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cp_backwoods b3

An remote & abandonded logging plant, left open for skirmishes.

Welcome to cp_backwoods (yes, it's a pun)

An early version of my fourth TF2 map.

Contains:
  • The classic, symetrical 5CP experience.
  • Open middle, with breakable (and broken) windows.
  • Flank routes, as well as main choke-points.
  • Good sentry spots, heavy-holds, sniper lines and spy flanks.
  • Climbable ladders!!!
  • A pretty logging camp, with custom models from the Construction Asset pack sprinkled in.

Please note: This map is in beta stages, for play-testing and experimentation. Nothing is really final yet, and there may well be bugs and glitches that are unintended!

I have not done any real optimisation yet, as I want to secure the gameplay first. There is clipping done to prevent leaving, but apart from that it is minimal!

I wish to carry on working on this map, with feedback and responses from this community and friends! :)


Asset(s) pack used:
Construction Pack

Pictures of cp_backwoods:

20200714162822_1.jpg

Overhead Map

20200714163201_1.jpg


Blue Last

20200714163211_1.jpg


'Saw'

20200714163225_1.jpg


Broken window (Damn hooligan kids..)

20200714163239_1.jpg


2nd Point (Shipping of cut resources.. at least, it was.)

20200714163313_1.jpg


Middle (Red side)

20200714163321_1.jpg


Left mid (Blue side)

20200714163328_1.jpg


Second flank

20200714163358_1.jpg


Croccy friend. (Is not really a friend, will rip your teeth out.)

Thanks for reading, enjoy the map and play-testing it.
Any and all feedback/critism is welcomed below!
Author
thysponge55
Downloads
326
Views
326
First release
Last update
Category
Capture Points

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Latest updates

  1. cp_backwoods

    New version update! New buildings added at middle for high-ground. Changed rotation of mid-ramp, and removed metal sheets. Replaced with Process Rock! (Everyone loves process rock) Reduced the size of 2nd's hanger. Added a new elbow at last...