Issue with .bsp file [SOLVED]

Discussion in 'Mapping Questions & Discussion' started by AlphaOwl, Nov 21, 2017.

  1. AlphaOwl

    AlphaOwl L1: Registered

    Messages:
    21
    Positive Ratings:
    2
    Hi there. So I've been working on this map, and decided to give it a compile. However, it appears that during compilation, it runs into a command that has "the system cannot find the file specified.", so I looked around and found that my map file didn't appear in my tf/maps folder. I was gonna go grab it and move it over, from my mapsrc stuff, when I realized it hasn't been formed! Are there any suggestions that can help me overcome this issue?
    Thanks, -AlphaOwl
    ** Executing...
    ** Command: "F:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "F:\Steam\steamapps\common\Team Fortress 2\tf" "F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001.vmf"

    Valve Software - vbsp.exe (Oct 14 2017)
    4 threads
    materialPath: F:\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001.vmf
    Patching WVT material: maps/koth_ledge001/dev/dev_blendmeasure_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    Finding displacement neighbors...
    Found a displacement edge abutting multiple other edges.
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    Displacement 15 has bad geometry near -1536.00 -864.00 -682.65
    Can't compile displacement physics, exiting. Texture is DEV/DEV_MEASUREGENERIC01B


    ** Executing...
    ** Command: "F:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "F:\Steam\steamapps\common\Team Fortress 2\tf" -fast "F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001"

    Valve Software - vvis.exe (Oct 14 2017)
    fastvis = true
    4 threads
    reading f:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001.bsp
    Error opening f:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001.bsp

    ** Executing...
    ** Command: "F:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "F:\Steam\steamapps\common\Team Fortress 2\tf" "F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001"

    Valve Software - vrad.exe SSE (Oct 14 2017)

    Valve Radiosity Simulator
    4 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    [56 texlights parsed from 'lights.rad']

    Loading f:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001.bsp
    Error opening f:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001.bsp

    ** Executing...
    ** Command: Copy File
    ** Parameters: "F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_ledge\koth_ledge001.bsp" "F:\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_ledge001.bsp"

    The command failed. Windows reported the error:
    "The system cannot find the file specified."

    I'm also gonna include my map in here just in case if that was the issue itself.
     

    Attached Files:

  2. MOCOLONI

    MOCOLONI L5: Dapper Member

    Messages:
    242
    Positive Ratings:
    60
    That's the problematic displacement causing the issue. Go to the specified coordinates to locate it.
     
  3. AlphaOwl

    AlphaOwl L1: Registered

    Messages:
    21
    Positive Ratings:
    2
    Thanks! It worked, and it also turns out I had a couple other displacements too. Might just want to stick with simple geometry, til I get the kinks of the map out.