Hi there. So I've been working on this map, and decided to give it a compile. However, it appears that during compilation, it runs into a command that has "the system cannot find the file specified.", so I looked around and found that my map file didn't appear in my tf/maps folder. I was gonna go grab it and move it over, from my mapsrc stuff, when I realized it hasn't been formed! Are there any suggestions that can help me overcome this issue?
Thanks, -AlphaOwl
I'm also gonna include my map in here just in case if that was the issue itself.
Thanks, -AlphaOwl
** Executing...
** Command: "F:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "F:\Steam\steamapps\common\Team Fortress 2\tf" "F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001.vmf"
Valve Software - vbsp.exe (Oct 14 2017)
4 threads
materialPath: F:\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001.vmf
Patching WVT material: maps/koth_ledge001/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 15 has bad geometry near -1536.00 -864.00 -682.65
Can't compile displacement physics, exiting. Texture is DEV/DEV_MEASUREGENERIC01B
** Executing...
** Command: "F:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "F:\Steam\steamapps\common\Team Fortress 2\tf" -fast "F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001"
Valve Software - vvis.exe (Oct 14 2017)
fastvis = true
4 threads
reading f:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001.bsp
Error opening f:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001.bsp
** Executing...
** Command: "F:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "F:\Steam\steamapps\common\Team Fortress 2\tf" "F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001"
Valve Software - vrad.exe SSE (Oct 14 2017)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading f:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001.bsp
Error opening f:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001.bsp
** Executing...
** Command: Copy File
** Parameters: "F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001.bsp" "F:\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_ledge001.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
** Command: "F:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "F:\Steam\steamapps\common\Team Fortress 2\tf" "F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001.vmf"
Valve Software - vbsp.exe (Oct 14 2017)
4 threads
materialPath: F:\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001.vmf
Patching WVT material: maps/koth_ledge001/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 15 has bad geometry near -1536.00 -864.00 -682.65
Can't compile displacement physics, exiting. Texture is DEV/DEV_MEASUREGENERIC01B
** Executing...
** Command: "F:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "F:\Steam\steamapps\common\Team Fortress 2\tf" -fast "F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001"
Valve Software - vvis.exe (Oct 14 2017)
fastvis = true
4 threads
reading f:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001.bsp
Error opening f:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001.bsp
** Executing...
** Command: "F:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "F:\Steam\steamapps\common\Team Fortress 2\tf" "F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001"
Valve Software - vrad.exe SSE (Oct 14 2017)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading f:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001.bsp
Error opening f:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001.bsp
** Executing...
** Command: Copy File
** Parameters: "F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001.bsp" "F:\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_ledge001.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
I'm also gonna include my map in here just in case if that was the issue itself.