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How did Valve do the candles in Harvest?
Stormcaller3801
Nov 2, 2009
Replies
1
Views
859
Nov 2, 2009
martijntje
M
TF2 Map Game Modes Theory: Combining The Known With Everything Else
Trust
Oct 31, 2009
2
Replies
20
Views
4K
Nov 2, 2009
Trust
Changing the skybox in-game.
Darksoul
Nov 1, 2009
Replies
19
Views
9K
Nov 2, 2009
Darksoul
Things I learned from our Third Annual Contest
Armadillo of Doom
Oct 31, 2009
2
Replies
31
Views
3K
Nov 2, 2009
eerieone
B
Input console commands via map?
Blue552
Nov 1, 2009
Replies
5
Views
1K
Nov 2, 2009
Blue552
B
Bank robbery map with all gamemmodes?
DasMatze
Oct 23, 2009
Replies
14
Views
2K
Nov 2, 2009
evanj
E
S
What would you put there?
Stormcaller3801
Oct 31, 2009
Replies
7
Views
1K
Nov 2, 2009
evanj
E
E
Compile Problems?
evanj
Nov 1, 2009
Replies
7
Views
959
Nov 2, 2009
evanj
E
B
Adding additional point entities?
Blue552
Nov 1, 2009
Replies
2
Views
718
Nov 2, 2009
Blue552
B
X
Any map sound or soundscape experts out there?
XFunc_CaRteR
Oct 31, 2009
Replies
3
Views
974
Nov 1, 2009
Ravidge
P
Can't start SDK
Pendaz
Nov 1, 2009
Replies
7
Views
1K
Nov 1, 2009
Pendaz
P
F
3d skybox problems
fullofpower
Nov 1, 2009
Replies
6
Views
2K
Nov 1, 2009
fullofpower
F
Is there a tool.
gamemaster1996
Oct 30, 2009
Replies
10
Views
1K
Nov 1, 2009
Dr. ROCKZO
Is Mitering Worth It?
Dain
Oct 31, 2009
2
Replies
21
Views
4K
Nov 1, 2009
MoonQuake
Confused about the zombie fortess plugin!
Bermuda Cake
Nov 1, 2009
Replies
4
Views
828
Nov 1, 2009
Bermuda Cake
M
q: restrict both teams from winning with team_control_point_master
martijntje
Nov 1, 2009
Replies
1
Views
2K
Nov 1, 2009
A Boojum Snark
H
No trigger_stun?
hanging_rope
Nov 1, 2009
Replies
3
Views
1K
Nov 1, 2009
martijntje
M
S
Old Advice Made New Again
Stormcaller3801
Jul 6, 2009
Replies
2
Views
2K
Nov 1, 2009
Dr. ROCKZO
F
mapping faster/premade buildings
face-melter
Oct 27, 2009
Replies
10
Views
2K
Nov 1, 2009
Mexican Apple Thief
[TIP] Create additional displacements from an already displaced brush!
Psy
Oct 31, 2009
Replies
10
Views
3K
Nov 1, 2009
littleedge
L
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