WiP in WiP, post your screenshots!

Oct 6, 2008
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Tweaking my Goldheist map

fixing up my goldheist map - let me know what you think.

This is new stage 1

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This is new stage 2

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This is new stage 3

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This is old stage 4 tweaked

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Oct 6, 2008
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451
yep - most of those rocks will be going away - I'm redeveloping it
 

owly-oop

im birb
aa
Apr 14, 2009
819
1,217
Everything looks great except the lighting looking too yellow. It having a yellow tint is fine, but it;s simply too yellow. The outdoor lighting is the worst offender unless if you want it to be nighttime, then in that case change the skybox texture.

If not fix up your light_environment settings.

I really like the geometry and everything else you have going here, keep up the good work!
 
Oct 6, 2008
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thanks - fixed the sky texture to night version = 100 % improvement
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grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
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He's used yellow lights because of the fires. What he needs to do is not use such literal reproduction of flame light (in fact i'm not even sure fire based light is that yellow).

Using orange textures everywhere also doesn't help. Using a more pure, day time light setting is more desirable for desert themed maps that utilise a lot of orange.

There's no rules against using yellow tinted lights, just as long as it isn't extreme; and i mean both extremes of not too yellow and not everywhere in the map.
 
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YM

LVL100 YM
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Dec 5, 2007
7,158
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Regardless. Comparing the screenshots seems to lead to no change in ambient lighting at all between day and night almost as if there is no light_environment at all.

Using yellow lights for the flames would be fine if there was supporting white light coming from the sky and a bluish or purple ambient.
 
Oct 6, 2008
1,969
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Ok, I can't set the flame temprature directly to 1650K <the colour temprature of a flame > or I would have done that,

for the light
Current setting is brightness 255 255 119, Ambient 255 255 255

light_evironment:
brightness 22 44 44 200
ambient 37 75 75 20
brightnesshdr 192 192 192 1
brightnessscale 1
ambienthdr -1 -1 -1 1
ambienthdrscale1

Ok here you go added in my fog and a couple of textures
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Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
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You have blue enviromental lighting, which isn't bad. So your torches are also extremely bright and yellow.


stand-back.jpg

##WARNING SCIENCE CONTENT##​
... Also, to get the color you want at the primary wavelength of yellow ~580nm you would need a torch somewhere around the temperature of 5000k. (Comparatively, the effect temperature of the sun is 5700k). Torch light peak past yellow (about 3000nm, according to my quick n' dirty calculations), so, the visible light is basically white. Color comes from the chemical you are burning.... I don't know why I did that all. I think it has something to do with me procrastinating my biology homework.

tl;dr: Torch light actually is white and peaks in the infrared.



EDIT: Dear god, that fog is too thick for that environment.
EDIT2: I'm tired and I think I screwed up the science, but the general gist of what I want to say is there.
 
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