• Center Save Changes Reset

PL Oasis Event RC2

It's Spooky!

  1. Crash

    aa Crash func_nerd

    Messages:
    3,225
    Positive Ratings:
    5,111
    Oasis Event - It's Spooky!

    Oasis Event is a 3 capture point single stage payload map in a brand new take on the egyptian theme. Featuring a brand new custom payload cart, massive new props, and new hazards! Jump into a iron-maiden-esque sarcophagus to release your inner skeleton that attacks your enemies AND teammates! Shoot the explosive canopic jars and explode your enemies with organ juices! Unleash the ancient Egyptian curse! Fun!

    Contributors:
    Map Layout/ Optimization/ Artpass: UEAKCrash
    Artpass/ Theme Creation: Freyja
    Sarcophagus/ Canopic Bombs/ : Pear
    Payload Cart/ Skybox: SedimentarySocks
    Sphinx Model: Jukebox
    Various Model/ Map Textures: Blaholtzen
    Particles: FissionMetroid
     
    • Like Like x 5
  2. Startacker!

    Server Staff Startacker! WARNING: Cluster portals saw into cluster

    Messages:
    367
    Positive Ratings:
    542
  3. nesman

    aa nesman oh god how did this get here

    Messages:
    328
    Positive Ratings:
    180
    Jesus man you scared me with this post.
     
  4. basilhs333

    basilhs333 L10: Glamorous Member

    Messages:
    710
    Positive Ratings:
    228
    looks pretty good crash well done!
    I wanna ask , I remember you talking about a custom boss, is that still a thing that you and your team are working on or was it scrapped?
     
  5. Crash

    aa Crash func_nerd

    Messages:
    3,225
    Positive Ratings:
    5,111
    The boss idea was unfortunately scrapped. I think the fundamental idea I had for it was flawed to begin with, honestly, so we went for a boss-less design instead.
     
  6. RevolutionTeam

    RevolutionTeam L3: Member

    Messages:
    131
    Positive Ratings:
    31
    Is that a fucking Pyro-Sphinx?

    Oh, that's spooky all right, knowing the Egyptians worshipped the WM1 God.
     
  7. Crash

    aa Crash func_nerd

    Messages:
    3,225
    Positive Ratings:
    5,111
    Nope, just a bad angle for the screenshot, plus the particles obscuring it a bit. The circular part at the bottom is a broken off chin piece.
     
  8. RevolutionTeam

    RevolutionTeam L3: Member

    Messages:
    131
    Positive Ratings:
    31
    Well, looks like I know where I'm spending my free time this week.
     
    • Agree Agree x 1
  9. Crash

    aa Crash func_nerd

    Messages:
    3,225
    Positive Ratings:
    5,111
    RC2:
    Thanks to everyone who sent me feedback!
    Fixed a large amount of visual bugs/ minor issues on the map.
    Moved bookcase in building just past first cap, no longer sits in such a weird spot. This changes the gameplay and optimization of this area a bit, but I think it'll work out fine.
    Added some detailing to the more sparsely detailed areas.
    *POTENTIALLY* fixed the cart sticking bug, I didn't test it though, the carts "hitbox" should be slightly more accurate now, too.
    Fixed sound looping bug that persisted between rounds.
    Added nobuilds to some of the worst bushes/ candle clusters that could hide engy constructions.
    Added a new particle to the sphinx's hat that appears after capture.
    Added better collision meshes to construction lights.
    Added new tile material to blue spawn room.
    Added new custom (much larger) tent prop to the map, created by Freyja
    Did some more optimization.
    Adjusted some lighting all over the map.

    Read the rest of this update entry...
     
    • Like Like x 2
  10. RevolutionTeam

    RevolutionTeam L3: Member

    Messages:
    131
    Positive Ratings:
    31
    I hope this map gets in during Scream Fortress 2019 - that's how amazing this looks.