I'm assuming it is the Payload. One of the things to check off was non-standard cart.Was the boat meant to be a payload?
I'm assuming it is the Payload. One of the things to check off was non-standard cart.Was the boat meant to be a payload?
I believe it has to be atleast 5 checks but his idea was coolI'm assuming it is the Payload. One of the things to check off was non-standard cart.
Yes, they'll have other things, but that's just one of the conditions that they've decided to fulfillI believe it has to be atleast 5 checks but his idea was cool
?I believe it has to be atleast 5 checks but his idea was cool
Yes, the boat is the payload. It's gonna go slightly faster than normalI'm assuming it is the Payload. One of the things to check off was non-standard cart.
I think you should add some bomb props to it, cause you know your purpose on pl maps are to explode an important placeYes, the boat is the payload. It's gonna go slightly faster than normal
Actually, I just added a blu bomb to the boat. It sits in the back seat of the boat. I might add some more explosives to make it more obvious laterI think you should add some bomb props to it, cause you know your purpose on pl maps are to explode an important place
Not necessary but i think there should be a reason for blu pushing that boat
WIP Taxis
Still some tweaking to do.
(Does anyone know how to stop the seams on a model from showing at a distance?)
How'd you make the model have that white outline? I changed my payload cart model to an airboat, and now it doesn't have an outline
I believe the outline is caused by the team_train_watcher entity? I may be wrong though. Even so, you can have any model outlined using the tf_glow entityHow'd you make the model have that white outline?
That looks pretty damn cool, although the ground area is a bit dark for gameplay. Perhaps try adding some more lights around the map?I worked for several months on my payload map, and finally, one of five parts of map received some textures and props. I think I’m missing some lighting, but for now it looks like this (still not yet made interior and houses on the other side of the fence)
Yeah, thanks, was thinking about it for some time, I guess, I am going to add a little lampposts near the rail.That looks pretty damn cool, although the ground area is a bit dark for gameplay. Perhaps try adding some more lights around the map?
A spooky stretch of track, still heavily WIP
Featuring the Bombinomicart