_1040lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2560_-7208_1040bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2560_-7208_1040ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2560_-7208_1040up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c2560_-7208_1040dn.tga'.
    bounce: 1/1 sample: 41/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5072_-11224_1040rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5072_-11224_1040lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5072_-11224_1040bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5072_-11224_1040ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5072_-11224_1040up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5072_-11224_1040dn.tga'.
    bounce: 1/1 sample: 42/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-8624_640rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-8624_640lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-8624_640bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-8624_640ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-8624_640up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-8624_640dn.tga'.
    bounce: 1/1 sample: 43/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6909_-10139_94rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6909_-10139_94lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6909_-10139_94bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6909_-10139_94ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6909_-10139_94up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c6909_-10139_94dn.tga'.
    bounce: 1/1 sample: 44/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c4240_-7471_574rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c4240_-7471_574lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c4240_-7471_574bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c4240_-7471_574ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c4240_-7471_574up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c4240_-7471_574dn.tga'.
    bounce: 1/1 sample: 45/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1296_-7392_392rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1296_-7392_392lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1296_-7392_392bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1296_-7392_392ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1296_-7392_392up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c1296_-7392_392dn.tga'.
    bounce: 1/1 sample: 46/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5961_-11014_514rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5961_-11014_514lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5961_-11014_514bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5961_-11014_514ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5961_-11014_514up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5961_-11014_514dn.tga'.
    bounce: 1/1 sample: 47/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-9216_514rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-9216_514lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-9216_514bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-9216_514ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-9216_514up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c5120_-9216_514dn.tga'.
    bounce: 1/1 sample: 48/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-880_-9216_64rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-880_-9216_64lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-880_-9216_64bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-880_-9216_64ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-880_-9216_64up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-880_-9216_64dn.tga'.
    bounce: 1/1 sample: 49/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c472_-3072_-40rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c472_-3072_-40lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c472_-3072_-40bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c472_-3072_-40ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c472_-3072_-40up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c472_-3072_-40dn.tga'.
    bounce: 1/1 sample: 50/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c880_-9216_64rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c880_-9216_64lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c880_-9216_64bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c880_-9216_64ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c880_-9216_64up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c880_-9216_64dn.tga'.
    bounce: 1/1 sample: 51/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c0_-5264_65rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c0_-5264_65lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c0_-5264_65bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c0_-5264_65ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c0_-5264_65up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c0_-5264_65dn.tga'.
    bounce: 1/1 sample: 52/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-4976_-3072_65rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-4976_-3072_65lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-4976_-3072_65bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-4976_-3072_65ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-4976_-3072_65up.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-4976_-3072_65dn.tga'.
    bounce: 1/1 sample: 53/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c408_-3072_280rt.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c408_-3072_280lf.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c408_-3072_280bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c408_-3072_280ft.tga'.
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    bounce: 1/1 sample: 54/59
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8448_-3072_64rt.tga'.
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    bounce: 1/1 sample: 55/59
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    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8312_-3072_-384ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8312_-3072_-384up.tga'.
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    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8512_-2760_-384bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8512_-2760_-384ft.tga'.
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    bounce: 1/1 sample: 57/59
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    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8072_-3432_-256ft.tga'.
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    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8144_-2240_-384bk.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-8144_-2240_-384ft.tga'.
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    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-6264_-5160_-32rt.tga'.
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    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-6264_-5160_-32ft.tga'.
    Screenshot: 512x512 saved to 'c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\materialsrc\maps\gmodtech_studio_b3/c-6264_-5160_-32up.tga'.
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    Out of memory or address space.  Texture quality setting may be too high.
     
  18. Werewolf

    aa Werewolf Probably not a real Werewolf

    Messages:
    752
    Positive Ratings:
    212
    This "make_triangles:calc_triangle_representation: Cannot convert" error is really confusing. I tried doing a compile where my displacements are completely flat (technically displacements, just not displaced) and I still got the error.

    I had the theory that maybe it was generating these errors due to some of the points being off grid and made a displacement completely flat so that every single point would be (or should be) on grid. Same error in the same place.

    I just can't get rid of this error no matter what I try short of getting rid of the displacements. I don't want to get rid of the displacements. I can't help but think this is an engine issue.
     
  19. Da Spud Lord

    aa Da Spud Lord L0: Crappy Member

    Messages:
    663
    Positive Ratings:
    469
    Have you tried getting someone else to compile the map for you?

    Idk, I'm just throwing things out there.
     
  20. Werewolf

    aa Werewolf Probably not a real Werewolf

    Messages:
    752
    Positive Ratings:
    212
    I could use my testing laptop to compile it overnight I suppose.

    Then again it can barely run TF2 so trying to compile a map might kill it.