3d skybox problems

Discussion in 'Mapping Questions & Discussion' started by fullofpower, Nov 1, 2009.

  1. fullofpower

    fullofpower L1: Registered

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    hi i am building a map right now
    everything worked perfect
    but after i builded my skybox i got a big problem

    when vvis.exe starts loading he is getting to 100 cpu ( got 10 gb ram)
    and my map does not load after that ( he just freezes)

    ill think that this is the problem:

    *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!

    but how to slove that?

    edit : my 3d skybox is a sea :p
     
    Last edited: Nov 1, 2009
  2. martijntje

    martijntje L8: Fancy Shmancy Member

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    the error you are talking about is normal, every map you compile with a tf2 skybox gets that error, you can just ignore it.

    when compiling, it often looks like hammer has crashed, (not responding etc) but it hardly ever is like that. just give it some time.

    How long did you let it run? I suggest letting it run for about ten minutes (it ussually stays below that :p ) and if it still hasnt compiled abort it. then you probably made the map hard to compile.

    You could then try a "fast" compile. this the disadvantage of making your map run less smooth when playing aka you experience lower fps. to do this when you start compiling, you have these nice tickboxes, select "fast" at both vvis and vrad.
     
  3. Nutomic

    Nutomic L11: Posh Member

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    That error is nothing to worry about, everybody gets that, valve were just too lazy to include default cubemaps to the skyboxes.

    That the compile freezes is normal, big maps can take hours to fully compile. The only thing you can do, is optimization:

    http://optimization.interlopers.net

    Also, welcome at TF2Maps :)

    €: Damn, ninja'd
     
  4. fullofpower

    fullofpower L1: Registered

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    ok, i just removed my 3d skybox but now is everthing working fine again

    ill think that water + skybox = error ^^ i saw much complanes on other forums to
    soo ill try to solve it another way
     
  5. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Do you have water in your map? You can't have 2 planes of water at different heights when using "expensive" water textures. Only one can be expensive and the rest have to be cheap water textures.

    Secondly, freezing on the portal flow is common. it's normally due to complicated geometry. If you have detailed geometry such as wooden trims or stairs etc, it is sensible to convert them to an entity, such as func_detail or func_lod. This will reduce your compile time as vis has easier shapes to work with when creating visleafs as entity's are ignored by vvis during compilation.

    You will want to read up on optimisation; including "hints", "areaportals", "visclusters" and general layout design.

    you can start here: http://optimization.interlopers.net/index.php?chapter=intro
     
  6. fullofpower

    fullofpower L1: Registered

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    ok tnx i already made 3 maps but this is the first one that i will release

    and this is the first time that i make a 3d skybox
    but it is realy hard
    to much errors and stuff if i will it
    i don't know why ( watched like 100 video tutorails )
    so ill think that i just make a high fence around my map and 2d skybox

    3d skybox is not working for me :p ( and im not a big noob with this stuff ^^ )

    ( without the skybox the map loads in 30 sec )
     
  7. fullofpower

    fullofpower L1: Registered

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    but when i remove vvis and ( that other program) of procces the map loads

    but there are no shadows and i see my own map in the skybox ( how is that possible?)
    i got a hollow box with skybox around my camara