error

  1. dabmasterars

    Missing custom UI texture

    I used custom .vtf and .vmt files for the user interface of one of my maps. However, the textures do not show up and are replaced with the default black-purple pattern. The custom textures are located in "tf/custom". The directory is specified without mistakes. Image 1 - Missing texture in-game...
  2. dabmasterars

    water cuts off rendering (watch screenshots)

    if you stand in the corner of the highlighted brushes (image 1), the top part would be cut off with no textures. there are no leaks or errors, so i don't think providing the compile log would be useful. turning water into func_detail doesn't help, it makes the water invisible. what do i do...
  3. dabmasterars

    almost all audio stopped working after i replaced a sound with a custom one

    after i replaced the sound (gunpickup2.wav) with a custom one in the "custom" folder, after going back to the game, the majority of all sounds failed to play. other sounds were replaced by their half-life 2 counterparts. there was one unusual line in console: "Creating fallback sound cache"...
  4. dabmasterars

    unrendered wall glitch

    after compiling the map (custom version of barnblitz), one of the doorways became inaccessible because of an unrendered wall. this is not because of an areaportal loop, since that breaks all areaportals, not just one. here's a video demonstration:
  5. dabmasterars

    setup doors not opening during "waiting for players"

    in any other (official) map doors are usually opened during warmup/waiting for players. my map does not have this, forcing blu players to wait until both the warmup and setup time have finished. now, i use triggers instead of doors, but it should function about the same. edit: i tried changing...
  6. dabmasterars

    Environmental light error

    I wanted to make an optimized version of pl_barnblitz, but after compiling, every displacement and brush went black despite the props still lighted by light_env. Everything looks fine if you enable "3D Lighting preview" in Hammer. Please help me fix this. Below is a screenshot of the map.
  7. Feathered Turtle

    Tf2 crashes upon attempting to load the map...

    Idk what to do, here's the log if that helps any : \ ** Executing... ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe" ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress...
  8. dabmasterars

    Can't publish a map to workshop because of an error

    When I tried to upload a map to the Steam Workshop, I have encountered this error: "Failed to publish file! Check to see if you have another item that has the same name." I do not have any files uploaded with the same name. When I tried searching workshop to check if someone else uploaded a map...
  9. Cisne

    Problem with trigger_teleport and associated teamspawns

    Morning, So. I have two gates in my MvM map and seems that there's an issue with teleporting robots to other spawn areas. At first, it does work and robots get teleported to gate01 spawns but it spits out these errors. I have addressed this by putting infoteamspawns with the associated...
  10. The Supreme Meme Lord™

    Hammer seemingly broken

    Hello, I've still been trying to work on my map and despite all of my best efforts, it will not load changes still, I've tried renaming it, I tried resetting the files to an earlier version, nothing. The compile log is here, please help, I've been working on this map for a while and have already...
  11. Respect+

    (Help) Error opening bsp

    these are my logs, it might help ** Executing... ** Command: "F:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe" ** Parameters: -game "F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\respect_beta_1.vmf"...
  12. Mr. help

    My info_player_teamspawn is an error

    Hi, I'm new to mapping so this might be a stupid question, but my info_player_teamspawn is an error. Also, said error refuses to rotate, so my team spawns are always facing in one direction. Is there anyone who knows how to fix this?
  13. AveOriginals

    Hammer Editor | Some models have a black and purple checkerboard on them

    I have a big problem. I want to edit Rockford v4b but some models have a black and purple checkerboard on them. Also, I don't have some of the textures even though I decompiled the map and extracted the textures and models from it (I did the same with the content for the map). Also I have a...
  14. BURROW

    Respawn Points Not Working?

    So I Have A Bit Of Experience With Mapping In Hammer, But I've Never Encountered This Before. When Working On My Map, The Respawn Points Decided Not To Work, And Set Me To The Same Position Every Time, And I Cannot Move, But I Can Look Around And See Triggers For Some Reason. I Don't Have...
  15. Weaf

    Does a boojum snark's mapping utility still work?

    I downloaded it and installed onto hammer, but when I try to open hammer I get two errors, saying that "tier0.dll" and "vstdlib.dll" were not found, and it keeps telling me to reinstall hammer. What should I do?
  16. Misfortune.gb

    HELP! Phantom leak, possible file corruption.

    Hello and thank you for reading my post. Recetly I've been working on a tf2 map that I'm very proud of. Today I started bumping into this weird error that messes up everything. This happened right when I tried to add water to one area of the map. Lights don't work, some brushes dissapear and...
  17. Bill Shit

    MAX_MAP_BRUSHSIDES error on a decompiled map?

    I decompiled one of Valve's own maps to practice mapping on, but when attempting to compile, I receive the MAX_MAP_BRUSHSIDES error. I read that this could be caused by the original .bsp having split faces due to the VBSP, but there are existing edits of the same map. The map's information says...
  18. Bill Shit

    Strange "ink spills" lighting error

    When I compile a map, there's many strange and unexplainable lighting errors (which the VDC refers to as "ink spills"). Even with all of the final VRAD parameters, these errors remain. I've checked the lightmap scales and they are all default and uniform, even changing them only seems to dilute...
  19. Yelta + 옐다

    Are func_brush Detail props?

    I'm editing a map and got far too many func_details in it. I set some to func_lod so that the map can compile again, without the "Error! Too many detail props emitted on this map! (64K max!)n" in the compile log. The lods were glitching a lot however, getting invisible on some angle, even if...
  20. XEnderFaceX

    Custom Assets not packing

    Hey Everyone, I always Compile my Maps with CompilePal, and ive had no Problems with it Packing custom assets. But for some reason, on my Halloween Map "Poison" it refuses to pack, even though i ticked the PACK and REPACK box in the Compiler. Heres the Compile Log: Starting a 'Test' compile...