Greetings, Our server runs the Themes v0.8 plugin that allows the server to change the theme of the map while playing, it even loads particles. I have no idea how J-factor does what he does, but I'm sure I've seen the weather change from dustbowl to viaduct and then...mess up and I saw it happen while playing on the same map. My question is: Is there a way to create a map that will change the theme: ligthing, fog, shadows and skybox, on my command? I have been experimenting and I have been able to change the fog, emulating the control scheme that Valve provided with the 2Fort map; and I like to believe the light_enviroment can be tinkered with too. However I'd really like to know if I can change the skybox texture too; with triggers of course. What I'm trying to accomplish is a map that can host several themes at the same time; by dynamically changing the theme when the player enters a given area; I believe this concept will go well with a gametype I'm "developing". Creating a custom skybox that holds the several transitions from one theme to another is beyond me; the creative obstacle is insurmountable for me but if there's a technical way for me to exploit the engine to change between existing skyboxes; I will try to learn it. Any help and ideas are welcomed, but I'll finish the layout and get the gametype working for the next map; before even attempting to add fog controllers; I really need to work on a different map other than Lumbercamp, or I'll never finish it.