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pl_papyrus a4b

Deep in the deserts of egypt, RED discover a tomb of Australium Gold! BLU want to destroy the cache!

Hello!! Another map on it's way!

This time a far more ambitious (my first try at a) Single Stage Payload Map.

I am super early into play-testing and getting feedback and nothing is finalised. I've done my texturing and detail to give a flavour of what the final map will look like!

The map features four seperate points spanning a large egyptian themed mining-HQ. Here's the story:


"On a long search through Egypts' tombs and pyramids RED discover a lost sphinx of the Pootis. Inside lies a bounty of gold and australium, used to make the infamous golden guns of the Mercs' dreams. BLU want to blow up the cache of gold, to prevent RED getting a much needed upper hand, but doing so could release the spirits of a long-forgotten past..."

Screenshots are included here:


First Point

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2nd Point
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3rd Point

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Last Point

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Map Overview!

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S.B. I am aware of some of the visual bugs, lighting errors and problems but I mainly wanted this play-tested by this cool community. All feedback is greatly appriciated!

Thanks! <3

Assets used:

Frontline
Freyja's Egyptian Assets
Oasis Event Asset Pack
Author
thysponge55
Downloads
633
Views
633
First release
Last update
Category
Payload

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Latest updates

  1. Packed the file.

    Previous a4 didn't have the custom stuff packed in. This one does!
  2. Change Log for a4:

    A4 is finally released, with some big changes from a3! Please enjoy and read ahead for detailed changes, thanks for the continued support! <3 Change Log: Entire Map: -Repacked the map, for smaller file size -Updated global enviroment lighting...
  3. pl_papyrus

    Changes: -Fixed spawnroom logic -Fixed Shutter Doors -Updated BLU first spawn to be more fleshed out. -Fixed most of the floor-seams. -Added a new connector building towards C. (Suggestion from Niro) -Updated the balcony-room on A Death Pit...