WiP in WiP, post your screenshots!

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,331
989
I believe it has to be atleast 5 checks but his idea was cool
Yes, they'll have other things, but that's just one of the conditions that they've decided to fulfill
 

Reas

L1: Registered
Oct 6, 2018
40
31
Yes, the boat is the payload. It's gonna go slightly faster than normal
I think you should add some bomb props to it, cause you know your purpose on pl maps are to explode an important place
Not necessary but i think there should be a reason for blu pushing that boat
 

Cincomma

bonk sploosh
aa
Aug 2, 2017
429
413
I think you should add some bomb props to it, cause you know your purpose on pl maps are to explode an important place
Not necessary but i think there should be a reason for blu pushing that boat
Actually, I just added a blu bomb to the boat. It sits in the back seat of the boat. I might add some more explosives to make it more obvious later
 

Cincomma

bonk sploosh
aa
Aug 2, 2017
429
413
I added some neat gates to the middle of the canals that open once the cart is close enough
20181109121947_1.jpg
20181109122001_1.jpg
 

MaccyF

Notoriously Unreliable
aa
Mar 27, 2015
915
1,545
WIP Taxis
Still some tweaking to do.
(Does anyone know how to stop the seams on a model from showing at a distance?)
taxis.png

Taxis look good

If you're meaning what i think, the seams come from the LODs having visible seams, which often happens if you don't clean things up after generating an LOD mesh using an automated decimate type modifier.
 

Simulacron

L-3: Simulated Member
aa
Feb 17, 2016
313
326
Here's a picture of a custom cart I'm making for my payload contest map (It's going to be tug-of-war). The model is still wip, but I'm pretty happy with the first version I made.
20181110220431_1.jpg
 

SnakedSnack

L1: Registered
Aug 26, 2017
25
4
I worked for several months on my payload map, and finally, one of five parts of map received some textures and props. I think I’m missing some lighting, but for now it looks like this (still not yet made interior and houses on the other side of the fence)
20181111005823_1.jpg
20181111005841_1.jpg
20181111005911_1.jpg
20181111005930_1.jpg
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,331
989
I worked for several months on my payload map, and finally, one of five parts of map received some textures and props. I think I’m missing some lighting, but for now it looks like this (still not yet made interior and houses on the other side of the fence)
20181111005823_1.jpg
20181111005841_1.jpg
20181111005911_1.jpg
20181111005930_1.jpg
That looks pretty damn cool, although the ground area is a bit dark for gameplay. Perhaps try adding some more lights around the map?