Preventing Control Point Blockage

Discussion in 'Mapping Questions & Discussion' started by Printed Paper, Nov 19, 2019.

  1. Printed Paper

    Printed Paper L1: Registered

    Messages:
    8
    Positive Ratings:
    1
    I'm trying to make a control point that is originally Red's point. When Blu attempts to capture it, I don't want the meter to stop filling when a Red member goes into the volume. I want the point to continue capping. What do I do?
     
  2. henke37

    aa henke37

    Messages:
    2,022
    Positive Ratings:
    487
    This is hardcoded in the C++ code. You can't change this.
     
    • Thanks Thanks x 2
  3. TFTingle

    TFTingle L1: Registered

    Messages:
    2
    Positive Ratings:
    0
    1) Open up the Properties window of the trigger_capture_area.

    2) Turn off SmartEdit.
    step1.PNG

    3) Manually add a Key/Value pair.
    step2.PNG

    4) Name the key "filtername" (without quotes).

    5) Create a new filter_activator_tfteam entity (unless you already have one in the map) that only passes for BLU (mine is named "blu_ALLOW").

    6) Add the name of that filter to the value field of the Key/Value field you created.
    step3.PNG

    You now have a control point capture area that will treat RED players as being non-existent.
     
    Last edited: Nov 25, 2019