Things I learned from our Third Annual Contest

Discussion in 'Mapping Questions & Discussion' started by Armadillo of Doom, Oct 31, 2009.

  1. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    On a personal level, I learned that I can in fact sufficiently balance my time between school/work/rl stuff, enough to create a decent a map in the time allotted. I just got lazy, and caught in my biggest shortfall of not planning the final area; thus ensuring extended writers block & neglecting the rest of the map. My spawns were broken, of all things, so I had to drop my entry :( Anyone remember my old payload map from the second contest? I am just now finishing the last area and getting it ready for b1, lol.

    As supreme overlord, *ahem* community leader, I learned that people really want their maps to be finished, moreso than for any other event. I think this is mostly due to the fact that big contests are a chance to show off and let the community see what you are capable of on a grand scale. Even the most humble will feel a bit nervous/hesitant about submitting anything that isn't a final beta or higher. Course the amazing selection of prizes doesn't hurt either ;)

    As both a mapper and community person, this whole experience was definitely worth the effort. I might actually be a top contender for the next contest :p So what have you guys taken away from all this?
     
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  2. Lancey

    aa Lancey Currently On: ?????

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    Too many extensions for such a contest. In my opinion, when starting the next contest you should add three months to the deadline initially.
     
  3. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    There were only two extensions, believe it or not. The first one was half-way through the initial period, and granted half a month. The second came like 2 weeks before the deadline, and added a full month. It was inconsistent, and working under such a tight time-frame only to find an extra month, really threw off a lot of people. As I said before, pretty much everything we do here is a learning experience. So expect the next prize-worthy event (whatever that may be), to last longer, and likely be simpler as well.
     
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  4. The Political Gamer

    aa The Political Gamer

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    So what is the next contest and when is it? :p
     
  5. Lancey

    aa Lancey Currently On: ?????

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    Simpler, ey?
     
  6. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    I want another big mapping contest starting in April or something. That gives people time to finish their maps ready for the next AMC, which I hope to gawd I will enter, (plus if we start the next one in april, then we have most of the summer months and summer hols to get moar work done >: D
     
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  7. YM

    aa YM LVL100 YM

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    Read: Not a brand spanking new gamemode which is pretty heavy on the entities.

    ;)
     
  8. Randdalf

    aa Randdalf

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    KOTH, please, or something like that.
     
  9. The Political Gamer

    aa The Political Gamer

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    KOTH is a bit too simple. My vote is for 5CP/3CP maps.
     
  10. Dr. Spud

    aa Dr. Spud Grossly Incandescent

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    What I've taken away is that I don't want to do another big 3-stage map for a while.
     
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  11. Psy

    aa Psy The Imp Queen

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    Any single stage gamemode would be better.
     
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  12. jpr

    aa jpr

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    I've learned a lot about mapping in general. Optimization, brushwork, entities... I can say that I'm a lot better now than before I started snowdrift.
     
  13. DaBeatzProject

    aa DaBeatzProject

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    *sigh*

    That's all for now D:
     
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  14. littleedge

    aa littleedge L1111: Clipping Guru

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    I've learned that i need to get on writing that [GUIDE] on preventing exploits and unintended ledges. It happens way too often that I can jump onto things.
     
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  15. Nutomic

    Nutomic L11: Posh Member

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    I just create the top sky brush of the beginning of my map, and as i add a building, i also add a clip brush on top of it. Never had any problems.
     
  16. Altaco

    Altaco L7: Fancy Member

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    I think we should have the next contest just be "Symmetrical CP," allowing typical 5CP maps but also allowing interesting changes to the gameplay.
     
  17. Lancey

    aa Lancey Currently On: ?????

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    Symmetrical CP sounds good.
     
  18. Nutomic

    Nutomic L11: Posh Member

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    If i can enter with my actual map, that would be perfect :)

    (How is that handled with already released maps?)
     
  19. The Political Gamer

    aa The Political Gamer

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    You can't unless the map has not been released publicly before the contest starts.
     
  20. YM

    aa YM LVL100 YM

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    This.

    My suggestion is if you want a head start make the layout for a map of every possible gamemode as well as any models or textures you might want for them and simply keep them secret until we announce the next contest then pick the one we went with..


    ......:lol: